brainstorming
Skill0 starsChanged 4 months agoMITView on GitHub
You MUST use this before any creative work - creating features, building components, adding functionality, or modifying behavior. Explores user intent, requirements and design before implementation. ShiningPlague-adopted: adds 5-mode framework (OPEN/CLOSED/FOCUSED/PERSPECTIVE/STRUCTURED) with auto-detection, project spec paths + lifecycle + ADR handoff contracts.
190 other projects use a version of this, 105 of them edited.
Adopted by
Most recently taken up by
- DemonDamon/AgenticXedited, first seen Nov 9, 2026
- roundpilot/superpowers-antigravitytheir own version, first seen Nov 8, 2026
- ainurdev/mystical-assistantedited, first seen Nov 8, 2026
- REPOZY/superpowers-optimizededited, first seen Nov 8, 2026
- lingyired/status-triotheir own version, first seen Nov 8, 2026
- alunadev/ald-skillstheir own version, first seen Nov 8, 2026
Used with
Projects with it also use chinese-code-review, chinese-commit-conventions and 10 more.
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ryanportfolioSkilladdskill
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Other versions190 projects use a version of this.
Word for word · 0
None found.
Edited · 105
- openai/plugins★ 7.8k30% same
- farm-fe/farm★ 5.6k56% same
- BetterTyped/react-zoom-pan-pinch★ 1.9k56% same
- revokslab/ShipFree★ 1.7k53% same
- pcvelz/superpowers★ 1.3k23% same
- DemonDamon/AgenticX★ 1k53% same
- coco-research/coco★ 79754% same
- AgentTeam-TaichuAI/ScienceClaw★ 67159% same
- shobcoder/shob★ 57553% same
- lnikell/loopndroll★ 56756% same
95 more not listed
Wrote their own version · 85
- obra/superpowers★ 314ksame name
- jnMetaCode/superpowers-zh★ 8.4ksame name
- vudovn/ag-kit★ 8.2ksame name
- vudovn/antigravity-kit★ 8.2ksame name
- JetBrains/thinkrail★ 7.9ksame name
- microsoft/FluidFramework★ 4.9ksame name
- lingyired/status-trio★ 1.8ksame name
- feiskyer/claude-code-settings★ 1.7ksame name
- GanyuanRan/Aegis★ 1.4ksame name
- sentient-agi/EvoSkill★ 1.2ksame name
75 more not listed
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
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- The first 60 shown.
The file
Show its rules and text
We split this skill into the rules it gives an agent
32 rules. 0 are common, 24 are distinctive, and 8 are very specific to this project.
0
Common
Most of the 170 edited versions we read keep these.
24
Distinctive
This author's own choices. Worth a look.
8
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Distinctive: line 26
Start by understanding the current project context, then ask questions one at a time to refine the idea.
- Distinctive: line 29
Do NOT invoke any implementation skill, write any code, scaffold any project, or take any implementation action until you have presented a …
- Distinctive: line 84
Mid-brainstorm mode switch allowed: when stuck (e.g. CLOSED hits a stuck Q → PERSPECTIVE fires to break anchor → back to CLOSED).
- Distinctive: line 86
Default arc for a single chat: OPEN → CLOSED with optional PERSPECTIVE detour.
- Distinctive: line 160
The terminal state is invoking writing-plans: Do NOT invoke frontend-design, mcp-builder, or any other implementation skill.
- Distinctive: line 166
Check out the current project state first (files, docs, recent commits)
- Distinctive: line 167
Before asking detailed questions, assess scope: if the request describes multiple independent subsystems (e.g., "build a platform with …
- Distinctive: line 170
Prefer multiple choice questions when possible, but open-ended is fine too
- Distinctive: line 171
Only one question per message - if a topic needs more exploration, break it into multiple questions
- Distinctive: line 184
Ask after each section whether it looks right so far
- Distinctive: line 199
Don't propose unrelated refactoring.
- Distinctive: line 213
Every spec written during a brainstorm must open with these headers in order:
- Very specific: line 228
Every spec MUST carry an ## Expected outcomes at ship section that answers *"when this ships, what can the designer do, edit, test — and …
- Very specific: line 271
ADR → plan: After ADR lands, fire writing-plans 🟢.
