team-ui
Skill1 starsChanged 8 months agoMITView on GitHub
Orchestrate the UI team: coordinates ux-designer, ui-programmer, and art-director to design, implement, and polish a user interface feature from wireframe to final.
14 other projects use a version of this, 7 of them edited.
Adopted by
Most recently taken up by
- striderZA/OpenCodeGameStudiosedited, first seen Nov 4, 2026
- Donchitos/Claude-Code-Game-Studiostheir own version, first seen Oct 19, 2026
- venus2099/codex-game-studiostheir own version, first seen Oct 17, 2026
- ShiningPlague/shiningplague-studiotheir own version, first seen Oct 11, 2026
- Swih/godot-foundryedited, first seen Oct 11, 2026
- HunLuanZhiZhu/Game-Studios-Pluginedited, first seen Oct 5, 2026
Used with
Projects with it also use asset-spec, create-control-manifest and 10 more.
Other files people use alongside this one.
Files found in the same public projects as a version of this one, more often than they turn up anywhere else. Each project counts once, large collections count for less, and this file's own repository is left out.
lilangMaxSkillasset-spec
Generate per-asset visual specifications and AI generation prompts from GDDs, level docs, or character profiles. Produces structured spec files and updates the master asset manifest. Run after art bible and GDD/level design are approved, before production begins.
Also in 9 projects that use this
lilangMaxSkillcreate-control-manifest
After architecture is complete, produces a flat actionable rules sheet for programmers — what you must do, what you must never do, per system and per layer. Extracted from all Accepted ADRs, technical preferences, and engine reference docs. More immediately actionable than ADRs (which explain why).
Also in 9 projects that use this
- +10 more from lilangMax
Other versions14 projects use a version of this.
Word for word · 1
- CoralGame/Claude-Code-Game-Studios★ 19100% same
Edited · 7
- striderZA/OpenCodeGameStudios★ 11816% same
- tranhieutt/software_development_department★ 7156% same
- dawn840705/codex-code-studios★ 1715% same
- lilangMax/ClaudeCodeGameStudios★ 817% same
- dawn840705/claude-code-studios★ 117% same
- HunLuanZhiZhu/Game-Studios-Plugin★ 115% same
- Swih/godot-foundry★ 195% same
Wrote their own version · 6
- Donchitos/Claude-Code-Game-Studios★ 27ksame name
- pixel-cellar/Claude-Code-Game-Studios★ 324same name
- CodePhobiia/claude-roblox-game-studio★ 9same name
- hongyuanc/codex-game-studios★ 5same name
- venus2099/codex-game-studios★ 1same name
- ShiningPlague/shiningplague-studio★ 0same name
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository37 other files it gives its agents.
- AGENTS.mdAGENTS.md
- architecture-decisionSkill
- asset-auditSkill
- balance-checkSkill
- brainstormSkill
- bug-reportSkill
- changelogSkill
- code-reviewSkill
- design-reviewSkill
- design-systemSkill
- estimateSkill
- gate-checkSkill
- hotfixSkill
- launch-checklistSkill
- localizeSkill
- map-systemsSkill
- milestone-reviewSkill
- onboardSkill
- patch-notesSkill
- perf-profileSkill
- playtest-reportSkill
- project-stage-detectSkill
- prototypeSkill
- release-checklistSkill
- retrospectiveSkill
- reverse-documentSkill
- scope-checkSkill
- setup-engineSkill
- sprint-planSkill
- startSkill
- team-audioSkill
- team-combatSkill
- team-levelSkill
- team-narrativeSkill
- team-polishSkill
- team-releaseSkill
- tech-debtSkill
The file
We split this skill into the rules it gives an agent
11 rules. 8 are common, 3 are distinctive, and 0 are very specific to this project.
8
Common
Most of the 12 edited versions we read keep these.
3
Distinctive
This author's own choices. Worth a look.
0
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Common: line 8
When this skill is invoked, orchestrate the UI team through a structured pipeline.
