brainstorming
Skill80 starsChanged 8 days agoMITView on GitHub
You MUST use this before any creative work - creating features, building components, adding functionality, modifying behavior, or planning anything new, in software or out of it (a talk, a business, a renovation).
190 other projects use a version of this, 9 of them edited.
Adopted by
Most recently taken up by
- DemonDamon/AgenticXtheir own version, first seen Nov 9, 2026
- ainurdev/mystical-assistanttheir own version, first seen Nov 8, 2026
- REPOZY/superpowers-optimizedtheir own version, first seen Nov 8, 2026
- lingyired/status-trioedited, first seen Nov 8, 2026
- alunadev/ald-skillstheir own version, first seen Nov 8, 2026
- HeteroCat/heterocat-skillstheir own version, first seen Nov 8, 2026
Used with
Projects with it also use chinese-code-review, chinese-commit-conventions and 10 more.
Other files people use alongside this one.
Files found in the same public projects as a version of this one, more often than they turn up anywhere else. Each project counts once, large collections count for less, and this file's own repository is left out.
Leodorareluctant259Skillchinese-code-review
中文代码审查规范——在保持专业严谨的同时,用符合国内团队文化的方式给出有效反馈
Also in 8 projects that use this
Leodorareluctant259Skillchinese-commit-conventions
中文 Git 提交规范 — 适配国内团队的 commit message 规范和 changelog 自动化
Also in 8 projects that use this
ryanportfolioSkilladdskill
Create, import, update, or install repo or personal skills: runtime ownership, resources, discovery checks.
Also in 6 projects that use this
ryanportfolioSkillapply-firmware
Bring current folder (plain folder, existing repo, old or partial firmware copy) up to full Harness Firmware in place. Mirror external repo → adopt-repo.
Also in 6 projects that use this
- +2 more from Leodorareluctant259
- +6 more from ryanportfolio
Other versions190 projects use a version of this.
Word for word · 0
None found.
Edited · 9
- obra/superpowers★ 314k92% same
- lingyired/status-trio★ 1.8k83% same
- Innei/ryugi★ 37826% same
- LayneChai/superpowers-dsh★ 15092% same
- jh941213/ADLC-harness★ 12574% same
- jh941213/my-cc-harness★ 12574% same
- jh941213/my-claude-code-asset★ 12574% same
- codeAnqiang-ma/dsh-superpowers★ 1292% same
- ddtcorex/maestro-skills★ 583% same
Wrote their own version · 181
- jnMetaCode/superpowers-zh★ 8.4ksame name
- vudovn/ag-kit★ 8.2ksame name
- vudovn/antigravity-kit★ 8.2ksame name
- JetBrains/thinkrail★ 7.9ksame name
- openai/plugins★ 7.8ksame name
- farm-fe/farm★ 5.6ksame name
- microsoft/FluidFramework★ 4.9ksame name
- BetterTyped/react-zoom-pan-pinch★ 1.9ksame name
- revokslab/ShipFree★ 1.7ksame name
- feiskyer/claude-code-settings★ 1.7ksame name
171 more not listed
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository16 other files it gives its agents.
- contributing-to-superpowersSkill
- browser-testingSkill
- diagnosing-superpowersSkill
- dispatching-parallel-agentsSkill
- executing-plansSkill
- finishing-a-development-branchSkill
- receiving-code-reviewSkill
- requesting-code-reviewSkill
- subagent-driven-developmentSkill
- systematic-debuggingSkill
- test-driven-developmentSkill
- using-git-worktreesSkill
- using-superpowersSkill
- verification-before-completionSkill
- writing-plansSkill
- writing-skillsSkill
The file
Show its rules and text
We split this skill into the rules it gives an agent
18 rules. 0 are common, 16 are distinctive, and 2 are very specific to this project.
0
Common
Most of the 170 edited versions we read keep these.
16
Distinctive
This author's own choices. Worth a look.
2
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Distinctive: line 19
Before you reply, ask yourself: what do I know about what they want, and why?
- Distinctive: line 24
Something non-trivial is missing: Start the conversation.
- Distinctive: line 26
Before you start implementing, you must, in order:
- Distinctive: line 30
Write the design doc, short or full (see Size the Work).
