retrospective
Skill0 starsChanged 4 months agoMITView on GitHub
Use at sprint end, after completing a major milestone, or when designer says 'retro', 'retrospective', 'sprint review', 'what worked / what didn't'. ShiningPlague-adopted: full implementation that routes retrospective output to docs/devlog.md (single change-log + retro record), updates sprint-status.yaml to closed, sprint-type aware.
69 other projects use a version of this, 1 of them edited.
Adopted by
Most recently taken up by
- Adelie-Squad/solosquadtheir own version, first seen Nov 8, 2026
- sbfnk/skillstheir own version, first seen Nov 8, 2026
- AndyB840506/skillstheir own version, first seen Nov 8, 2026
- paureis/pau-skillstheir own version, first seen Nov 8, 2026
- AsiaOstrich/EngramGraphtheir own version, first seen Nov 8, 2026
- simonasrazm/skillstheir own version, first seen Nov 8, 2026
Used with
Projects with it also use soak-test and team-live-ops.
Other files people use alongside this one.
Files found in the same public projects as a version of this one, more often than they turn up anywhere else. Each project counts once, large collections count for less, and this file's own repository is left out.
lilangMaxSkillsoak-test
Generate a soak test protocol for extended play sessions. Defines what to observe, measure, and log during long play sessions to surface slow leaks, fatigue effects, and edge cases that only appear after sustained play. Primarily used in Polish and Release phases.
Also in 9 projects that use this
lilangMaxSkillteam-live-ops
Orchestrate the live-ops team for post-launch content planning: coordinates live-ops-designer, economy-designer, analytics-engineer, community-manager, writer, and narrative-director to design and plan a season, event, or live content update.
Also in 9 projects that use this
Other versions69 projects use a version of this.
Word for word · 0
None found.
Edited · 1
Wrote their own version · 68
- Donchitos/Claude-Code-Game-Studios★ 27ksame name
- alibaba/MNN★ 16ksame name
- glebis/claude-skills★ 410same name
- pixel-cellar/Claude-Code-Game-Studios★ 324same name
- blacklanternsecurity/red-run★ 296same name
- striderZA/OpenCodeGameStudios★ 118same name
- The01Geek/prflow★ 99same name
- PAIR-code/deliberate-lab★ 97same name
- AsiaOstrich/universal-dev-standards★ 84same name
- tranhieutt/software_development_department★ 71same name
58 more not listed
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository68 other files it gives its agents.
- adoptSkill
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- architecture-reviewSkill
- art-bibleSkill
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- brainstormingSkill
- bug-reportSkill
- bug-triageSkill
- code-reviewSkill
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- create-architectureSkill
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- create-epicsSkill
- create-storiesSkill
- day-one-patchSkill
- design-reviewSkill
- design-systemSkill
- dev-storySkill
- dispatching-parallel-agentsSkill
- estimateSkill
- executing-plansSkill
- finishing-a-development-branchSkill
- gate-checkSkill
- goal-add-minorSkill
- goal-checkSkill
- goal-setSkill
- godot-engineSkill
- helpSkill
- map-systemsSkill
- narrative-designerSkill
- project-stage-detectSkill
- propagate-design-changeSkill
- qa-planSkill
- quick-designSkill
- red-flag-scanSkill
- regression-suiteSkill
- review-all-gddsSkill
- safety-pushSkill
- scope-checkSkill
- security-auditSkill
- session-closeSkill
- setup-engineSkill
- sprint-planSkill
- startSkill
- story-doneSkill
- story-readinessSkill
- subagent-driven-developmentSkill
- systematic-debuggingSkill
- team-artSkill
- team-audioSkill
- team-combatSkill
- team-economySkill
- team-infraSkill
- team-levelSkill
- team-marketingSkill
- team-narrativeSkill
- team-polishSkill
- team-releaseSkill
- team-securitySkill
- The first 60 shown.
