story-readiness
Skill0 starsChanged 4 months agoMITView on GitHub
Validate that a story file is implementation-ready before a developer picks it up. Checks the story's required sections, that its governing ADR is Accepted, that its embedded control-manifest version is current, and that every acceptance criterion is testable. Runs between /create-stories and /dev-story, and during /sprint-plan story selection. Returns READY / READY WITH GAPS / NOT READY.
9 other projects use a version of this.
Adopted by
Most recently taken up by
- striderZA/OpenCodeGameStudiostheir own version, first seen Nov 4, 2026
- Donchitos/Claude-Code-Game-Studiostheir own version, first seen Oct 19, 2026
- venus2099/codex-game-studiostheir own version, first seen Oct 17, 2026
- HunLuanZhiZhu/Game-Studios-Plugintheir own version, first seen Oct 5, 2026
- dawn840705/claude-code-studiostheir own version, first seen Aug 28, 2026
- dawn840705/codex-code-studiostheir own version, first seen Aug 28, 2026
Used with
Projects with it also use vertical-slice.
Other files people use alongside this one.
Files found in the same public projects as a version of this one, more often than they turn up anywhere else. Each project counts once, large collections count for less, and this file's own repository is left out.
hongyuancSkillvertical-slice
Build and evaluate a production-quality vertical slice before advancing from Pre-Production to Production.
Also in 4 projects that use this
Other versions9 projects use a version of this.
Word for word · 0
None found.
Edited · 0
None found.
Wrote their own version · 9
- Donchitos/Claude-Code-Game-Studios★ 27ksame name
- striderZA/OpenCodeGameStudios★ 118same name
- cenconq25/claude-code-app-studio★ 40same name
- dawn840705/codex-code-studios★ 17same name
- lilangMax/ClaudeCodeGameStudios★ 8same name
- hongyuanc/codex-game-studios★ 5same name
- dawn840705/claude-code-studios★ 1same name
- HunLuanZhiZhu/Game-Studios-Plugin★ 1same name
- venus2099/codex-game-studios★ 1same name
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository68 other files it gives its agents.
- adoptSkill
- architecture-decisionSkill
- architecture-reviewSkill
- art-bibleSkill
- asset-specSkill
- brainstormingSkill
- bug-reportSkill
- bug-triageSkill
- code-reviewSkill
- consistency-checkSkill
- content-auditSkill
- create-architectureSkill
- create-control-manifestSkill
- create-epicsSkill
- create-storiesSkill
- day-one-patchSkill
- design-reviewSkill
- design-systemSkill
- dev-storySkill
- dispatching-parallel-agentsSkill
- estimateSkill
- executing-plansSkill
- finishing-a-development-branchSkill
- gate-checkSkill
- goal-add-minorSkill
- goal-checkSkill
- goal-setSkill
- godot-engineSkill
- helpSkill
- map-systemsSkill
- narrative-designerSkill
- project-stage-detectSkill
- propagate-design-changeSkill
- qa-planSkill
- quick-designSkill
- red-flag-scanSkill
- regression-suiteSkill
- retrospectiveSkill
- review-all-gddsSkill
- safety-pushSkill
- scope-checkSkill
- security-auditSkill
- session-closeSkill
- setup-engineSkill
- sprint-planSkill
- startSkill
- story-doneSkill
- subagent-driven-developmentSkill
- systematic-debuggingSkill
- team-artSkill
- team-audioSkill
- team-combatSkill
- team-economySkill
- team-infraSkill
- team-levelSkill
- team-marketingSkill
- team-narrativeSkill
- team-polishSkill
- team-releaseSkill
- team-securitySkill
- The first 60 shown.
The file
We split this skill into the rules it gives an agent
4 rules. 0 are common, 1 is distinctive, and 3 are very specific to this project.
0
Common
Most of the 9 edited versions we read keep these.
1
Distinctive
This author's own choices. Worth a look.
3
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Very specific: line 58
Read the ADR the story names and find its ## Status heading.
- Distinctive: line 85
Every criterion must be specific enough that a developer knows unambiguously when it is done.
- Very specific: line 140
NOT READY on an ADR → /architecture-decision
- Very specific: line 141
NOT READY on criteria → /create-stories [epic-slug] to rewrite, or edit the story in place with the user
“Common” is measured: kept by at least 6 in 10 of the 9 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Story Readiness
The gate between a story exists and a developer starts work. It is cheap to run and it is the only thing standing between a vague acceptance criterion and a week of rework.