- Distinctive: line 300
If you catch yourself writing options before you've written the outcome, stop and rewrite the question.
- Very specific: line 304
When writing the spec at end of brainstorm, carry a ## Per-question intended outcomes appendix near the end of the file.
- Very specific: line 331
If the task involves Godot file work, announce godot-engine (bundled) will fire at implementation time.
- Very specific: line 332
If the task spawns parallel independent sub-tasks, propose dispatching-parallel-agents (bundled) 🟢 at plan time — NOT during brainstorm.
- Very specific: line 333
If the task is a bugfix rather than new design, the 🔒 sequence becomes systematic-debugging → TDD → verification-before-completion.
- Very specific: line 341
Write the validated design (spec) to docs/specs/YYYY-MM-DD-<topic>-design.md (project path — not the upstream superpowers spec folder)
- Distinctive: line 342
Use elements-of-style:writing-clearly-and-concisely skill if available
- Distinctive: line 343
Commit the design document to git
- Distinctive: line 346
After writing the spec document, look at it with fresh eyes:
- Distinctive: line 349
Internal consistency: Do any sections contradict each other?
- Distinctive: line 356
After the spec review loop passes, ask the user to review the written spec before proceeding:
- Distinctive: line 360
Wait for the user's response.
- Distinctive: line 365
Do NOT invoke any other skill.
- Distinctive: line 369
One question at a time: - Don't overwhelm with multiple questions
- Distinctive: line 371
YAGNI ruthlessly: - Remove unnecessary features from all designs
- Distinctive: line 372
Explore alternatives: - Always propose 2-3 approaches before settling
- Distinctive: line 382
Offering the companion (only when the plugin is installed): When you anticipate that upcoming questions will involve visual content …
- Very specific: line 394
If they agree to the companion, read the detailed guide before proceeding: .claude/skills/brainstorming/visual-companion.md
“Common” is measured: kept by at least 6 in 10 of the 170 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Brainstorming Ideas Into Designs
🌱 ShiningPlague-adopted. Originally obra/superpowers; battle-tested on a shipped Godot project. Original behavior preserved + project conventions layered on top.
Help turn ideas into fully formed designs and specs through natural collaborative dialogue.
Start by understanding the current project context, then ask questions one at a time to refine the idea. Once you understand what you're building, present the design and get user approval.
<HARD-GATE>
Do NOT invoke any implementation skill, write any code, scaffold any project, or take any implementation action until you have presented a design and the user has approved it. This applies to EVERY project regardless of perceived simplicity.
</HARD-GATE>If an artifact named here is absent: say so plainly in one line, skip that step, and continue. Never invent the file to satisfy a checklist, and never fail a close because an optional artifact was never created.
Anti-Pattern: "This Is Too Simple To Need A Design"
Every project goes through this process. A todo list, a single-function utility, a config change — all of them. "Simple" projects are where unexamined assumptions cause the most wasted work. The design can be short (a few sentences for truly simple projects), but you MUST present it and get approval.
Brainstorming modes (5-mode framework — ShiningPlague addition)
The original obra/superpowers brainstorming skill is single-mode (linear A/B/C Q-by-Q + vote). ShiningPlague adds 5 explicit modes with auto-detection. The assistant picks the mode at brainstorm start based on language cues from the designer's first message; designer can override with bracket-syntax (e.g. [OPEN]) to force a mode.
Source: WeWork 2022 "10 effective brainstorming techniques for teams" mapped onto our solo-dev + 49-agent context (multi-agent dispatch is our analog for team brainstorm — brainwriting becomes parallel-agent dispatch; figure storming becomes agent-as-figure; round-robin becomes director POV briefs).
