sprint-plan
Skill0 starsChanged 4 months agoMITView on GitHub
Use when planning a new sprint, reviewing sprint progress, or when the designer says 'plan the next sprint', 'what should we work on next', or 'sprint status'. Creates or updates sprint plans in production/sprints/. ShiningPlague-adopted: full implementation with modes (new/status/update), capacity check (40h/sprint solo dev), producer PR-SPRINT gate, sprint-status.yaml integration.
35 other projects use a version of this.
Adopted by
Most recently taken up by
- alunadev/ald-skillstheir own version, first seen Nov 8, 2026
- mehboobali98/rmine-skillstheir own version, first seen Nov 6, 2026
- striderZA/OpenCodeGameStudiostheir own version, first seen Nov 4, 2026
- yuusakuri/agent-skillstheir own version, first seen Nov 1, 2026
- daviszhen/agent-skillstheir own version, first seen Oct 25, 2026
- davidanthonyn/claude-skillstheir own version, first seen Oct 20, 2026
Used with
Projects with it also use balance-check, playtest-report and 3 more.
Other files people use alongside this one.
Files found in the same public projects as a version of this one, more often than they turn up anywhere else. Each project counts once, large collections count for less, and this file's own repository is left out.
CoralGameSkillbalance-check
Analyzes game balance data files, formulas, and configuration to identify outliers, broken progressions, degenerate strategies, and economy imbalances. Use after modifying any balance-related data or design.
Also in 5 projects that use this
CoralGameSkillplaytest-report
Generates a structured playtest report template or analyzes existing playtest notes into a structured format. Use this to standardize playtest feedback collection and analysis.
Also in 4 projects that use this
- +3 more from CoralGame
Other versions35 projects use a version of this.
Word for word · 0
None found.
Edited · 0
None found.
Wrote their own version · 35
- Donchitos/Claude-Code-Game-Studios★ 27ksame name
- pixel-cellar/Claude-Code-Game-Studios★ 324same name
- striderZA/OpenCodeGameStudios★ 118same name
- faizkhairi/claude-code-blueprint★ 73same name
- tranhieutt/software_development_department★ 71same name
- cenconq25/claude-code-app-studio★ 40same name
- a-lottes/aSPARK★ 25same name
- CoralGame/Claude-Code-Game-Studios★ 19same name
- dawn840705/codex-code-studios★ 17same name
- CodePhobiia/claude-roblox-game-studio★ 9same name
25 more not listed
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository68 other files it gives its agents.
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- The first 60 shown.
The file
We split this skill into the rules it gives an agent
6 rules. 0 are common, 4 are distinctive, and 2 are very specific to this project.
0
Common
Most of the 34 edited versions we read keep these.
4
Distinctive
This author's own choices. Worth a look.
2
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Very specific: line 32
new: Create a new sprint plan. - Very specific: line 34
update: Update existing sprint with new status, create production/sprint-status.yaml. - Distinctive: line 50
Workflow note: if the project uses the specs/plans workflow rather than epics/stories, sprint plans can reference either.
- Distinctive: line 115
If UNREALISTIC: descope — remove lowest-priority items until producer approves.
- Distinctive: line 121
Read the latest sprint file.
- Distinctive: line 136
Update task statuses in the sprint file.
“Common” is measured: kept by at least 6 in 10 of the 34 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Sprint Plan — Sprint Creation and Tracking
🌱 ShiningPlague-adopted. Originally Donchitos (barebones stub); battle-tested on a shipped Godot project. Upstream was a pointer-only file; this version is the full implementation — sprint creation, status report, update mode, producer gate, capacity check.
Creates new sprint plans from the story/spec backlog, tracks progress, and manages sprint lifecycle. Dispatches producer agent for feasibility review.
If an artifact named here is absent: say so plainly in one line, skip that step, and continue. Never invent the file to satisfy a checklist, and never fail a close because an optional artifact was never created.
Modes
new: Create a new sprint plan.
status: Quick 30-line snapshot of current sprint progress.
update: Update existing sprint with new status, create production/sprint-status.yaml.
No argument: detect current sprint state and offer appropriate action.
Phase 1: Assess Current State
Read silently:
production/stage.txt— project phase- Glob
production/sprints/sprint-*.md— existing sprint plans data/_schemas/system_registry.json→next_session_priorities— designer's prioritiesdata/_schemas/dev_diary.json→ latest entry →next— immediate next actions- Glob
production/epics/**/*.md— stories (if epic/story workflow adopted) - Glob
docs/specs/*.md— active specs (specs/plans workflow) - Glob
docs/plans/*.md— active plans
Workflow note: if the project uses the specs/plans workflow rather than epics/stories, sprint plans can reference either. When the epic/story workflow is adopted, this skill reads from both.
Phase 2: Create Sprint Plan (mode: new)
2a. Gather Candidate Work
From sources above, build a candidate list:
- Stories with Status: Ready (from
production/epics/) - Active specs not yet implemented (from
docs/specs/) next_session_prioritiesfrom registry- Bugs from
production/qa/bugs/(if any)
2b. Prioritize
Order by:
- Blocking dependencies (must-do-first)
- Designer priority (
next_session_priorities[0]is highest) - MVP vs Alpha vs Full Vision
- Estimated effort (smallest first for momentum)
2c. Capacity Check
Solo dev capacity per sprint (1-2 weeks):
- ~40 hours of Claude-assisted work
- ~8-12 implementable items (depending on complexity)
- Reserve 20% for bugs and polish
2d. Draft Sprint Plan
# Sprint [N] — [Theme/Focus]
> **Start**: [date]
> **End**: [target date]
> **Goal**: [one sentence — what can we demo at the end?]
## Stories / Tasks
| # | Task | Source | Estimate | Status |
|---|------|--------|----------|--------|
| 1 | [task name] | [spec/story/priority ref] | [S/M/L] | Not Started |
| 2 | ... | | | |
## Sprint Risks
- [risk 1]
- [risk 2]
## Definition of Done
- All tasks complete or explicitly deferred with reason
- Consistency check passes
- Designer smoke test passesWrite to production/sprints/sprint-[N].md.
Phase 3: Producer Review (if review-mode = full)
Spawn producer via Agent with gate PR-SPRINT from .claude/docs/director-gates.md:
- Pass: proposed story list, capacity, milestone constraints
- Verdict: REALISTIC / CONCERNS / UNREALISTIC
If UNREALISTIC: descope — remove lowest-priority items until producer approves.
Phase 4: Sprint Status (mode: status)
Read the latest sprint file. Count tasks by status. Report:
Sprint [N] — [Theme]
Progress: [X]/[Y] tasks complete
- [completed task names]
- [in-progress task names]
- [blocked tasks + reason]
Days remaining: [N]Phase 5: Sprint Update (mode: update)
Update task statuses in the sprint file. If all tasks complete, close the sprint:
- Mark sprint as Complete in the sprint file
- Create/update
production/sprint-status.yaml - Propose: "Sprint [N] complete. Run
/retrospectiveor plan next sprint with/sprint-plan new?"
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