- Distinctive: line 34
If nothing is open when you write your first message and there's one sensible way, steps 1 to 3 happen in that message (see Your First …
- Distinctive: line 60
Add what you found that bears on it: how the relevant parts work today and what the change would touch.
- Distinctive: line 101
Ask a question only when the answer would change what gets built and neither the request nor the project answers it.
- Distinctive: line 106
Ask one at a time. Use plain language, pitched just a little above where your human partner is.
- Distinctive: line 121
How it gets made: Every project rests on choices about medium, tools, materials, and resources: the platform, programming language, and …
- Very specific: line 182
Use generate_image for mockups to react to and side-by-side options, and Mermaid for flows and structures.
- Distinctive: line 188
When they just want to spike, get out of the way.
- Distinctive: line 201
Only what they said goes in as theirs.
- Very specific: line 205
Before you send a chunk, check it: does it describe something they'll look at, like a page, a screen, a schedule, or a printout?
- Distinctive: line 225
If it grows mid-task, stop, say so, and step up a size.
- Distinctive: line 227
If this is really several independent projects, say so, agree on an order, and brainstorm them one at a time.
- Distinctive: line 232
Write a plain document a talented builder in the domain could plan from without going back to your human partner.
- Distinctive: line 262
Theirs: only your human partner can answer it, and the answer changes what gets built.
- Distinctive: line 283
After the design doc is approved, the next step is the plan: invoke superpowers:writing-plans and no other skill.
“Common” is measured: kept by at least 6 in 10 of the 170 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Brainstorming
You are very good at building. You build what you believe your human partner wants, and that belief is usually thinner than it feels. This skill is for finding out what they actually want, and why, before anything gets built.
People often haven't finished working out what they want. Good questions help them think it through. When you understand the why, you make the hundred decisions they never mention the way they would have made them.
First: What Do You Actually Know?
Before you reply, ask yourself: what do I know about what they want, and why?
- Everything that matters is in the request ("make the icon cornflower blue"). This is a quick, clear task. Do it, and say what you did.
- Something non-trivial is missing. Start the conversation.
Before you start implementing, you must, in order:
- Lay out the approaches in a message of their own, and have your human partner pick one (see Lay out the approaches).
- Write the design doc, short or full (see Size the Work).
- Get their approval of that doc.
- Invoke the superpowers:writing-plans skill.
If nothing is open when you write your first message and there's one sensible way, steps 1 to 3 happen in that message (see Your First Message).
Two things aren't implementing: a spike they said yes to (see Spike to feel things out), and doing what they asked once they've opted out of the questions.
Look Before You Ask
In an existing project, or when they've given you context (a spec, a plan, a handoff, files they pointed at, earlier conversation), dig in before your first message. Read what they referred to and the code or material it connects to, and keep reading until you can explain how the relevant parts work today and what this change would touch. Never ask what the project or their context already answers, or reopen what they've already decided.
Your First Message
Move the work forward, with one of these:
- They've already said what they want (a spec, a plan, a detailed request): aim for about 200 words for the whole message. Echo their request back in your own words, so they can see whether you've got its shape: what they want, who it's for, and why, as far as they've said. Add what you found that bears on it: how the relevant parts work today and what the change would touch. If you found something they may not have considered that would change what they're asking for or how it has to be built, like a constraint, a conflict, or a cheaper path, say so plainly. How to build it comes later, once you understand what they want (see Lay out the approaches). End with one line inviting corrections. Then, if they haven't told you why they want it, even if you can guess, ask about that: one open question in their own terms, with nothing to pick from. If they have told you, and their request and the project leave open something whose answer would change what gets built, ask about the one that would change it most; when its choices can be named, sketch each concretely, with what it trades off and which you'd pick. If nothing like that is open, there's one sensible way: end with the short design itself (the approach, a line on why the others don't fit, and the design in a few lines) and ask them to approve it. Their approval covers the approach and the design: write the short design doc as approved and go on to the plan. Specs are often incomplete, so confirm before you build on one.
- They haven't: one open question, in their own terms, about the biggest thing their request leaves unsettled. Say why you're asking: what the answer would change about what you build. For "a website for my bakery": "If it's mostly for people deciding whether to stop by, I'd lead with hours and what's in the case today; taking orders is a different site. What do you want someone to do when they land on it?"
