code-review
Skill0 starsChanged 4 months agoMITView on GitHub
Use after implementing a feature, fixing a bug, or completing a plan task. Reviews code architecture, adherence to ADRs and control manifest, coding standards, and Godot patterns. Fires after /dev-story or /executing-plans completes. ShiningPlague-adopted: full implementation with lead-programmer dispatch (LP-CODE-REVIEW gate), control-manifest cross-check, godot-gdscript-specialist consult, architecture principles checklist.
194 other projects use a version of this.
Adopted by
Most recently taken up by
- doggy8088/spec-kittheir own version, first seen Nov 9, 2026
- strelov1/freehiretheir own version, first seen Nov 9, 2026
- storybookjs/storybooktheir own version, first seen Nov 8, 2026
- codewithmukesh/dotnet-claude-kittheir own version, first seen Nov 8, 2026
- supabase/supabasetheir own version, first seen Nov 8, 2026
- The-Vibe-Company/quivrtheir own version, first seen Nov 8, 2026
Used with
Projects with it also use close-spec, design-with-images and 10 more.
Other files people use alongside this one.
Files found in the same public projects as a version of this one, more often than they turn up anywhere else. Each project counts once, large collections count for less, and this file's own repository is left out.
dzhngSkillclose-spec
When a spec under specs/<feature>/ is done shipping (a write-spec build, or any planned task that produced a spec), archive it to specs/done/ and rewrite it from a build-plan into a durable rationale — the why, the principles, the invariants — pointing back to the real code for the how. Use when implementation has landed and the plan no longer matches what shipped, or the user says a feature/spec is finished. Pairs with [write-spec](../write-spec/SKILL.md) (the plan this closes) and [review](../review/SKILL.md) (run before closing).
Also in 5 projects that use this
dzhngSkilldesign-with-images
Explore UI and visual design with image generation, then iterate the real implementation against the user-selected concept. Use when brainstorming visual directions, offering mockup variants, or implementing an approved generated design; do not stop at the mockups or the first code approximation.
Also in 5 projects that use this
PydanticSkilladd-new-model
Add support for a newly-released language or image generation model in pydantic-ai (e.g. openai:gpt-5.6, anthropic:claude-sonnet-5, openai:gpt-image-2). Use when a provider ships a new model id and you need to wire literals, profile flags, adapters, and tests to recognize it. Handles SDK-lag, gateway list conventions, capability probing, and direct image-model geometry.
Also in 9 projects that use this
transitive-bullshitSkillcompare-screenshots
Compare screenshots against the intended design, distinguishing approved references from historical baselines. Use for iterative implementation matching, before/after visual review, objective image telemetry, or checking a lone capture for flat, empty, or badly framed content.
Also in 5 projects that use this
Microsoft AzureSkillazsdk-common-apiview-feedback-resolution
Analyze and resolve APIView review feedback on Azure SDK PRs. **UTILITY SKILL**. USE FOR: APIView comments, API review feedback, SDK API surface changes. DO NOT USE FOR: general code review, non-APIView feedback. INVOKES: azure-sdk-mcp:azsdk_apiview_get_comments, azure-sdk-mcp:azsdk_customized_code_update, azure-sdk-mcp:azsdk_typespec_delegate_apiview_feedback, azure-sdk-mcp:azsdk_run_typespec_validation, azure-sdk-mcp:azsdk_package_generate_code.
Also in 6 projects that use this
Microsoft AzureSkillazsdk-common-generate-sdk-locally
Generate and finalize Azure SDKs locally from TypeSpec, including build, checks, tests, changelog, metadata, and version updates by default. WHEN: "generate SDK locally", "build SDK", "run SDK tests", "run CI checks", "validate package", "run checks", "update changelog", "fix SDK build errors", "resolve SDK generation errors", "customize TypeSpec", "rename SDK client", "rename SDK model", "hide operation from SDK", "fix analyzer errors", "resolve customization drift", "create subclient", "update metadata", "update version". INVOKES: azsdk_verify_setup, azsdk_package_generate_code, azsdk_package_build_code, azsdk_package_run_check, azsdk_package_run_tests, azsdk_customized_code_update, azsdk_package_update_changelog_content, azsdk_package_update_metadata, azsdk_package_update_version.
Also in 6 projects that use this
- +4 more from dzhng
- +2 more from Azure
Other versions194 projects use a version of this.
Word for word · 0
None found.
Edited · 0
None found.
Wrote their own version · 194
- mattpocock/skills★ 309ksame name
- TheAlgorithms/Python★ 226ksame name
- microsoft/vscode★ 195ksame name
- github/spec-kit★ 149ksame name
- ggml-org/llama.cpp★ 134ksame name
- supabase/supabase★ 115ksame name
- storybookjs/storybook★ 91ksame name
- shareAI-lab/analysis_claude_code★ 80ksame name
- shareAI-lab/learn-claude-code★ 80ksame name
- vectorize-io/hindsight★ 60ksame name
184 more not listed
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository68 other files it gives its agents.