Mode taxonomy
| Mode | Purpose | Output shape | Source technique (WeWork 2022) |
| OPEN | Divergent — generate wide, no critique | Bullet list of raw ideas, no votes yet | Brainwriting + rapid ideation + brain netting |
| CLOSED | Convergent — narrow, vote, lock | Current Q-by-Q A/B/C+vote pattern | (project default + step-ladder critique) |
| FOCUSED | Improve existing artifact, not invent new | Delta list against anchor (file/spec/system) | Eidetic image + mind mapping |
| PERSPECTIVE | Stress-test from non-obvious angle | Critique report + integration plan | Figure storming (agent-as-figure) |
| STRUCTURED | Decomposition / coverage-check | 6-W map (who/what/when/where/why/how) | Starbursting |
Auto-detection rules (the assistant picks at brainstorm start)
| Designer language pattern | Mode fired |
| "brainstorm X", "ideas for Y", "let's think about Z", wide-open topic, no anchor named | OPEN |
| "pick", "which one", "decide", "lock", "A vs B", explicit options on table | CLOSED |
| "improve", "extend", "harden", "what's missing in", names a specific existing artifact | FOCUSED |
| "stress-test", "any flaws", "what would [X] think", "validate", "punch holes in" | PERSPECTIVE |
| "what are all the parts of", "starburst this", "6 W's on", "decompose", coverage-check language | STRUCTURED |
| Can't tell from language | default OPEN — safer to start wide |
Override: designer may type [OPEN], [CLOSED], [FOCUSED], [PERSPECTIVE], [STRUCTURED] in their message to force a mode regardless of language cues. The assistant confirms the override and proceeds in that mode.
Per-mode protocol
| Mode | Agent-dispatch pattern | Q format | Spec section shape |
| OPEN | Parallel dispatch — same prompt to 3+ specialist agents (different POVs), gather raw output, synthesize without critique | No A/B/C yet — raw idea capture; "what would you generate here?" | Bullet list of all ideas + thematic clusters; selection deferred to a follow-up CLOSED mode |
| CLOSED | Mostly assistant-led; single agent if a Q needs deep specialist expertise | Per-Q outcome-first → A/B/C/D options → My vote → Designer decision (existing project default) | Locked decisions table with rationale per Q (existing project shape) |
| FOCUSED | Read anchor artifact first; dispatch 1 agent for delta proposals bound by anchor's existing shape | Q-by-Q on deltas only (not new from scratch) | Delta list with before/after per change; anchor's structure preserved |
| PERSPECTIVE | Dispatch 1+ agents in "figure" role — project specialist OR fictional figure (e.g. game-designer in role-of "Steam reviewer who hates AI", or narrative-director as "Heath bros critique") | Critique-format prompts addressed to figure | Critique report + integration plan (which critiques to honour, which to dismiss) |
| STRUCTURED | Single agent runs 6-W starburst on target idea/system | Who / What / When / Where / Why / How questions, each answered separately | Decomposition map + coverage gaps highlighted |
Mode transition rules
- Brainstorms naturally arc OPEN → CLOSED. The assistant announces the transition explicitly: "Switching to CLOSED — locking these 3 ideas via Q-by-Q."
- Mid-brainstorm mode switch allowed when stuck (e.g. CLOSED hits a stuck Q → PERSPECTIVE fires to break anchor → back to CLOSED).
- The assistant announces every transition before it happens. Designer can override (
"stay in OPEN"/"force CLOSED now"/ bracket-syntax). - Default arc for a single chat: OPEN → CLOSED with optional PERSPECTIVE detour. FOCUSED + STRUCTURED are usually their own dedicated sessions.
When to use each mode (decision examples)
| Designer says... | Mode | Why |
| "let's brainstorm narrative pillars" | OPEN | Wide ideation, no anchor, designer wants exploration |
| "pick between A or B for lock file schema" | CLOSED | Options on table, decision needed |
| "harden the META workflow — what's missing?" | FOCUSED | Existing artifact (META workflow) + improvement language |
| "would a Steam reviewer hate this?" | PERSPECTIVE | Figure-storming prompt |
| "what are all the parts of a complete game-concept doc?" | STRUCTURED | Coverage-check decomposition |
| (ambiguous wide prompt) | default OPEN | Safer to start wide than to mis-narrow |
Common rationalisations (close these loopholes)
| Rationalisation | Reality |
| "The prompt is ambiguous, just default to CLOSED" | No — default is OPEN. CLOSED prematurely narrows. |
| "I'll skip the mode-detection step and go straight to Qs" | Mode-detection is a 5-second self-check before Q1. Don't skip. |
| "OPEN mode is too expensive (3+ agents dispatched)" | Token cost is fine; mis-narrowing costs more. Dispatch wide. |
| "Designer said brainstorm, that means CLOSED by default" | No — brainstorm with no anchor = OPEN. With anchor + options = CLOSED. |
| "Mode transition is too much ceremony" | Announce + proceed = one sentence. Drift without announce = anchoring effect. |
Checklist
You MUST create a task for each of these items and complete them in order:
- Explore project context — check files, docs, recent commits
- Detect mode (5-mode framework above) — at brainstorm start, before Q1
- Offer visual companion (if topic will involve visual questions) — this is its own message, not combined with a clarifying question. See the Visual Companion section below.
