qa-plan
Skill0 starsChanged 4 months agoMITView on GitHub
Generate a QA test plan for a sprint or feature. Reads GDDs and story files, classifies stories by test type (Logic/Integration/Visual/UI), and produces a structured test plan covering automated tests required, manual test cases, smoke test scope, and playtest sign-off requirements. Run before sprint begins or when starting a major feature.
22 other projects use a version of this, 8 of them edited.
Adopted by
Most recently taken up by
- striderZA/OpenCodeGameStudiosedited, first seen Nov 4, 2026
- Myriambs/argus-qatheir own version, first seen Nov 1, 2026
- matthull/my-skillstheir own version, first seen Oct 20, 2026
- RafaelFerSilva/refinement-agent-skillstheir own version, first seen Oct 20, 2026
- Donchitos/Claude-Code-Game-Studiosedited, first seen Oct 19, 2026
- venus2099/codex-game-studiosedited, first seen Oct 17, 2026
Used with
Projects with it also use soak-test, team-live-ops and 2 more.
Other files people use alongside this one.
Files found in the same public projects as a version of this one, more often than they turn up anywhere else. Each project counts once, large collections count for less, and this file's own repository is left out.
lilangMaxSkillsoak-test
Generate a soak test protocol for extended play sessions. Defines what to observe, measure, and log during long play sessions to surface slow leaks, fatigue effects, and edge cases that only appear after sustained play. Primarily used in Polish and Release phases.
Also in 9 projects that use this
lilangMaxSkillteam-live-ops
Orchestrate the live-ops team for post-launch content planning: coordinates live-ops-designer, economy-designer, analytics-engineer, community-manager, writer, and narrative-director to design and plan a season, event, or live content update.
Also in 9 projects that use this
- +2 more from lilangMax
Other versions22 projects use a version of this.
Word for word · 0
None found.
Edited · 8
- Donchitos/Claude-Code-Game-Studios★ 27k49% same
- striderZA/OpenCodeGameStudios★ 11896% same
- dawn840705/codex-code-studios★ 1795% same
- lilangMax/ClaudeCodeGameStudios★ 897% same
- hongyuanc/codex-game-studios★ 566% same
- dawn840705/claude-code-studios★ 197% same
- HunLuanZhiZhu/Game-Studios-Plugin★ 179% same
- venus2099/codex-game-studios★ 149% same
Wrote their own version · 14
- cenconq25/claude-code-app-studio★ 40same name
- BenjaminG/ai-skills★ 4same name
- gonimar/claude-web-studio★ 4same name
- limoaCatherine/game-studio-harness★ 4same name
- RafaelFerSilva/refinement-agent-skills★ 2same name
- uppadhyayraj/dq-awesomeqa★ 2same name
- victoraguilarsantamariadev/qa-explore★ 2same name
- charlesmatte/claude_code_skills★ 1same name
- evgenii-studitskikh/Claude-Code-SaaS-Studio★ 1same name
- moiznoorani/skills★ 1same name
4 more not listed
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository68 other files it gives its agents.
- adoptSkill
- architecture-decisionSkill
- architecture-reviewSkill
- art-bibleSkill
- asset-specSkill
- brainstormingSkill
- bug-reportSkill
- bug-triageSkill
- code-reviewSkill
- consistency-checkSkill
- content-auditSkill
- create-architectureSkill
- create-control-manifestSkill
- create-epicsSkill
- create-storiesSkill
- day-one-patchSkill
- design-reviewSkill
- design-systemSkill
- dev-storySkill
- dispatching-parallel-agentsSkill
- estimateSkill
- executing-plansSkill
- finishing-a-development-branchSkill
- gate-checkSkill
- goal-add-minorSkill
- goal-checkSkill
- goal-setSkill
- godot-engineSkill
- helpSkill
- map-systemsSkill
- narrative-designerSkill
- project-stage-detectSkill
- propagate-design-changeSkill
- quick-designSkill
- red-flag-scanSkill
- regression-suiteSkill
- retrospectiveSkill
- review-all-gddsSkill
- safety-pushSkill
- scope-checkSkill
- security-auditSkill
- session-closeSkill
- setup-engineSkill
- sprint-planSkill
- startSkill
- story-doneSkill
- story-readinessSkill
- subagent-driven-developmentSkill
- systematic-debuggingSkill
- team-artSkill
- team-audioSkill
- team-combatSkill
- team-economySkill
- team-infraSkill
- team-levelSkill
- team-marketingSkill
- team-narrativeSkill
- team-polishSkill
- team-releaseSkill
- team-securitySkill
- The first 60 shown.
The file
We split this skill into the rules it gives an agent
12 rules. 0 are common, 10 are distinctive, and 2 are very specific to this project.
0
Common
Most of the 20 edited versions we read keep these.
10
Distinctive
This author's own choices. Worth a look.
2
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Distinctive: line 18
Run this before a sprint begins so the team knows upfront what testing work is required.
- Distinctive: line 49
After resolving scope, report: "Building QA plan for [N] stories in [scope]."
- Distinctive: line 51
If a story file path is referenced but the file does not exist, note it as MISSING and continue with the remaining stories.
