bug-report
Skill0 starsChanged 4 months agoMITView on GitHub
Use when filing a bug found mid-session ('file a bug', 'log this bug', 'that's broken — track it'), when a routine finding needs manual promotion, or when verifying/closing an existing BUG-NNN after a fix ('/bug-report verify BUG-003', '/bug-report close BUG-003'). Not for triage/prioritisation — that's /bug-triage.
33 other projects use a version of this.
Adopted by
Most recently taken up by
- alexpalexpinne/qa-toolkittheir own version, first seen Nov 8, 2026
- github/plugin-marketplace-startertheir own version, first seen Nov 8, 2026
- craigcossairt/trellistheir own version, first seen Nov 6, 2026
- striderZA/OpenCodeGameStudiostheir own version, first seen Nov 4, 2026
- Suryanandx/qvac-uitheir own version, first seen Nov 1, 2026
- oasm-platform/open-asmtheir own version, first seen Oct 29, 2026
Used with
Projects with it also use playtest-report, soak-test and 1 more.
Other files people use alongside this one.
Files found in the same public projects as a version of this one, more often than they turn up anywhere else. Each project counts once, large collections count for less, and this file's own repository is left out.
CoralGameSkillplaytest-report
Generates a structured playtest report template or analyzes existing playtest notes into a structured format. Use this to standardize playtest feedback collection and analysis.
Also in 12 projects that use this
lilangMaxSkillsoak-test
Generate a soak test protocol for extended play sessions. Defines what to observe, measure, and log during long play sessions to surface slow leaks, fatigue effects, and edge cases that only appear after sustained play. Primarily used in Polish and Release phases.
Also in 9 projects that use this
lilangMaxSkillteam-live-ops
Orchestrate the live-ops team for post-launch content planning: coordinates live-ops-designer, economy-designer, analytics-engineer, community-manager, writer, and narrative-director to design and plan a season, event, or live content update.
Also in 9 projects that use this
Other versions33 projects use a version of this.
Word for word · 0
None found.
Edited · 0
None found.
Wrote their own version · 33
- Donchitos/Claude-Code-Game-Studios★ 27ksame name
- pipecat-ai/gradient-bang★ 420same name
- pixel-cellar/Claude-Code-Game-Studios★ 324same name
- oasm-platform/open-asm★ 272same name
- striderZA/OpenCodeGameStudios★ 118same name
- tranhieutt/software_development_department★ 71same name
- cenconq25/claude-code-app-studio★ 40same name
- CoralGame/Claude-Code-Game-Studios★ 19same name
- composio-community/support-skills★ 18same name
- dawn840705/codex-code-studios★ 17same name
23 more not listed
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository68 other files it gives its agents.
- adoptSkill
- architecture-decisionSkill
- architecture-reviewSkill
- art-bibleSkill
- asset-specSkill
- brainstormingSkill
- bug-triageSkill
- code-reviewSkill
- consistency-checkSkill
- content-auditSkill
- create-architectureSkill
- create-control-manifestSkill
- create-epicsSkill
- create-storiesSkill
- day-one-patchSkill
- design-reviewSkill
- design-systemSkill
- dev-storySkill
- dispatching-parallel-agentsSkill
- estimateSkill
- executing-plansSkill
- finishing-a-development-branchSkill
- gate-checkSkill
- goal-add-minorSkill
- goal-checkSkill
- goal-setSkill
- godot-engineSkill
- helpSkill
- map-systemsSkill
- narrative-designerSkill
- project-stage-detectSkill
- propagate-design-changeSkill
- qa-planSkill
- quick-designSkill
- red-flag-scanSkill
- regression-suiteSkill
- retrospectiveSkill
- review-all-gddsSkill
- safety-pushSkill
- scope-checkSkill
- security-auditSkill
- session-closeSkill
- setup-engineSkill
- sprint-planSkill
- startSkill
- story-doneSkill
- story-readinessSkill
- subagent-driven-developmentSkill
- systematic-debuggingSkill
- team-artSkill
- team-audioSkill
- team-combatSkill
- team-economySkill
- team-infraSkill
- team-levelSkill
- team-marketingSkill
- team-narrativeSkill
- team-polishSkill
- team-releaseSkill
- team-securitySkill
- The first 60 shown.
The file
We split this skill into the rules it gives an agent
2 rules. 0 are common, 0 are distinctive, and 2 are very specific to this project.
0
Common
Most of the 31 edited versions we read keep these.
0
Distinctive
This author's own choices. Worth a look.
2
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Very specific: line 60
After a fix lands. Per verification-before-completion: run the actual repro / relevant headless check, cite output in the bug file under a …
- Very specific: line 64
Only after a passing verify.
“Common” is measured: kept by at least 6 in 10 of the 31 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Bug Report
🌱 ShiningPlague-authored. Replaces the original Donchitos pointer stub — this is the real implementation.
If an artifact named here is absent: say so plainly in one line, skip that step, and continue. Never invent the file to satisfy a checklist, and never fail a close because an optional artifact was never created.
Overview
Files, verifies, and closes formal bugs at production/qa/bugs/BUG-NNN-<slug>.md. One file per bug. The file format below is the contract: keep it identical whether a bug is filed by hand through this skill or emitted by a project-side auto-promotion script, so /bug-triage and /sprint-plan never have to care which path created it.
Mode 1 — File (default)
- Next ID:
ls production/qa/bugs/BUG-*.md→ max NNN + 1, zero-padded to 3. - Severity (impact, not urgency): S1 crash/data-loss/blocks-all-testing · S2 feature broken, no workaround · S3 feature impaired, workaround exists · S4 cosmetic/polish.
- Write the file —
production/qa/bugs/BUG-NNN-<kebab-slug>.md:
---
id: BUG-NNN
status: TRIAGE-PENDING
severity: S1|S2|S3|S4
priority: TRIAGE-PENDING
source: <designer-report | assistant-observed | skill/routine name>
flagged: YYYY-MM-DD
flagged_at: YYYY-MM-DD HH:MM
auto_promoted: false
---
# BUG-NNN — <One-line title>
## Finding
What is broken, where observed (scene/system/file), repro steps if known,
expected vs actual. Cite evidence (console output, screenshot path, registry
live_test_notes entry) — no evidence, say so explicitly.
## Report
Pointer to fuller context (spec, review doc, devlog date) or "inline — no separate report".
## Triage notes
_Empty — pending /bug-triage run._- Close the loop: mention the new BUG-NNN in the session's devlog/dev_diary entry at /update time. If S1/S2, ALSO surface it to the designer immediately — don't let it sit silent until triage.
Mode 2 — Verify (/bug-report verify BUG-NNN)
After a fix lands. Per verification-before-completion: run the actual repro / relevant headless check, cite output in the bug file under a new ## Verification YYYY-MM-DD section. Evidence before assertions. If verification fails, say so in the file and leave status untouched.
Mode 3 — Close (/bug-report close BUG-NNN)
Only after a passing verify. Set status: CLOSED, add closed: YYYY-MM-DD to frontmatter, one-line resolution under ## Resolution. Never close without a Verification section — that's the failure mode this mode exists to block.
Common mistakes
- Filing bugs in
next_session_prioritiesor chat context instead of a BUG file — they evaporate. If it's a real defect, it gets a file. - Setting priority at filing time — priority is /bug-triage's job (severity is yours).
- Closing on "should be fixed now" — verify mode first, always.
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