start
Skill0 starsChanged 4 months agoMITView on GitHub
Use when onboarding a new project or starting fresh with the studio framework, when the designer says 'start', 'set up the project', or 'onboard'. Routes to the right path based on project state: fresh (Path A/B/C) or existing (Path D -> /adopt). ShiningPlague-adopted: full implementation with 4-path routing and review-mode setup.
130 other projects use a version of this.
Adopted by
Most recently taken up by
- ansvisor/ansvisortheir own version, first seen Nov 8, 2026
- dsifry/metaswarmtheir own version, first seen Nov 8, 2026
- ai-search-guru/getcito-worlds-first-open-source-aio-aeo-or-geo-tooltheir own version, first seen Nov 8, 2026
- paulocsb/worldcup-fifa-pooltheir own version, first seen Nov 8, 2026
- srinator22/New-Projecttheir own version, first seen Nov 8, 2026
- Memolok/Claude-plugintheir own version, first seen Nov 6, 2026
Used with
Projects with it also use playtest-report.
Other files people use alongside this one.
Files found in the same public projects as a version of this one, more often than they turn up anywhere else. Each project counts once, large collections count for less, and this file's own repository is left out.
CoralGameSkillplaytest-report
Generates a structured playtest report template or analyzes existing playtest notes into a structured format. Use this to standardize playtest feedback collection and analysis.
Also in 12 projects that use this
Other versions130 projects use a version of this.
Word for word · 0
None found.
Edited · 0
None found.
Wrote their own version · 130
- anthropics/knowledge-work-plugins★ 35ksame name
- Donchitos/Claude-Code-Game-Studios★ 27ksame name
- openai/plugins★ 7.8ksame name
- SterlingChin/marvin-template★ 1ksame name
- educlopez/ui-craft★ 441same name
- ai-search-guru/getcito-worlds-first-open-source-aio-aeo-or-geo-tool★ 432same name
- dsifry/metaswarm★ 426same name
- pixel-cellar/Claude-Code-Game-Studios★ 324same name
- ansvisor/ansvisor★ 233same name
- alexeykrol/claude-code-starter★ 194same name
120 more not listed
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository68 other files it gives its agents.
- adoptSkill
- architecture-decisionSkill
- architecture-reviewSkill
- art-bibleSkill
- asset-specSkill
- brainstormingSkill
- bug-reportSkill
- bug-triageSkill
- code-reviewSkill
- consistency-checkSkill
- content-auditSkill
- create-architectureSkill
- create-control-manifestSkill
- create-epicsSkill
- create-storiesSkill
- day-one-patchSkill
- design-reviewSkill
- design-systemSkill
- dev-storySkill
- dispatching-parallel-agentsSkill
- estimateSkill
- executing-plansSkill
- finishing-a-development-branchSkill
- gate-checkSkill
- goal-add-minorSkill
- goal-checkSkill
- goal-setSkill
- godot-engineSkill
- helpSkill
- map-systemsSkill
- narrative-designerSkill
- project-stage-detectSkill
- propagate-design-changeSkill
- qa-planSkill
- quick-designSkill
- red-flag-scanSkill
- regression-suiteSkill
- retrospectiveSkill
- review-all-gddsSkill
- safety-pushSkill
- scope-checkSkill
- security-auditSkill
- session-closeSkill
- setup-engineSkill
- sprint-planSkill
- story-doneSkill
- story-readinessSkill
- subagent-driven-developmentSkill
- systematic-debuggingSkill
- team-artSkill
- team-audioSkill
- team-combatSkill
- team-economySkill
- team-infraSkill
- team-levelSkill
- team-marketingSkill
- team-narrativeSkill
- team-polishSkill
- team-releaseSkill
- team-securitySkill
- The first 60 shown.
The file
We split this skill into the rules it gives an agent
2 rules. 0 are common, 1 is distinctive, and 1 is very specific to this project.
0
Common
Most of the 117 edited versions we read keep these.
1
Distinctive
This author's own choices. Worth a look.
1
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Distinctive: line 85
Follow Path B from step 2
- Very specific: line 109
Write the choice to production/review-mode.txt only if they pick something other than what is already there.
“Common” is measured: kept by at least 6 in 10 of the 117 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Start — Guided Project Onboarding
🌱 ShiningPlague-adopted. Originally Donchitos (barebones stub); battle-tested on a shipped Godot project. Upstream was a pointer-only file; the studio version is the full implementation — state detection, 4-path routing, review-mode setup.