- Distinctive: line 71
After reading stories, load supporting context once (not per story):
- Distinctive: line 81
If no GDD is referenced in a story, note it as a gap but do not block the plan.
- Distinctive: line 105
After classifying all stories, produce a classification summary table in conversation before proceeding to Phase 4.
- Distinctive: line 224
When generating content, use the actual story titles, GDD formula text, and acceptance criteria extracted in Phase 2.
- Distinctive: line 237
Write the plan exactly as generated — do not truncate.
- Very specific: line 245
Run /regression-suite after all stories are implemented to gate QA hand-off
- Distinctive: line 254
Classify conservatively: when a story is ambiguous between Logic and Integration, classify it as Integration — it requires both unit and …
- Very specific: line 261
Use AskUserQuestion for scope selection when no argument is provided.
- Distinctive: line 262
Keep all other phases non-interactive — present findings, then ask once to approve the write.
“Common” is measured: kept by at least 6 in 10 of the 20 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
QA Plan
This skill generates a structured QA plan for a sprint, feature, or individual story. It reads all in-scope story files and their referenced GDDs, classifies each story by test type, and produces a plan that tells developers exactly what to automate, what to verify manually, what the smoke test scope is, and when to bring in a playtester.
Run this before a sprint begins so the team knows upfront what testing work is required. A test plan written after implementation is a post-mortem, not a plan.
Output: production/qa/qa-plan-[sprint-slug]-[date].md
If an artifact named here is absent: say so plainly in one line, skip that step, and continue. Never invent the file to satisfy a checklist, and never fail a close because an optional artifact was never created.
Phase 1: Parse Scope
Argument: $ARGUMENTS (blank = ask user via AskUserQuestion)
Determine scope from the argument:
sprint— read the most recent file inproduction/sprints/, extract every story file path referenced. Ifproduction/sprint-status.yamlexists, use it as the primary story list and fall back to the sprint plan for story metadata.feature: [system-name]— globproduction/epics/*/story-*.md, filter to stories whose file path or title contains the system name. Also check the epic index file (EPIC.md) in that system's directory.story: [path]— validate that the path exists and load that single file.- No argument — use
AskUserQuestion:- "What is the scope for this QA plan?"
- Options: "Current sprint", "Specific feature (enter system name)", "Specific story (enter path)", "Full epic"
After resolving scope, report: "Building QA plan for [N] stories in [scope]."
If a story file path is referenced but the file does not exist, note it as MISSING and continue with the remaining stories. Do not fail the entire plan for one missing file.
Phase 2: Load Inputs
For each in-scope story file, read the full file and extract:
- Story title and story ID (from filename or header)
- Story Type field (if present in the file header — e.g.,
Type: Logic) - Acceptance criteria — the complete numbered/bulleted list
- Implementation files — listed under "Files to Create / Modify" or similar
- Engine notes — any engine API warnings or version-specific notes
- GDD reference — the GDD path(s) cited
- ADR reference — the ADR(s) cited
- Estimate — hours or story points if present
- Dependencies — other stories this one depends on
After reading stories, load supporting context once (not per story):
docs/gdd/systems-index.md— to understand system priorities and which GDDs are approved- For each unique GDD referenced across all stories: read only the Acceptance Criteria and Formulas sections. Do not load full GDD text — these two sections contain the testable requirements and the math to verify.
docs/architecture/control-manifest.md— scan for forbidden patterns that automated tests should guard against (if the file exists)
If no GDD is referenced in a story, note it as a gap but do not block the plan. The story will be classified using acceptance criteria alone.
Phase 3: Classify Each Story
For each story, assign a Story Type. If the story already has a Type: field
in its header, use that value and validate it against the criteria below. If the
field is missing or ambiguous, infer the type from the acceptance criteria.
| Story Type | Classification Indicators |
| Logic | Acceptance criteria reference calculations, formulas, numerical thresholds, state transitions, AI decisions, data validation, buff/debuff stacking, economy transactions, or any testable computation |
| Integration | Criteria involve two or more systems interacting, signals or events propagating across system boundaries, save/load round-trips, network sync, or persistence |
| Visual/Feel | Criteria reference animation behaviour, VFX, shader output, "feels responsive", perceived timing, screen shake, particle effects, audio sync, or visual feedback quality |
| UI | Criteria reference menus, HUD elements, buttons, screens, dialogue boxes, inventory panels, tooltips, or any player-facing interface element |
| Config/Data | Changes are limited to balance tuning values, data files, or configuration — no new code logic is involved |
Mixed stories (e.g., a story that adds both a formula and a UI display): assign the primary type based on which acceptance criteria carry the highest implementation risk, and note the secondary type. Mixed Logic+Integration or Visual+UI combinations are the most common.
After classifying all stories, produce a classification summary table in conversation before proceeding to Phase 4. This gives the user visibility into how tests will be allocated.