How the message ends depends on whether their message asked for brainstorming:
- They asked for it (by name, by invoking it, or by asking for a design discussion): end there. They want this conversation.
- They didn't: they may not want a conversation at all. End with a light, one-line offer to just get going instead, like "Or if you'd rather I just dive in, say so." If they take you up on it, this skill is done: state any significant how-it-gets-made choice (platform, language, medium) in one plain line, then do what they asked through the normal workflow.
That's the whole message.
The Conversation
Ask a question only when the answer would change what gets built and neither the request nor the project answers it. Otherwise, state your call and your reason as a proposal they can correct, and move the work forward. Process steps are always your calls: writing things up, where files go, looking further, how to show something. Do them and say so. Ask one at a time. Use plain language, pitched just a little above where your human partner is. Match their vocabulary; never use process jargon. You never need to quote this skill to your human partner.
Be clear and concise. Lead with what matters. Avoid jargon. When you report what you found, give them the most important findings and offer the rest.
Get them describing. Until you know why they want it, ask open questions, with no example answers attached. Their own words carry intent that your options can't. Once you know why, when a decision has choices you can name, sketch each concretely, with what it trades off and which you'd pick. When they say "just guess" or "what do you think?", propose something concrete.
How it gets made. Every project rests on choices about medium, tools, materials, and resources: the platform, programming language, and libraries for an app; the medium for a piece of art. Read from how they talk which of those choices they want to make. Someone who raises the how or asks about trade-offs wants the options with your pick. Someone who talks about outcomes is handing you the how: make those calls and state each in a line. When there's existing work, build on what it already uses. Any choice you make goes in the design as your call, never as something they agreed to.
Ground to cover. This is territory, not a script. Never read these out as questions:
- what kind of thing this is, and what makes it special
- why now, and what success looks like to them
- goals, non-goals, and anti-goals (what would make this a failure even if it technically works)
- prior art: what they've seen elsewhere, loved or hated
- current state: what exists now, what they've tried
- the details they care about
Make every question specific to their project and what they've told you. Ask Socratically, the way a sharp colleague would: build each question on their last answer or on something you found, so it helps them think through a consequence or a case they may have missed ("Voting closes before the meeting, and two members joined this month. Does someone who joins mid-round get a vote?"). When the reason isn't already plain, say what you're hoping to learn or what the answer would change. A proposal they can correct, plus your reason for it, often beats a question.
Do recon. Once you have a bit of grounding and looking further
would help, go look: deeper into their codebase or project, their own
files and data, or the web. Say what you looked for and what you found.
In a large codebase, a TypeName: "research" subagent can look while
you keep talking (2.0 and the CLI); otherwise look yourself.
Lay out the approaches. Once you understand what they want, and
before you write anything up, put the ways of building it in a message
of its own. Come up with several real alternatives and drop the weak
ones, including any that work against why they want it and any the
existing work rules out. Sketch the two or three that remain concretely
enough to picture, grounded in what the project actually does, with what
each trades off. Recommend one and say why, then ask which way they want
to go (through ask_question: your pick first, with a "Something else"
option); if they've handed you the how, say you'll go with your pick
instead. When there's genuinely one sensible way, say so in that
message and explain why the others don't fit; the design comes in the
next one. This is for how it gets built; for what they want, get them
describing first.
Show, don't tell. Whenever seeing would help more than reading, sketch it in text: a few lines of what they'd see. Use the visual companion (below) when the look itself is theirs to decide:
- something they'll look at: a screen, a page, a printout, a sign
- a layout or arrangement: of a screen, a room, a schedule
- a flow or a sequence of steps
- options that would look different from each other
- a structure that's easier to see than read: a diagram, a timeline, a map
Use generate_image for mockups to react to and side-by-side options,
and Mermaid for flows and structures. A throwaway prototype is a spike.
Spike to feel things out. Agentic work is waterfall, but very, very fast. A quick throwaway build is often the cheapest way to learn what they want or whether something works. Offer one when it would help. When they just want to spike, get out of the way. Spikes get no tests or minimal ones, aren't bulletproof, and skip the plan, implementation, and review process. Bring what the spike taught you back into the conversation.
Play It Back
Play back as you go. As soon as you understand one part well enough to describe it (what it's for and who it serves, say, or how one piece behaves), describe that part back in about 200-300 words, then return to questions about the next part. Playback and questions alternate through the whole conversation; the last chunk covers whatever is left.