The file
We split this skill into the rules it gives an agent
5 rules. 0 are common, 1 is distinctive, and 4 are very specific to this project.
0
Common
Most of the 58 edited versions we read keep these.
1
Distinctive
This author's own choices. Worth a look.
4
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Very specific: line 54
Add a new section to docs/devlog.md:
- Very specific: line 93
After retro lands, propose firing /sprint-plan for next sprint OR /gate-check if a phase transition is the natural next step.
- Distinctive: line 98
After major milestone (phase transition, release)
- Very specific: line 104
After firing, if sprint closed → propose /sprint-plan new for next sprint
- Very specific: line 105
If phase transition opportunity → propose /gate-check <phase>
“Common” is measured: kept by at least 6 in 10 of the 58 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Retrospective
🌱 ShiningPlague-adopted. Originally Donchitos (barebones stub); battle-tested on a shipped Godot project. Upstream was a pointer-only file; the studio version is the full implementation that routes retrospective output INTO
docs/devlog.mdrather than creating separate files.
If an artifact named here is absent: say so plainly in one line, skip that step, and continue. Never invent the file to satisfy a checklist, and never fail a close because an optional artifact was never created.
Devlog routing (studio rule)
Retrospective output gets appended to docs/devlog.md under a dated section, not to a separate retrospectives folder.
Why: hard-won rule — docs/devlog.md is the single canonical change log. Retrospectives route INTO devlog so the doc stack stays consolidated: one canonical change-log + retro record per file. Avoids parallel docs.
Procedure
Step 1: Read sprint state
production/sprint-status.yaml— current sprint metadata + story statesproduction/sprints/sprint-<N>-*.md— sprint plan + acceptance criteria- Git log since sprint start — commits, what shipped
docs/open-flags.md— flags raised during sprintproduction/qa/bugs/— bugs found during sprint
Step 2: Synthesize retro themes
For each prompt, gather observations from the sprint:
- What worked — 3-5 things that went smoothly + reasons
- What didn't work — 3-5 things that struggled + root causes
- Surprises — what came up that wasn't planned
- Action items — concrete changes for next sprint
- Velocity / metrics — stories closed, blocked, deferred
Step 3: Append to devlog.md
Add a new section to docs/devlog.md:
## YYYY-MM-DD — Sprint <N> Retrospective: <Sprint Focus>
**Sprint:** <N> · **Type:** Foundation/Adoption | Production | Polish · **Duration:** YYYY-MM-DD → YYYY-MM-DD
### What worked
- ...
- ...
### What didn't work
- ...
- ...
### Surprises
- ...
### Action items for next sprint
- [ ] <action>
- [ ] <action>
### Velocity
- Stories planned: N · Closed: N · Blocked: N · Deferred: N
- Major commits: <list>
- Bugs found: N · Resolved: N
### Open carry-overs
- Stories that didn't close: <list with reasons>Step 4: Update sprint-status.yaml
- Mark current sprint as
status: closed - Add
retrospective_logged: docs/devlog.md#<anchor> - Note any stories carrying to next sprint
Step 5: Propose next sprint
After retro lands, propose firing /sprint-plan for next sprint OR /gate-check if a phase transition is the natural next step.
When to fire
- End of any sprint (story status: all closed or carried)
- After major milestone (phase transition, release)
- Designer says "let's reflect", "what worked", "retro"
- Auto-fire opportunity: as part of
/session-closeif a sprint closed that session
Cross-skill awareness
- After firing, if sprint closed → propose
/sprint-plan newfor next sprint - If phase transition opportunity → propose
/gate-check <phase> - Chain into
/updateif devlog needs broader project sync
Failure modes
- ❌ Creating retrospective in separate file when devlog.md exists — violates the consolidation rule
- ❌ Skipping
sprint-status.yamlupdate — leaves sprint state stale, /help misreports - ❌ Vague retros ("things were OK") — concrete items only, or skip
- ❌ Firing too early (mid-sprint) — wait until natural sprint end OR designer explicitly invokes early
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