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ShiningPlagueShiningPlague/shiningplague-studio/skills/team-ui/SKILL.md

team-ui

Skill0 starsChanged 4 months agoMITView on GitHub

Use when working on UI screens, HUD layout, menus, editor docks, dashboards, interaction patterns, or screen flow. Routes to the correct workflow pattern and executes step-by-step. ShiningPlague-adopted: full implementation with ux-designer + ui-programmer dispatch and a project UI-context block.

14 other projects use a version of this.

Adopted by

Most recently taken up by

Used with

Projects with it also use soak-test, team-live-ops and 2 more.

Other files people use alongside this one.

Files found in the same public projects as a version of this one, more often than they turn up anywhere else. Each project counts once, large collections count for less, and this file's own repository is left out.
  • lilangMaxSkill

    soak-test

    Generate a soak test protocol for extended play sessions. Defines what to observe, measure, and log during long play sessions to surface slow leaks, fatigue effects, and edge cases that only appear after sustained play. Primarily used in Polish and Release phases.

    Also in 8 projects that use this

  • lilangMaxSkill

    team-live-ops

    Orchestrate the live-ops team for post-launch content planning: coordinates live-ops-designer, economy-designer, analytics-engineer, community-manager, writer, and narrative-director to design and plan a season, event, or live content update.

    Also in 8 projects that use this

  • +2 more from lilangMax

The file

We split this skill into the rules it gives an agent

3 rules. 0 are common, 1 is distinctive, and 2 are very specific to this project.

  • 0

    Common

    Most of the 13 edited versions we read keep these.

  • 1

    Distinctive

    This author's own choices. Worth a look.

  • 2

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Very specific:

    Read production/workstreams/ui-ux.md — what's done, in-progress, next

    line 31
  2. Distinctive:

    Ask or infer: which ACTIVITY?

    line 32
  3. Very specific:

    Follow the matching execution chain from team-orchestrator.md

    line 33

“Common” is measured: kept by at least 6 in 10 of the 13 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
SKILL.md

Team UI

🌱 ShiningPlague-adopted. Originally Donchitos (barebones stub); battle-tested on a shipped Godot project. Upstream was a pointer-only file; this version is the full implementation.

Execution protocol: .claude/docs/templates/team-orchestrator.md Workstream state: production/workstreams/ui-ux.md Domain code: UX

If an artifact named here is absent: say so plainly in one line, skip that step, and continue. Never invent the file to satisfy a checklist, and never fail a close because an optional artifact was never created.

Step 0: Load State + Select Activity

  1. Read production/workstreams/ui-ux.md — what's done, in-progress, next
  2. Ask or infer: which ACTIVITY? (Design / Build / Content / Playtest / Review / Ship)
  3. Follow the matching execution chain from team-orchestrator.md

Agent Routing — WHO to dispatch at each step

Step in chainAgent to dispatchWhat they do
Design: brainstorm / specux-designerUser flows, interaction patterns, information architecture
Design: GDD authoringux-designer8-section GDD per /design-system
Build: implementationui-programmerGodot Control nodes, .tscn scenes, theme resources
Build: code qualitygodot-gdscript-specialistGDScript UI patterns, signal wiring
Build: code reviewlead-programmerArchitecture compliance, ADR adherence
Playtest: UX testingqa-testerInput flow, layout validation, edge cases
Review: design reviewcreative-directorGate CD-GDD-ALIGN
Review: code reviewlead-programmerGate TD-CODE-REVIEW

Gates to Fire

GateWhenDirector
CD-GDD-ALIGNAfter UI system GDD authoringcreative-director
TD-CODE-REVIEWAfter UI code shipslead-programmer

Templates

  • .claude/docs/templates/ux-spec.md
  • .claude/docs/templates/hud-design.md
  • .claude/docs/templates/interaction-pattern-library.md

Project-Specific Context

Fill in for your project (examples):

  • UI approach (e.g. Control-node based .tscn scenes editable in Godot, not programmatic)
  • In-engine dashboard/editor docks, if any (e.g. addons/project_dashboard/, data-editor docks)
  • Main UI scenes (e.g. scenes/ui/main_menu.tscn)
  • UI design spec reference, if one exists
  • Interaction conventions (e.g. paged text vs scroll, anchored choices, stats strip)

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