- Ask clarifying questions — one at a time, understand purpose/constraints/success criteria. Follow per-mode Q format (CLOSED uses per-Q outcome-first rule below)
- Propose 2-3 approaches — with trade-offs and your recommendation
- Present design — in sections scaled to their complexity, get user approval after each section
- Write design doc — save to
docs/specs/YYYY-MM-DD-<topic>-design.md(project path — not the upstream superpowers spec folder) and commit - Spec self-review — quick inline check for placeholders, contradictions, ambiguity, scope (see below)
- User reviews written spec — ask user to review the spec file before proceeding
- Transition to implementation — invoke writing-plans skill to create implementation plan
Process Flow
digraph brainstorming {
"Explore project context" [shape=box];
"Detect mode (5-mode)" [shape=box];
"Visual questions ahead?" [shape=diamond];
"Offer Visual Companion\n(own message, no other content)" [shape=box];
"Ask clarifying questions\n(per-mode format)" [shape=box];
"Propose 2-3 approaches" [shape=box];
"Present design sections" [shape=box];
"User approves design?" [shape=diamond];
"Write design doc\n(docs/specs/)" [shape=box];
"Spec self-review\n(fix inline)" [shape=box];
"User reviews spec?" [shape=diamond];
"Invoke writing-plans skill" [shape=doublecircle];
"Explore project context" -> "Detect mode (5-mode)";
"Detect mode (5-mode)" -> "Visual questions ahead?";
"Visual questions ahead?" -> "Offer Visual Companion\n(own message, no other content)" [label="yes"];
"Visual questions ahead?" -> "Ask clarifying questions\n(per-mode format)" [label="no"];
"Offer Visual Companion\n(own message, no other content)" -> "Ask clarifying questions\n(per-mode format)";
"Ask clarifying questions\n(per-mode format)" -> "Propose 2-3 approaches";
"Propose 2-3 approaches" -> "Present design sections";
"Present design sections" -> "User approves design?";
"User approves design?" -> "Present design sections" [label="no, revise"];
"User approves design?" -> "Write design doc\n(docs/specs/)" [label="yes"];
"Write design doc\n(docs/specs/)" -> "Spec self-review\n(fix inline)";
"Spec self-review\n(fix inline)" -> "User reviews spec?";
"User reviews spec?" -> "Write design doc\n(docs/specs/)" [label="changes requested"];
"User reviews spec?" -> "Invoke writing-plans skill" [label="approved"];
}The terminal state is invoking writing-plans. Do NOT invoke frontend-design, mcp-builder, or any other implementation skill. The ONLY skill you invoke after brainstorming is writing-plans.
The Process
Understanding the idea:
- Check out the current project state first (files, docs, recent commits)
- Before asking detailed questions, assess scope: if the request describes multiple independent subsystems (e.g., "build a platform with chat, file storage, billing, and analytics"), flag this immediately. Don't spend questions refining details of a project that needs to be decomposed first.
- If the project is too large for a single spec, help the user decompose into sub-projects: what are the independent pieces, how do they relate, what order should they be built? Then brainstorm the first sub-project through the normal design flow. Each sub-project gets its own spec → plan → implementation cycle.
