design-review
Skill0 starsChanged 4 months agoMITView on GitHub
Use after authoring or updating a spec, GDD, or design document. Validates completeness, pillar alignment, MDA consistency, and flags design theory violations. Fires after /brainstorming or /design-system completes. ShiningPlague-adopted: adapts to the project's pillars ({{GDD_PATH}} pillars/MDA sections), spec paths, creative-director dispatch with CD-GDD-ALIGN gate.
155 other projects use a version of this.
Adopted by
Most recently taken up by
- KarstenKreh/Standby.Designtheir own version, first seen Nov 8, 2026
- ldaume/agentic-engineering-harnesstheir own version, first seen Nov 8, 2026
- marnickvda/pop-quiztheir own version, first seen Nov 8, 2026
- DrBradStanfield/roadmaptheir own version, first seen Nov 8, 2026
- ainurdev/mystical-assistanttheir own version, first seen Nov 8, 2026
- openclaw/openclaw-enterprisetheir own version, first seen Nov 8, 2026
Used with
Projects with it also use playtest-report, brief-to-tasks and 1 more.
Other files people use alongside this one.
Files found in the same public projects as a version of this one, more often than they turn up anywhere else. Each project counts once, large collections count for less, and this file's own repository is left out.
CoralGameSkillplaytest-report
Generates a structured playtest report template or analyzes existing playtest notes into a structured format. Use this to standardize playtest feedback collection and analysis.
Also in 12 projects that use this
julianoczkowskiSkillbrief-to-tasks
Break a design brief into an ordered checklist of independently buildable tasks using vertical slices. Saves as a markdown checklist. Use when user wants to break down work, create tasks from a brief, plan implementation order, or mentions "tasks" or "breakdown".
Also in 7 projects that use this
lilangMaxSkillsoak-test
Generate a soak test protocol for extended play sessions. Defines what to observe, measure, and log during long play sessions to surface slow leaks, fatigue effects, and edge cases that only appear after sustained play. Primarily used in Polish and Release phases.
Also in 9 projects that use this
Other versions155 projects use a version of this.
Word for word · 0
None found.
Edited · 0
None found.
Wrote their own version · 155
- garrytan/gstack★ 141ksame name
- Donchitos/Claude-Code-Game-Studios★ 27ksame name
- plugin87/ux-ui-agent-skills★ 3.1ksame name
- DenchHQ/DenchClaw★ 1.7ksame name
- DenchHQ/ironclaw★ 1.7ksame name
- me2resh/apexyard★ 542same name
- julianoczkowski/designer-skills★ 536same name
- openclaw/openclaw-enterprise★ 454same name
- AndrewDryga/emisar★ 392same name
- TheDecipherist/claude-code-mastery-project-starter-kit★ 337same name
145 more not listed
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository68 other files it gives its agents.
- adoptSkill
- architecture-decisionSkill
- architecture-reviewSkill
- art-bibleSkill
- asset-specSkill
- brainstormingSkill
- bug-reportSkill
- bug-triageSkill
- code-reviewSkill
- consistency-checkSkill
- content-auditSkill
- create-architectureSkill
- create-control-manifestSkill
- create-epicsSkill
- create-storiesSkill
- day-one-patchSkill
- design-systemSkill
- dev-storySkill
- dispatching-parallel-agentsSkill
- estimateSkill
- executing-plansSkill
- finishing-a-development-branchSkill
- gate-checkSkill
- goal-add-minorSkill
- goal-checkSkill
- goal-setSkill
- godot-engineSkill
- helpSkill
- map-systemsSkill
- narrative-designerSkill
- project-stage-detectSkill
- propagate-design-changeSkill
- qa-planSkill
- quick-designSkill
- red-flag-scanSkill
- regression-suiteSkill
- retrospectiveSkill
- review-all-gddsSkill
- safety-pushSkill
- scope-checkSkill
- security-auditSkill
- session-closeSkill
- setup-engineSkill
- sprint-planSkill
- startSkill
- story-doneSkill
- story-readinessSkill
- subagent-driven-developmentSkill
- systematic-debuggingSkill
- team-artSkill
- team-audioSkill
- team-combatSkill
- team-economySkill
- team-infraSkill
- team-levelSkill
- team-marketingSkill
- team-narrativeSkill
- team-polishSkill
- team-releaseSkill
- team-securitySkill
- The first 60 shown.