🌱 ShiningPlague Studio skill. The pipeline step
/create-stories→/story-readiness→/dev-story→/code-review→/story-done.
If an artifact named here is absent: say so plainly in one line, skip that step, and continue. Never invent the file to satisfy a checklist, and never fail a close because an optional artifact was never created.
Usage
/story-readiness [story-path] validate one story
/story-readiness validate every story in the current sprintWith no argument, read the newest production/sprints/sprint-*.md, take its
story list, and validate each one.
Inputs
| Input | Path |
| Story file | production/epics/<epic-slug>/<story>.md |
| Governing ADR | docs/adr/NNN-<slug>.md (named in the story) |
| Control manifest | docs/architecture/control-manifest.md |
| System GDD | docs/gdd/[system].md or the master docs/GDD.md |
| Sprint plan | newest production/sprints/sprint-*.md (no-argument mode only) |
Procedure
1. Read the story
Confirm the story carries every section /create-stories writes: Story Type,
GDD Reference (TR-ID), Governing ADR, Acceptance Criteria,
Test Evidence, Out of Scope, Manifest Version.
A missing section is a finding, not a crash — record it and keep going.
2. Check the governing ADR
Read the ADR the story names and find its ## Status heading.
| ADR state | Verdict |
Accepted | pass |
Proposed / Draft | NOT READY — run /architecture-decision to land it first |
Superseded / Deprecated | NOT READY — the story is written against retired rules |
No ## Status section at all | NOT READY — say so explicitly; this check cannot pass silently |
| Story names no ADR | finding only — fine for Config/Data and Visual/Feel stories, a gap for Logic and Integration |
The "no ## Status section" row exists because a status check that silently
passes everything is worse than no check. /adopt classifies that same gap as
BLOCKING for exactly this reason.
3. Check control-manifest drift
Compare the story's embedded Manifest Version with the Manifest Version
field in docs/architecture/control-manifest.md.
- Same date → pass.
- Story older → READY WITH GAPS: "This story was written against the [date] manifest; the current manifest is [date]. Re-read the layer rules before implementing, or regenerate the story."
- Manifest absent → one line saying so, skip this check.
4. Testability pass over the acceptance criteria
Every criterion must be specific enough that a developer knows unambiguously when it is done. Judge by story type:
| Story Type | A criterion is ready when… |
| Logic | it can be verified by an automated test — named inputs, named expected output |
| Integration | it is observable in a running build, with the observation stated |
| Visual/Feel | it names what evidence proves it (screenshot, capture) and who signs off |
| UI | it names the screen, the interaction, and the expected end state |
| Config/Data | it names the data file and the value range, not just "tune it" |
Flag any criterion containing an unmeasurable word — feels good, fast, polished, intuitive — unless the story also states how it will be judged.
5. Dispatch the QA lead
Spawn qa-lead with gate QL-STORY-READY from .claude/docs/director-gates.md.
Pass: story path, story type, acceptance criteria verbatim, the GDD requirement.
Await the verdict and fold it into the report.
Skip this step in lean or solo review mode (production/review-mode.txt) — say
one line that you skipped it and why.
6. Report
## Story Readiness: [story title]
**Verdict:** READY | READY WITH GAPS | NOT READY
| Check | Result |
|---|---|
| Required sections | [pass / missing: ...] |
| Governing ADR status | [Accepted / ...] |
| Manifest version | [current / stale ([story date] vs [manifest date]) / manifest absent] |
| Acceptance criteria testable | [N/N / N of M — see below] |
| QL-STORY-READY | [verdict / skipped — lean mode] |
**Blockers** (NOT READY only)
- [what must change before implementation starts]
**Gaps** (proceed, but knowingly)
- [what is imperfect and what it will cost]Verdict meanings
- READY — hand it to
/dev-story. - READY WITH GAPS — implementable, but state the gaps out loud first and let the user decide whether to fix the story or accept the risk.
- NOT READY — name the one thing that must change. Do not start implementing.
Recommended next steps
- READY →
/dev-story [story-path] - NOT READY on an ADR →
/architecture-decision - NOT READY on criteria →
/create-stories [epic-slug]to rewrite, or edit the story in place with the user
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