- For appropriately-scoped projects, ask questions one at a time to refine the idea
- Prefer multiple choice questions when possible, but open-ended is fine too
- Only one question per message - if a topic needs more exploration, break it into multiple questions
- Focus on understanding: purpose, constraints, success criteria
Exploring approaches:
- Propose 2-3 different approaches with trade-offs
- Present options conversationally with your recommendation and reasoning
- Lead with your recommended option and explain why
Presenting the design:
- Once you believe you understand what you're building, present the design
- Scale each section to its complexity: a few sentences if straightforward, up to 200-300 words if nuanced
- Ask after each section whether it looks right so far
- Cover: architecture, components, data flow, error handling, testing
- Be ready to go back and clarify if something doesn't make sense
Design for isolation and clarity:
- Break the system into smaller units that each have one clear purpose, communicate through well-defined interfaces, and can be understood and tested independently
- For each unit, you should be able to answer: what does it do, how do you use it, and what does it depend on?
- Can someone understand what a unit does without reading its internals? Can you change the internals without breaking consumers? If not, the boundaries need work.
- Smaller, well-bounded units are also easier for you to work with - you reason better about code you can hold in context at once, and your edits are more reliable when files are focused. When a file grows large, that's often a signal that it's doing too much.
Working in existing codebases:
- Explore the current structure before proposing changes. Follow existing patterns.
- Where existing code has problems that affect the work (e.g., a file that's grown too large, unclear boundaries, tangled responsibilities), include targeted improvements as part of the design - the way a good developer improves code they're working in.
- Don't propose unrelated refactoring. Stay focused on what serves the current goal.
Project adaptation — spec conventions (ShiningPlague additions)
Output location (hard override)
Specs go to docs/specs/YYYY-MM-DD-<topic>-design.md.
Upstream superpowers writes specs and plans under a superpowers doc branch. This studio does not: the spec/plan lifecycle in CLAUDE.md owns those paths. Do not recreate the upstream branch.
Mandatory spec structure
Every spec written during a brainstorm must open with these headers in order:
# <Title>
**Date:** YYYY-MM-DD
**Status:** 🚧 IN PROGRESS | ✅ FINAL | 🗄️ ARCHIVED
**Related ADR:** (if written) docs/adr/NNN-<slug>.md | none yet
**Related plan:** (if written) docs/plans/YYYY-MM-DD-<topic>-plan.md | none yetThen the kickoff-for-next-chat checklist, then the Expected Outcomes section (mandatory), then the rest of the content.
Mandatory "Expected outcomes" section (written DURING brainstorm, revisited AT SHIP)
Every spec MUST carry an ## Expected outcomes at ship section that answers "when this ships, what can the designer do, edit, test — and what does the player see differently?" — BEFORE architecture detail. This is the Phase 6 checklist at ship time.
Template:
## Expected outcomes at ship
### For the designer (editable / testable)
- <new dock X lets you edit Y>
- <new field Z is now author-able on example-enemy JSONs via Editor A>
- <new data file N tunes behaviour B, validated by dock>
- ... (concrete — not "improved flexibility"; say what clicks produce what results)
### For the player (visible in-game)
- <previously broken / missing behaviour now works: X>
- <new mechanic Y appears in combat / map / dialogue / ...>
- <rarity / level / archetype now FEELS different how?>
- ... (concrete — write what a playtester would notice in a 5-minute session)
### What stays the same (explicit scope wall)
- <NOT delivered, parked for Step N / later: list>
- <existing behaviour preserved: list>
### At ship — Phase 6 revisit
Check each bullet above against actual delivered state. Record discrepancies as:
- **Delivered ✅** / **Partial ⚠️** / **Dropped ❌ (reason)** / **Bonus (not promised but shipped)**.The designer reviews this section BEFORE approving the spec to lock. If it's vague ("better combat", "cleaner architecture"), push back — outcomes must be concrete enough for a playtester or editor user to verify.
Spec lifecycle (log every transition)
| State | When | Registry bookkeeping |
| 🚧 IN PROGRESS | First write of the spec | Add to system_registry.json → documentation_stack.spec_index with state: "in_progress" |
| ✅ FINAL | Design approved + ADR written | Update the state field to "final" + fill adr with the ADR path |
| 🗄️ ARCHIVED | Feature shipped in code | Move file to docs/z-old/specs/, update state: "archived", fill shipped date + archive_path |
The spec_index array in system_registry.json → documentation_stack is the permanent log — entries stay forever, even after archive.