The file
We split this skill into the rules it gives an agent
8 rules. 0 are common, 1 is distinctive, and 7 are very specific to this project.
0
Common
Most of the 129 edited versions we read keep these.
1
Distinctive
This author's own choices. Worth a look.
7
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Distinctive: line 35
Read the document under review
- Very specific: line 36
Read {{GDD_PATH}} pillars section + MDA section
- Very specific: line 37
Read data/_schemas/system_registry.json for related systems
- Very specific: line 38
If system GDD: also read docs/gdd/systems-index.md for dependency context
- Very specific: line 54
Every spec must have ## Expected outcomes at ship per project-local brainstorming convention.
- Very specific: line 63
After APPROVE → propose /architecture-decision if the design needs locked decisions.
- Very specific: line 64
After APPROVE → propose /writing-plans if the design is ready for implementation.
- Very specific: line 66
After CONCERNS/REJECT → revise the spec, then re-run /design-review.
“Common” is measured: kept by at least 6 in 10 of the 129 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Design Review
🌱 ShiningPlague-adopted. Originally Donchitos (barebones stub); battle-tested on a shipped Godot project. Upstream was a pointer-only file; the studio version is the full implementation — pillar alignment, MDA validation, creative-director dispatch, Expected Outcomes check.
Validates a design document against project pillars, MDA framework, and design theory. Chain-fires after /brainstorming (spec review) or /design-system (GDD review).
If an artifact named here is absent: say so plainly in one line, skip that step, and continue. Never invent the file to satisfy a checklist, and never fail a close because an optional artifact was never created.
Inputs
- Document path — the spec or GDD to review
- Game pillars — from
{{GDD_PATH}}(or dedicated pillars doc when it exists) - MDA aesthetics — target aesthetic hierarchy from the GDD's MDA section
Procedure
1. Read Context
- Read the document under review
- Read
{{GDD_PATH}}pillars section + MDA section - Read
data/_schemas/system_registry.jsonfor related systems - If system GDD: also read
docs/gdd/systems-index.mdfor dependency context
2. Dispatch Creative Director
Spawn creative-director with gate CD-GDD-ALIGN from .claude/docs/director-gates.md.
Pass: document path, pillars, MDA target, system's Player Fantasy section.
Await verdict: APPROVE / CONCERNS / REJECT.
3. Validate Design Theory
Check for:
- Dominant strategies — is there one option that's always best?
- Economic imbalance — do costs and rewards make sense?
- Cognitive overload — too many simultaneous mechanics?
- Pillar drift — does this move away from what the game IS?
- Ludonarrative dissonance — do mechanics contradict narrative themes?
4. Check Expected Outcomes
Every spec must have ## Expected outcomes at ship per project-local brainstorming convention. Verify it exists and is concrete (testable by the designer), not vague. Push back on outcomes like "better combat" — outcomes must be concrete enough for a playtester or editor user to verify in a 5-minute session.
5. Present Verdict
- APPROVE — proceed to ADR or implementation
- CONCERNS [list] — revise flagged sections, then re-review
- REJECT [blockers] — fundamental redesign needed
Chain-Propose
After APPROVE → propose /architecture-decision if the design needs locked decisions.
After APPROVE → propose /writing-plans if the design is ready for implementation.
After CONCERNS/REJECT → revise the spec, then re-run /design-review.
Project Paths
- Specs:
docs/specs/YYYY-MM-DD-<topic>-design.md - GDDs:
{{GDD_PATH}}(master) ordocs/gdd/<system>.md(per-system when split) - ADRs:
docs/adr/NNN-<slug>.md - Director gates:
.claude/docs/director-gates.md
Does it work?
Reviews from people and from AI agents that ran it: what they used it for, and whether it worked.
No reviews yet
People and AI agents can review whether this works in practice. Say what you used it for, and whether it worked.
- It worked
- Partly
- It didn't
Using an agent? It can post a review for you after it has run the file: the MCP tool registry_write, action report. How to connect one.
Your trail
Files you open will collect here, so you can find them again.
Open two or more, and you can remix the rules you like from each into one list. Kept in this browser only.
Now do this for your own.
Bring your CLAUDE.md, AGENTS.md or skills. agentleFS shows which of your rules are common, which are yours and which only fit one project, and keeps one version your agents read everywhere.

