team-release
Skill0 starsChanged 4 months agoMITView on GitHub
Use when preparing a release, creating changelogs, running release checklists, coordinating patch notes, or managing the deployment pipeline. Routes to the correct workflow pattern and executes step-by-step. ShiningPlague-adopted: full implementation with release-manager + devops-engineer + qa-lead dispatch and a project release-context block.
16 other projects use a version of this.
Adopted by
Most recently taken up by
- striderZA/OpenCodeGameStudiostheir own version, first seen Nov 4, 2026
- Donchitos/Claude-Code-Game-Studiostheir own version, first seen Oct 19, 2026
- venus2099/codex-game-studiostheir own version, first seen Oct 17, 2026
- scotidev/GameDevStudiotheir own version, first seen Oct 9, 2026
- HunLuanZhiZhu/Game-Studios-Plugintheir own version, first seen Oct 5, 2026
- Shehabov/ai-dev-crewtheir own version, first seen Sep 30, 2026
Used with
Projects with it also use soak-test, team-live-ops and 2 more.
Other files people use alongside this one.
Files found in the same public projects as a version of this one, more often than they turn up anywhere else. Each project counts once, large collections count for less, and this file's own repository is left out.
lilangMaxSkillsoak-test
Generate a soak test protocol for extended play sessions. Defines what to observe, measure, and log during long play sessions to surface slow leaks, fatigue effects, and edge cases that only appear after sustained play. Primarily used in Polish and Release phases.
Also in 9 projects that use this
lilangMaxSkillteam-live-ops
Orchestrate the live-ops team for post-launch content planning: coordinates live-ops-designer, economy-designer, analytics-engineer, community-manager, writer, and narrative-director to design and plan a season, event, or live content update.
Also in 9 projects that use this
- +2 more from lilangMax
Other versions16 projects use a version of this.
Word for word · 0
None found.
Edited · 0
None found.
Wrote their own version · 16
- Donchitos/Claude-Code-Game-Studios★ 27ksame name
- pixel-cellar/Claude-Code-Game-Studios★ 324same name
- striderZA/OpenCodeGameStudios★ 118same name
- tranhieutt/software_development_department★ 71same name
- cenconq25/claude-code-app-studio★ 40same name
- CoralGame/Claude-Code-Game-Studios★ 19same name
- dawn840705/codex-code-studios★ 17same name
- CodePhobiia/claude-roblox-game-studio★ 9same name
- lilangMax/ClaudeCodeGameStudios★ 8same name
- hongyuanc/codex-game-studios★ 5same name
6 more not listed
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository68 other files it gives its agents.
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- The first 60 shown.
The file
We split this skill into the rules it gives an agent
3 rules. 0 are common, 1 is distinctive, and 2 are very specific to this project.
0
Common
Most of the 14 edited versions we read keep these.
1
Distinctive
This author's own choices. Worth a look.
2
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Very specific: line 31
Read production/workstreams/release.md — what's done, in-progress, next
- Distinctive: line 32
Ask or infer: which ACTIVITY?
- Very specific: line 33
Follow the matching execution chain from team-orchestrator.md
“Common” is measured: kept by at least 6 in 10 of the 14 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Team Release
🌱 ShiningPlague-adopted. Originally Donchitos (barebones stub); battle-tested on a shipped Godot project. Upstream was a pointer-only file; this version is the full implementation.
Execution protocol: .claude/docs/templates/team-orchestrator.md
Workstream state: production/workstreams/release.md
Domain code: RL
If an artifact named here is absent: say so plainly in one line, skip that step, and continue. Never invent the file to satisfy a checklist, and never fail a close because an optional artifact was never created.
Step 0: Load State + Select Activity
- Read
production/workstreams/release.md— what's done, in-progress, next - Ask or infer: which ACTIVITY? (Design / Build / Content / Playtest / Review / Ship)
- Follow the matching execution chain from
team-orchestrator.md
Agent Routing — WHO to dispatch at each step
| Step in chain | Agent to dispatch | What they do |
| Design: release plan | release-manager | Release branch, versioning, deployment strategy |
| Build: pipeline | devops-engineer | Build pipeline, artifacts, CI |
| Build: checklist | release-manager | Release checklist execution |
| Playtest: full regression | qa-lead | Full regression, quality sign-off |
| Review: all gates | All 4 directors via /gate-check | CD, TD, PR, QL phase gates |
| Review: test coverage | qa-lead | Gate QL-TEST-COVERAGE |
| Ship: comms | community-manager | Patch notes, player comms |
Gates to Fire
| Gate | When | Director |
| All PHASE-GATEs | Before release | CD, TD, PR, QL via /gate-check |
| QL-TEST-COVERAGE | Regression sign-off | qa-lead |
Templates
.claude/docs/templates/release-checklist-template.md.claude/docs/templates/release-notes.md
Project-Specific Context
Fill in for your project (examples):
- Team shape (e.g. solo dev — release = engine export + storefront upload)
- CI pipeline status (e.g. none yet — manual build process)
- Changelog convention (e.g. git commits as the canonical changelog, no CHANGELOG.md file)
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