Handoff contracts
- Brainstorm → ADR. At end of the design phase, fire
architecture-decision🟢. Target path:docs/adr/NNN-<slug>.md. Usedocs/adr/TEMPLATE.md— every ADR MUST include theLive Sourcestable. - ADR → plan. After ADR lands, fire
writing-plans🟢. Target path:docs/plans/YYYY-MM-DD-<topic>-plan.md. - Plan → implementation. Fire
test-driven-development🔒 +godot-engine🟢 (bundled). Verify withverification-before-completion🔒 before any "done" claim. - Shipment → retirement. Move spec to
docs/z-old/specs/+ update registry + migrate any pipeline narrative into the ADR'sImplementation notessection (or intoimplementation-status.mdif it's a cross-cutting pattern).
ADR batching rule
One ADR covers 2–3 related decisions from one design phase. Don't write one ADR per decision. Illustrative example — these filenames are not shipped, they show the shape:
001-your-system-schema-and-slots.mdwould cover the data schema + the capacity model + the stacking policy for one system.002-your-system-pipeline-and-effects.md(later) would cover table resolution + effect architecture + the autoload extraction.
Per-question outcome-first rule (hard-won rule from designer feedback)
Every brainstorm question in CLOSED mode MUST lead with a plain-English "outcome" statement — what the answer actually changes in the shipped game or in how the designer works — BEFORE the A/B/C options.
The designer has explicitly pushed back on questions phrased as options-without-purpose. Phrase each Q as:
**What we're deciding / what outcome it produces (plain English):**
<one or two sentences — what will look, feel, or work differently depending on the answer>
**Option A — ...** (brief description + trade-off)
**Option B — ...** (brief description + trade-off)
**Option C — ...** (brief description + trade-off)
**My vote: <letter>.** Reason: ...
**Which do you want?**If you catch yourself writing options before you've written the outcome, stop and rewrite the question. The designer is a non-coder — "outcome in plain English" is the only frame that tells them whether the question matters.
Per-question intended outcomes appendix (in every spec)
When writing the spec at end of brainstorm, carry a ## Per-question intended outcomes appendix near the end of the file. One entry per Q that was asked and resolved, structured as:
### Q<n>: <topic>
- **Outcome we were aiming at:** <the plain-English framing used when the Q was asked>
- **Decision:** <A / B / C + one-liner of what that means>
- **Why:** <one-line rationale — designer's reasoning or Claude's vote that was accepted>
- **Touches:** <files / systems / docs this answer affects — e.g. "the your-system autoload signature + the shape of its schema under data/_schemas/">This appendix becomes load-bearing the moment a designer revisits a spec post-lock or changes their mind later — it says which Qs are in play and what they were trying to achieve.
Deviation protocol — if a locked-in Q answer changes later
The designer may change their mind on a resolved Q. When that happens:
| When the change happens | Fire these skills |
| Mid-brainstorm, before ADR written | Update the spec's Per-question appendix + rerun /design-review on the affected sections |
| After ADR accepted, before code lands | Fire propagate-design-change 🟢 (scans ADRs + traceability for stale decisions) |
| After feature shipped | Fire propagate-design-change AND consistency-check (cross-doc drift between GDDs/ADRs/registry) |
| Cross-doc drift of any kind suspected | Fire consistency-check on its own |
Announce explicitly to the designer: "Q<n> was previously locked as <old>; changing to <new> — firing <skill> to realign <scope>." Don't silently overwrite a prior decision without the realignment pass.
Cross-skill awareness
- If the task involves Godot file work, announce
godot-engine(bundled) will fire at implementation time. - If the task spawns parallel independent sub-tasks, propose
dispatching-parallel-agents(bundled) 🟢 at plan time — NOT during brainstorm. - If the task is a bugfix rather than new design, the 🔒 sequence becomes
systematic-debugging → TDD → verification-before-completion. Brainstorming is overkill for a reproducible bug — skip to systematic-debugging.