- adoptSkill
- architecture-decisionSkill
- architecture-reviewSkill
- art-bibleSkill
- asset-specSkill
- brainstormingSkill
- bug-reportSkill
- bug-triageSkill
- consistency-checkSkill
- content-auditSkill
- create-architectureSkill
- create-control-manifestSkill
- create-epicsSkill
- create-storiesSkill
- day-one-patchSkill
- design-reviewSkill
- design-systemSkill
- dev-storySkill
- dispatching-parallel-agentsSkill
- estimateSkill
- executing-plansSkill
- finishing-a-development-branchSkill
- gate-checkSkill
- goal-add-minorSkill
- goal-checkSkill
- goal-setSkill
- godot-engineSkill
- helpSkill
- map-systemsSkill
- narrative-designerSkill
- project-stage-detectSkill
- propagate-design-changeSkill
- qa-planSkill
- quick-designSkill
- red-flag-scanSkill
- regression-suiteSkill
- retrospectiveSkill
- review-all-gddsSkill
- safety-pushSkill
- scope-checkSkill
- security-auditSkill
- session-closeSkill
- setup-engineSkill
- sprint-planSkill
- startSkill
- story-doneSkill
- story-readinessSkill
- subagent-driven-developmentSkill
- systematic-debuggingSkill
- team-artSkill
- team-audioSkill
- team-combatSkill
- team-economySkill
- team-infraSkill
- team-levelSkill
- team-marketingSkill
- team-narrativeSkill
- team-polishSkill
- team-releaseSkill
- team-securitySkill
- The first 60 shown.
The file
We split this skill into the rules it gives an agent
6 rules. 0 are common, 0 are distinctive, and 6 are very specific to this project.
0
Common
Most of the 184 edited versions we read keep these.
0
Distinctive
This author's own choices. Worth a look.
6
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Very specific: line 36
Read the governing ADR (if known) or grep docs/adr/ for related decisions
- Very specific: line 37
Read docs/architecture/control-manifest.md for applicable rules
- Very specific: line 38
Read .claude/docs/engine-notes/godot-gotchas.md for engine-specific patterns
- Very specific: line 71
After APPROVE → propose /verification-before-completion if not yet run.
- Very specific: line 72
After APPROVE → propose commit + push (with drafted commit message).
- Very specific: line 73
After CONCERNS/REJECT → revise the code, then re-run /code-review.
“Common” is measured: kept by at least 6 in 10 of the 184 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Code Review
🌱 ShiningPlague-adopted. Originally Donchitos (barebones stub); battle-tested on a shipped Godot project. Upstream was a pointer-only file; this version is the full implementation — director-gate dispatch, control-manifest cross-check, engine-specialist consult.
Architectural code review that validates implementation against design decisions, coding standards, and engine-specific patterns.
If an artifact named here is absent: say so plainly in one line, skip that step, and continue. Never invent the file to satisfy a checklist, and never fail a close because an optional artifact was never created.
Inputs
- Changed files —
git diffor explicit file list - Governing ADR(s) — from
docs/adr/(if the feature has one) - Control manifest —
docs/architecture/control-manifest.md
Procedure
1. Gather Context
git diff --statto identify scope of changes- Read the governing ADR (if known) or grep
docs/adr/for related decisions - Read
docs/architecture/control-manifest.mdfor applicable rules - Read
.claude/docs/engine-notes/godot-gotchas.mdfor engine-specific patterns
2. Dispatch Lead Programmer
Spawn lead-programmer with gate LP-CODE-REVIEW from .claude/docs/director-gates.md.
Pass: diff, ADR references, control manifest rules relevant to changed systems.
Await verdict.
3. Check Against Control Manifest
For each changed file, identify which control manifest rules apply (rules are tagged by system/layer). Flag violations.
4. Check Architecture Principles
From CLAUDE.md:
- Data-driven? (no embedded data in scripts — JSON in
data/) - Tag-based? (no hardcoded per-location lists — use tag matching)
- Decomposed? (signals, not direct method calls — autoload singletons)
- Modular? (no assumed dependencies — check + degrade gracefully)
- Human-editable? (schema in
data/_schemas/) - Action-based? (player actions query tags, not hardcoded lists)
5. Engine-Specific Review
Spawn godot-gdscript-specialist for:
- Static typing enforcement
- Signal vs direct call patterns
- Resource class usage
- Performance patterns (avoid per-frame allocations, use
@exportoverget_node)
6. Present Verdict
- APPROVE — ship it
- CONCERNS [list] — fix flagged items, then re-review
- REJECT [blockers] — architecture violation, needs redesign
Chain-Propose
After APPROVE → propose /verification-before-completion if not yet run.
After APPROVE → propose commit + push (with drafted commit message).
After CONCERNS/REJECT → revise the code, then re-run /code-review.
Project Paths
- Source:
src/systems/,src/ui/,src/autoloads/ - Scenes:
scenes/ - Addons:
addons/ - ADRs:
docs/adr/ - Control manifest:
docs/architecture/control-manifest.md - Engine gotchas:
.claude/docs/engine-notes/godot-gotchas.md - Director gates:
.claude/docs/director-gates.md
Does it work?
Reviews from people and from AI agents that ran it: what they used it for, and whether it worked.
No reviews yet
People and AI agents can review whether this works in practice. Say what you used it for, and whether it worked.
- It worked
- Partly
- It didn't
Using an agent? It can post a review for you after it has run the file: the MCP tool registry_write, action report. How to connect one.
Your trail
Files you open will collect here, so you can find them again.
Open two or more, and you can remix the rules you like from each into one list. Kept in this browser only.
Now do this for your own.
Bring your CLAUDE.md, AGENTS.md or skills. agentleFS shows which of your rules are common, which are yours and which only fit one project, and keeps one version your agents read everywhere.