Phase 4: Generate Test Plan
Assemble the full QA plan document. Use this structure:
# QA Plan: [Sprint/Feature Name]
**Date**: [date]
**Generated by**: /qa-plan
**Scope**: [N stories across [N systems]]
**Engine**: [engine name from .claude/docs/technical-preferences.md, or "Not configured"]
**Sprint File**: [path to sprint plan if applicable]
---
## Test Summary
| Story | Type | Automated Test Required | Manual Verification Required |
|-------|------|------------------------|------------------------------|
| [story title] | Logic | Unit test — `tests/unit/[system]/` | None |
| [story title] | Integration | Integration test — `tests/integration/[system]/` | Smoke check |
| [story title] | Visual/Feel | None (not automatable) | Screenshot + lead sign-off |
| [story title] | UI | Interaction walkthrough | Manual step-through |
| [story title] | Config/Data | Data validation test | Spot-check in-game values |
---
## Automated Tests Required
### [Story Title] — [Type]
**Test file path**: `tests/[unit|integration]/[system]/[story-slug]_test.[ext]`
**What to test**:
- [Specific formula or rule from the GDD Formulas section]
- [Each named state transition or decision branch]
- [Each side effect that should or should not occur]
**Edge cases to cover**:
- Zero/minimum input values (e.g., 0 damage, empty inventory)
- Maximum/boundary input values (e.g., max level, stat cap)
- Invalid or null input (e.g., missing target, dead entity)
- [Any edge case explicitly called out in the GDD Edge Cases section]
**Estimated test count**: ~[N] unit tests
[If no GDD formula reference was found for this story, note:]
*No formula found in referenced GDD — test cases must be derived from acceptance
criteria directly. Review the GDD Formulas section before writing tests.*
---
## Manual QA Checklist
### [Story Title] — [Type]
**Verification method**: [Screenshot + designer sign-off | Playtest session |
Manual step-through | Comparison against reference footage]
**Who must sign off**: [designer / lead-programmer / qa-lead / art-lead]
**Evidence to capture**: [screenshot of X | video clip of Y | written playtest
notes | side-by-side comparison]
Checklist:
- [ ] [Specific observable condition — concrete and falsifiable]
- [ ] [Another condition]
- [ ] [Every acceptance criterion translated into a manual check item]
*If any criterion uses subjective language ("feels", "looks", "seems"), it must
be supplemented with a specific benchmark or a playtest protocol note.*
---
## Smoke Test Scope
Critical paths to verify before any QA hand-off for this sprint:
1. Game launches to main menu without crash
2. New game / new session can be started
3. [Primary mechanic introduced or changed this sprint]
4. [Any system with a regression risk from this sprint's changes]
5. Save / load cycle completes without data loss (if save system exists)
6. Performance is within budget on target hardware (no new frame spikes)
*Smoke tests are verified by the developer via `/regression-suite`. Reference
this list when running that skill.*
---
## Playtest Requirements
| Story | Playtest Goal | Min Sessions | Target Player Type |
|-------|--------------|--------------|-------------------|
| [story] | [What question must the session answer?] | [N] | [new player / experienced] |
**Sign-off requirement**: Playtest notes must be written to
`production/session-logs/playtest-[sprint]-[story-slug].md` and reviewed by
the [designer / qa-lead] before the story can be marked COMPLETE.
If no stories require playtest validation: *No playtest sessions required for
this sprint.*
---
## Definition of Done — This Sprint
A story is DONE when ALL of the following are true:
- [ ] All acceptance criteria verified — via automated test result OR documented
manual evidence (screenshot, video, or playtest notes with sign-off)
- [ ] Test file exists at the specified path for all Logic and Integration stories
- [ ] Manual evidence document exists for all Visual/Feel and UI stories
- [ ] Smoke check passes (run `/regression-suite` before QA hand-off)
- [ ] No regressions introduced
- [ ] Code reviewed (via `/code-review` or documented peer review)
- [ ] Story file updated to `Status: Complete` (at `/dev-story` completion)When generating content, use the actual story titles, GDD formula text, and acceptance criteria extracted in Phase 2. Do not use placeholder text — every test entry should reflect the real requirements of these specific stories.
Phase 5: Write Output
Show the complete plan in conversation (or a summary if the plan is very long), then ask:
"May I write this QA plan to production/qa/qa-plan-[sprint-slug]-[date].md?"
Write the plan exactly as generated — do not truncate.
After writing:
"QA plan written to production/qa/qa-plan-[sprint-slug]-[date].md.
Next steps:
- Share this plan with the team before sprint implementation begins
- Run
/regression-suiteafter all stories are implemented to gate QA hand-off - For Logic/Integration stories, create the test files at the listed paths
before marking stories done —
/dev-storyverifies them at completion"
Collaborative Protocol
- Never write the plan without asking — Phase 5 requires explicit approval.
- Classify conservatively: when a story is ambiguous between Logic and Integration, classify it as Integration — it requires both unit and integration tests.
- Do not invent test cases beyond what acceptance criteria and GDD formulas support. If a formula is absent from the GDD, flag it rather than guessing.
- Playtest requirements are advisory: the user decides whether a playtest is warranted for borderline Visual/Feel stories. Flag the case; do not mandate.
- Use
AskUserQuestionfor scope selection when no argument is provided. Keep all other phases non-interactive — present findings, then ask once to approve the write.
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