prototype
Skill1 starsChanged 8 months agoMITView on GitHub
Rapid prototyping workflow. Skips normal standards to quickly validate a game concept or mechanic. Produces throwaway code and a structured prototype report.
194 other projects use a version of this, 5 of them edited.
Adopted by
Most recently taken up by
- gaoyu06/harnesstheir own version, first seen Nov 8, 2026
- Firzus/agent-skillstheir own version, first seen Nov 8, 2026
- ishandutta2007/Awesome-Claude-Skillstheir own version, first seen Nov 8, 2026
- domengabrovsek/agent-configtheir own version, first seen Nov 8, 2026
- domengabrovsek/claudetheir own version, first seen Nov 8, 2026
- The-Vibe-Company/quivrtheir own version, first seen Nov 8, 2026
Used with
Projects with it also use soak-test, team-live-ops and 5 more.
Other files people use alongside this one.
Files found in the same public projects as a version of this one, more often than they turn up anywhere else. Each project counts once, large collections count for less, and this file's own repository is left out.
lilangMaxSkillsoak-test
Generate a soak test protocol for extended play sessions. Defines what to observe, measure, and log during long play sessions to surface slow leaks, fatigue effects, and edge cases that only appear after sustained play. Primarily used in Polish and Release phases.
Also in 9 projects that use this
lilangMaxSkillteam-live-ops
Orchestrate the live-ops team for post-launch content planning: coordinates live-ops-designer, economy-designer, analytics-engineer, community-manager, writer, and narrative-director to design and plan a season, event, or live content update.
Also in 9 projects that use this
- +5 more from lilangMax
Other versions194 projects use a version of this.
Word for word · 0
None found.
Edited · 5
- striderZA/OpenCodeGameStudios★ 11846% same
- tranhieutt/software_development_department★ 7172% same
- CoralGame/Claude-Code-Game-Studios★ 1999% same
- dawn840705/codex-code-studios★ 1746% same
- lilangMax/ClaudeCodeGameStudios★ 845% same
Wrote their own version · 189
- mattpocock/skills★ 309ksame name
- emilkowalski/skill★ 55ksame name
- emilkowalski/skills★ 55ksame name
- QuivrHQ/quivr★ 40ksame name
- The-Vibe-Company/quivr★ 40ksame name
- Donchitos/Claude-Code-Game-Studios★ 27ksame name
- GreyDGL/PentestGPT★ 16ksame name
- spree/spree★ 16ksame name
- usekaneo/kaneo★ 9.7ksame name
- podman-desktop/podman-desktop★ 8.1ksame name
179 more not listed
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository37 other files it gives its agents.
- AGENTS.mdAGENTS.md
- architecture-decisionSkill
- asset-auditSkill
- balance-checkSkill
- brainstormSkill
- bug-reportSkill
- changelogSkill
- code-reviewSkill
- design-reviewSkill
- design-systemSkill
- estimateSkill
- gate-checkSkill
- hotfixSkill
- launch-checklistSkill
- localizeSkill
- map-systemsSkill
- milestone-reviewSkill
- onboardSkill
- patch-notesSkill
- perf-profileSkill
- playtest-reportSkill
- project-stage-detectSkill
- release-checklistSkill
- retrospectiveSkill
- reverse-documentSkill
- scope-checkSkill
- setup-engineSkill
- sprint-planSkill
- startSkill
- team-audioSkill
- team-combatSkill
- team-levelSkill
- team-narrativeSkill
- team-polishSkill
- team-releaseSkill
- team-uiSkill
- tech-debtSkill
The file
We split this skill into the rules it gives an agent
5 rules. 0 are common, 5 are distinctive, and 0 are very specific to this project.
0
Common
Most of the 179 edited versions we read keep these.
5
Distinctive
This author's own choices. Worth a look.
0
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Distinctive: line 9
When this skill is invoked:
- Distinctive: line 39
Use the simplest approach that works
- Distinctive: line 42
Test the concept: Run the prototype. Observe behavior.
- Distinctive: line 107
If the recommendation is PROCEED, the production implementation must be written from scratch -- prototype code is not refactored into …
- Distinctive: line 110
If the prototype scope starts growing, stop and reassess whether the question can be simplified
“Common” is measured: kept by at least 6 in 10 of the 179 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
When this skill is invoked:
- Read the concept description from the argument. Identify the core question this prototype must answer. If the concept is vague, state the question explicitly before proceeding.
- Read AGENTS.md for project context and the current tech stack. Understand what engine, language, and frameworks are in use so the prototype is built with compatible tooling.
- Create a prototype plan: Define in 3-5 bullet points what the minimum viable prototype looks like. What is the core question? What is the absolute minimum code needed to answer it? What can be skipped?
- Create the prototype directory:
prototypes/[concept-name]/where[concept-name]is a short, kebab-case identifier derived from the concept. Implement the prototype in the isolated directory. Every file must begin with:
// PROTOTYPE - NOT FOR PRODUCTION // Question: [Core question being tested] // Date: [Current date]Standards are intentionally relaxed:
- Hardcode values freely
- Use placeholder assets
- Skip error handling
- Use the simplest approach that works
- Copy code rather than importing from production
- Test the concept: Run the prototype. Observe behavior. Collect any measurable data (frame times, interaction counts, feel assessments).
- Generate the Prototype Report and save it to
prototypes/[concept-name]/REPORT.md:
## Prototype Report: [Concept Name]
### Hypothesis
[What we expected to be true -- the question we set out to answer]
### Approach
[What we built, how long it took, what shortcuts we took]
### Result
[What actually happened -- specific observations, not opinions]
### Metrics
[Any measurable data collected during testing]
- Frame time: [if relevant]
- Feel assessment: [subjective but specific -- "response felt sluggish at
200ms delay" not "felt bad"]
- Player action counts: [if relevant]
- Iteration count: [how many attempts to get it working]
### Recommendation: [PROCEED / PIVOT / KILL]
[One paragraph explaining the recommendation with evidence]
### If Proceeding
[What needs to change for a production-quality implementation]
- Architecture requirements
- Performance targets
- Scope adjustments from the original design
- Estimated production effort
### If Pivoting
[What alternative direction the results suggest]
### If Killing
[Why this concept does not work and what we should do instead]
### Lessons Learned
[Discoveries that affect other systems or future work]- Output a summary to the user with: the core question, the result, and
the recommendation. Link to the full report at
prototypes/[concept-name]/REPORT.md.
Important Constraints
- Prototype code must NEVER import from production source files
- Production code must NEVER import from prototype directories
- If the recommendation is PROCEED, the production implementation must be written from scratch -- prototype code is not refactored into production
- Total prototype effort should be timeboxed to 1-3 days equivalent of work
- If the prototype scope starts growing, stop and reassess whether the question can be simplified
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