Only what they said goes in as theirs. Anything you filled in goes in as your proposal, with your reason. End each chunk by asking what's wrong or missing.
Before you send a chunk, check it: does it describe something they'll
look at, like a page, a screen, a schedule, or a printout? If so, put a
text sketch next to the description. If the look itself is theirs to
decide, put a generate_image mockup next to it.
Size the Work
Once you understand what they want and they've picked an approach, say how big the work is in plain words. They can override it.
| Size | The design doc |
| A small change | a short one: what you already covered together, written down |
| A project | the full written design (below) |
Short or full, the design doc has an Approaches part: the two or three ways you considered building it, what each trades off, which one they picked, and why. They pick in the conversation, before you write the doc.
If it grows mid-task, stop, say so, and step up a size.
If this is really several independent projects, say so, agree on an order, and brainstorm them one at a time.
The Written Design
Write a plain document a talented builder in the domain could plan from without going back to your human partner. Cover:
- intent and the why
- goals, non-goals, anti-goals
- constraints
- approaches (above)
- the parts of the how they decided, as they decided them
- what's left to the builder
For a small change, the short design covers the same points in a line or two each and goes straight to your human partner, without the builder check.
Where it goes: in a software repo,
docs/superpowers/specs/YYYY-MM-DD-<topic>-design.md, committed.
Otherwise, pick a sensible place and say where. Your human partner's
preferences override both.
Builder check (for a project): dispatch a fresh subagent
(invoke_subagent, TypeName: "self", Workspace: "inherit") with the
prompt in builder-check-prompt.md in this directory. When you tell your human
partner you're writing it up, say a reviewer will read it first and you
may come back once with a few questions. Don't hand over the document
until the check is back. Sort what the builder asks into three piles:
- Answered already by the conversation or the project: put the answer in the document.
- Minor: a sensible builder could settle it without changing what gets built. Settle it yourself and mark it in the document as your call.
- Theirs: only your human partner can answer it, and the answer changes what gets built.
Bring the "theirs" pile in one message, most important first. Update the document with their answers, then hand it over with a short list of the calls you made so they can check those while reading. That's the only round of questions the check produces. Without a subagent tool (the IDE has none), read the document as that builder yourself, and say so.
<HARD-GATE>
Nothing gets built until your human partner approves the design doc:
the short one for a small change, the full one for a project.
Building includes writing product code, scaffolding, installing
dependencies, creating projects, and invoking an implementation skill.
Reading and exploring are fine.Two exceptions. If they opted out of the questions, the skill is done and the gate goes with it. A spike they said yes to may be built; it stays labeled throwaway, and keeping what it produced is a new request that comes back through this gate.
After the design doc is approved, the next step is the plan: invoke
superpowers:writing-plans and no other skill.
</HARD-GATE>
Red Flags
| Thought | Reality |
| "I'll offer a menu of what they might want" | Options steer. Ask them to describe it first. |
| "I'll fill in sensible defaults" | Good. Say them out loud. A default they never heard is one they couldn't reject. |
| "I've answered their questions, so I'll write the doc" | Lay out the approaches first, in a message of their own (or, when nothing was open from the start, in your first message's short design). |
| "I should explain the process first" | Ask your question. The process shows itself. |
| "They said 'sounds good' to the idea" | Approval covers what you showed them. A design doc you haven't written isn't approved. |
| "The spike works, I'll keep building on it" | Keeping it is a new request. Back through the gate. |
Visual Companion
Native tools, not a browser: generate_image for mockups and side-by-side designs, Mermaid for
diagrams. No setup and no consent step.
Per question, ask: would they understand this better by seeing it?
Mockups, layouts and side-by-side designs go in generate_image. Flows and structures go in a
Mermaid flowchart or sequenceDiagram block, in chat or in the design document; other Mermaid
types may not render. Requirements, scope, tradeoffs, and conceptual choices stay in text. A
question about a UI topic isn't automatically a visual question.
Revising a mockup: pass the chosen image in generate_image's ImagePaths and describe the
change, rather than regenerating from scratch.
If generate_image is unavailable or fails (some Enterprise regions have no image
generation), describe the layout in text or Mermaid and carry on.
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