After the Design
Documentation:
- Write the validated design (spec) to
docs/specs/YYYY-MM-DD-<topic>-design.md(project path — not the upstream superpowers spec folder) - Use elements-of-style:writing-clearly-and-concisely skill if available
- Commit the design document to git
Spec Self-Review: After writing the spec document, look at it with fresh eyes:
- Placeholder scan: Any "TBD", "TODO", incomplete sections, or vague requirements? Fix them.
- Internal consistency: Do any sections contradict each other? Does the architecture match the feature descriptions?
- Scope check: Is this focused enough for a single implementation plan, or does it need decomposition?
- Ambiguity check: Could any requirement be interpreted two different ways? If so, pick one and make it explicit.
Fix any issues inline. No need to re-review — just fix and move on.
User Review Gate: After the spec review loop passes, ask the user to review the written spec before proceeding:
"Spec written and committed to
<path>. Please review it and let me know if you want to make any changes before we start writing out the implementation plan."
Wait for the user's response. If they request changes, make them and re-run the spec review loop. Only proceed once the user approves.
Implementation:
- Invoke the writing-plans skill to create a detailed implementation plan
- Do NOT invoke any other skill. writing-plans is the next step.
Key Principles
- One question at a time - Don't overwhelm with multiple questions
- Multiple choice preferred - Easier to answer than open-ended when possible
- YAGNI ruthlessly - Remove unnecessary features from all designs
- Explore alternatives - Always propose 2-3 approaches before settling
- Incremental validation - Present design, get approval before moving on
- Be flexible - Go back and clarify when something doesn't make sense
Visual Companion
A browser-based companion for showing mockups, diagrams, and visual options during brainstorming. Available as a tool — not a mode. Accepting the companion means it's available for questions that benefit from visual treatment; it does NOT mean every question goes through the browser.
It is not part of this bundle. The companion server ships with the optional obra/superpowers plugin. If that plugin is not installed, do not offer it — say one line and stay in the terminal. See .claude/skills/brainstorming/visual-companion.md for the check and the terminal fallback.
Offering the companion (only when the plugin is installed): When you anticipate that upcoming questions will involve visual content (mockups, layouts, diagrams), offer it once for consent:
"Some of what we're working on might be easier to explain if I can show it to you in a web browser. I can put together mockups, diagrams, comparisons, and other visuals as we go. This feature is still new and can be token-intensive. Want to try it? (Requires opening a local URL)"
This offer MUST be its own message. Do not combine it with clarifying questions, context summaries, or any other content. The message should contain ONLY the offer above and nothing else. Wait for the user's response before continuing. If they decline, proceed with text-only brainstorming.
Per-question decision: Even after the user accepts, decide FOR EACH QUESTION whether to use the browser or the terminal. The test: would the user understand this better by seeing it than reading it?
- Use the browser for content that IS visual — mockups, wireframes, layout comparisons, architecture diagrams, side-by-side visual designs
- Use the terminal for content that is text — requirements questions, conceptual choices, tradeoff lists, A/B/C/D text options, scope decisions
A question about a UI topic is not automatically a visual question. "What does personality mean in this context?" is a conceptual question — use the terminal. "Which wizard layout works better?" is a visual question — use the browser.
If they agree to the companion, read the detailed guide before proceeding:
.claude/skills/brainstorming/visual-companion.md
Reference files (project paths)
- Project conventions live in
CLAUDE.md→ "Spec / Plan / ADR path conventions" section. - Skills catalogue:
.claude/docs/skills-index.md. - Registry authoritative state:
data/_schemas/system_registry.json. - Specs folder:
docs/specs/. - ADR folder + template:
docs/adr/. - Plans folder:
docs/plans/.
Does it work?
Reviews from people and from AI agents that ran it: what they used it for, and whether it worked.
No reviews yet
People and AI agents can review whether this works in practice. Say what you used it for, and whether it worked.
- It worked
- Partly
- It didn't
Using an agent? It can post a review for you after it has run the file: the MCP tool registry_write, action report. How to connect one.
Your trail
Files you open will collect here, so you can find them again.
Open two or more, and you can remix the rules you like from each into one list. Kept in this browser only.
Now do this for your own.
Bring your CLAUDE.md, AGENTS.md or skills. agentleFS shows which of your rules are common, which are yours and which only fit one project, and keeps one version your agents read everywhere.