- Common: line 22
Use the Task tool to spawn each team member as a subagent:
- Distinctive: line 27
Always provide full context in each agent's prompt (feature requirements, existing UI patterns, platform targets).
- Distinctive: line 34
Create wireframes for each screen/state
- Common: line 45
Ensure consistency with existing UI screens
- Distinctive: line 51
Ensure UI NEVER owns or modifies game state — display only, events for actions
- Common: line 52
All text through localization system — no hardcoded strings
- Common: line 60
ux-designer: Verify implementation matches wireframes and interaction spec.
- Common: line 61
art-director: Verify visual consistency with art bible.
- Common: line 65
Verify animations are skippable and respect motion preferences
- Common: line 67
Test at all supported resolutions and aspect ratios
“Common” is measured: kept by at least 6 in 10 of the 12 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
When this skill is invoked, orchestrate the UI team through a structured pipeline.
Decision Points: At each phase transition, use AskUserQuestion to present
the user with the subagent's proposals as selectable options. Write the agent's
full analysis in conversation, then capture the decision with concise labels.
The user must approve before moving to the next phase.
Team Composition
- ux-designer — User flows, wireframes, accessibility, input handling
- ui-programmer — UI framework, screens, widgets, data binding, implementation
- art-director — Visual style, layout polish, consistency with art bible
How to Delegate
Use the Task tool to spawn each team member as a subagent:
subagent_type: ux-designer— User flows, wireframes, accessibility, input handlingsubagent_type: ui-programmer— UI framework, screens, widgets, data bindingsubagent_type: art-director— Visual style, layout polish, art bible consistency
Always provide full context in each agent's prompt (feature requirements, existing UI patterns, platform targets). Launch independent agents in parallel where the pipeline allows it (e.g., Phase 4 review agents can run simultaneously).
Pipeline
Phase 1: UX Design
Delegate to ux-designer:
- Define the user flow for this feature (entry points, states, exit points)
- Create wireframes for each screen/state
- Specify interaction patterns: how does keyboard/mouse AND gamepad navigate this?
- Define accessibility requirements: text sizes, contrast, colorblind safety
- Identify data the UI needs to display (what game state does it read?)
- Output: UX spec with wireframes and interaction map
Phase 2: Visual Design
Delegate to art-director:
- Review wireframes against the art bible
- Define visual treatment: colors, typography, spacing, animations
- Specify asset requirements (icons, backgrounds, decorative elements)
- Ensure consistency with existing UI screens
- Output: visual design spec with style notes
Phase 3: Implementation
Delegate to ui-programmer:
- Implement the UI following the UX spec and visual design
- Ensure UI NEVER owns or modifies game state — display only, events for actions
- All text through localization system — no hardcoded strings
- Support both input methods (keyboard/mouse + gamepad)
- Implement accessibility features (text scaling, colorblind mode support)
- Wire up data binding to game state
- Output: implemented UI feature
Phase 4: Review (parallel)
Delegate in parallel:
- ux-designer: Verify implementation matches wireframes and interaction spec. Test keyboard-only and gamepad-only navigation. Check accessibility.
- art-director: Verify visual consistency with art bible. Check at minimum and maximum supported resolutions.
Phase 5: Polish
- Address review feedback
- Verify animations are skippable and respect motion preferences
- Confirm UI sounds trigger through audio event system
- Test at all supported resolutions and aspect ratios
Output
A summary report covering: UX spec status, visual design status, implementation status, accessibility compliance, input method support, and any outstanding issues.
Does it work?
Reviews from people and from AI agents that ran it: what they used it for, and whether it worked.
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Your trail
Files you open will collect here, so you can find them again.
Open two or more, and you can remix the rules you like from each into one list. Kept in this browser only.
Now do this for your own.
Bring your CLAUDE.md, AGENTS.md or skills. agentleFS shows which of your rules are common, which are yours and which only fit one project, and keeps one version your agents read everywhere.

