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ShiningPlagueShiningPlague/shiningplague-studio/skills/estimate/SKILL.md

estimate

Skill0 starsChanged 4 months agoMITView on GitHub

Use when estimating effort for a feature, sprint item, or workstream task. Breaks work into sub-tasks, estimates each, identifies risks, and produces a total with confidence range. Fires during sprint planning or when the designer asks 'how long will this take?' ShiningPlague-adopted: full implementation with solo-dev context (no test suite, data-driven architecture) and 1-2 week step sizing.

28 other projects use a version of this.

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Projects with it also use playtest-report, soak-test and 2 more.

Other files people use alongside this one.

Files found in the same public projects as a version of this one, more often than they turn up anywhere else. Each project counts once, large collections count for less, and this file's own repository is left out.
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The file

We split this skill into the rules it gives an agent

2 rules. 0 are common, 2 are distinctive, and 0 are very specific to this project.

  • 0

    Common

    Most of the 25 edited versions we read keep these.

  • 2

    Distinctive

    This author's own choices. Worth a look.

  • 0

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Distinctive:

    Read the governing document (spec, story, or verbal description).

    line 29
  2. Distinctive:

    No test suite — verification time is manual (factor into estimates)

    line 81

“Common” is measured: kept by at least 6 in 10 of the 25 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
SKILL.md

Estimate

🌱 ShiningPlague-adopted. Originally Donchitos (barebones stub); battle-tested on a shipped Godot project. Upstream was a pointer-only file; this version is the full implementation — sub-task breakdown, complexity-based estimates, risk multipliers, solo-dev context.

Effort breakdown and estimation for planning.

If an artifact named here is absent: say so plainly in one line, skip that step, and continue. Never invent the file to satisfy a checklist, and never fail a close because an optional artifact was never created.

Procedure

1. Understand the Work

Read the governing document (spec, story, or verbal description). Identify: what systems are touched, what's new vs modified, dependencies.

2. Break Into Sub-Tasks

Decompose into implementable chunks (each 1-3 days max per CLAUDE.md sprint rules). For each sub-task:

  • Description
  • Systems/files touched
  • Dependencies on other sub-tasks
  • Complexity: Low (routine) / Medium (some unknowns) / High (significant unknowns)

3. Estimate Each Sub-Task

ComplexityEstimate range
Low0.5-1 day
Medium1-2 days
High2-3 days + spike risk

4. Identify Risks

  • Technical unknowns — never done this in Godot before?
  • Dependencies — blocked on another system or decision?
  • Scope ambiguity — design not fully locked?
  • Integration risk — touches multiple autoloads/systems?

Each risk adds a multiplier (1.2x for low, 1.5x for medium, 2x for high).

5. Output

## Estimate: [feature/task name]

### Sub-Tasks
| # | Task | Complexity | Estimate | Dependencies |
|---|---|---|---|---|
| 1 | [task] | Medium | 1-2 days | None |
| 2 | [task] | High | 2-3 days | Task 1 |

### Risks
- [risk 1] — impact: [multiplier]

### Total
- Optimistic: [X] days
- Expected: [Y] days
- Pessimistic: [Z] days (if risks materialise)

### Recommendation
[Whether this fits in a sprint, needs slicing, or needs a spike first]

Solo-Dev Context

  • Solo dev — no parallelism across people, but agent parallelism available
  • No test suite — verification time is manual (factor into estimates)
  • Data-driven architecture — data changes are fast, code changes are slower
  • Each "step" should be 1-2 weeks max

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