Routes the designer to the right onboarding path based on what exists — fresh projects take Path A/B/C; existing projects take Path D, which hands off to /adopt.
If an artifact named here is absent: say so plainly in one line, skip that step, and continue. Never invent the file to satisfy a checklist, and never fail a close because an optional artifact was never created.
Phase 1: Detect Project State
Existence is not evidence. The installer seeds the whole document stack, so on a brand-new project
stage.txt,game-concept.md,review-mode.txt, the registry anddocs/adr/TEMPLATE.mdall exist and are all still empty. Judge every signal below on content, never on the file being present — otherwise a stranger's first/startreports "already onboarded" at an untouched install.The mechanical test is one grep. Every seeded document carries
scaffold-seed: unwrittenon a line near the top, and the author deletes that line when they write real content. A file still carrying it is absent for every judgement below. Contract:.claude/docs/doc-stack.md§ Seeded is not written.
Read silently:
production/stage.txt— read the value. It is seedednot-started, which is not a phase name: no gate has been cleared. Any real phase word (concept,systems-design, …) means/gate-checkpassed and real work has happened.data/_schemas/system_registry.json— the built-state authority. A non-emptysystems[]is the strongest "this project is already in flight" signal there is.docs/gdd/game-concept.md— concept written? Still carrying thescaffold-seedmarker, or with the elevator pitch still in bracketed[…]prompt text, means it is the blank seed — treat it as absent..claude/docs/technical-preferences.md— engine configured? (Not scaffolded — presence here is a real signal.)- Glob
src/**/*for engine source files — source code exists? - Glob
docs/adr/[0-9]*.md— real ADRs exist? (NNN-<slug>.mdonly; the leading digit excludes the seededdocs/adr/TEMPLATE.md, which is a skeleton, not a decision.) docs/adoption-plan-*.md— prior adoption plan?
Fresh project = none of 1–3, 5 or 6 carry content. Route to Path A/B/C. Existing project = any of them does. Route to Path D.
Phase 2: Route to Path
Based on findings, present the appropriate path. Frame it as a friendly roadmap, not a checklist to be enforced — the designer can describe their game in plain words at any point, and steps can be skipped or reordered if they ask:
Path A: "I have no idea what to build" (nothing exists)
/brainstorming— guided creative exploration/setup-engine— configure engine + version/design-review— validate concept/map-systems— decompose into systems/design-system [system]— author per-system GDDs- prototyper agent dispatch — test core mechanic
/sprint-plan new— plan first sprint
Path B: "I know what I want to build" (concept clear, no artifacts)
/setup-engine [engine] [version]- Delegate to
creative-directorfor game pillars /map-systems/design-system [system]per system/architecture-decision/sprint-plan new
Path C: "I know the game but not the engine" (concept clear, engine undecided)
/setup-engine(no args — asks about needs, recommends engine)- Follow Path B from step 2
Path D: "I have an existing project" (artifacts detected)
/project-stage-detect— analyze what exists/adopt— audit format compliance, build migration plan/setup-engineif not configured/gate-check— validate phase readiness/sprint-plan new— plan next sprint
Phase 3: Confirm Review Mode
production/review-mode.txt is seeded by the installer as lean (it has to hold
a value the gates can act on, so it carries no scaffold-seed marker), so it
always exists — its presence is not a sign the designer ever chose. On a fresh
project (Phase 1 found no content), confirm the default rather than assuming it:
"You're set to lean review — director specialists weigh in at phase gates only. Want to change that?"
- Full — Director specialists review at each workflow step. Recommended for solo devs who want the full agent team experience.
- Lean — Directors only at phase gates. Balanced. (the seeded default)
- Solo — No director reviews. Maximum speed.
Write the choice to production/review-mode.txt only if they pick something other
than what is already there. If the file is absent (a --no-scaffold install), ask
the open question instead and write the answer.
Re-invocation Note
- If
/startis invoked on an already-onboarded project — Phase 1 found content, not merely files:stage.txtholding a real phase name rather than the seedednot-started, a non-emptysystems[], a written concept, or a realdocs/adr/[0-9]*.md— report: "Project already onboarded. Current phase: [stage]. Run/adoptto re-audit,/gate-checkto validate readiness, or/helpfor what to do next." - Never report "already onboarded" because the seeded document stack exists. A fresh install has every one of those files and an empty project; that is the day-one state, not prior work. If the only evidence you can point at is a file that still carries the
scaffold-seedmarker, you have no evidence.
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