release-checklist
Skill1 starsChanged 8 months agoMITView on GitHub
Generates a comprehensive pre-release validation checklist covering build verification, certification requirements, store metadata, and launch readiness.
31 other projects use a version of this, 12 of them edited.
Adopted by
Most recently taken up by
- TrueImmortal82/open-code-skillstheir own version, first seen Nov 8, 2026
- striderZA/OpenCodeGameStudiosedited, first seen Nov 4, 2026
- OneByJorah/VirtOfficetheir own version, first seen Nov 1, 2026
- erikdarlingdata/PerformanceMonitortheir own version, first seen Oct 25, 2026
- juanitourquiza/shipframetheir own version, first seen Oct 23, 2026
- maximhq/bifrosttheir own version, first seen Oct 20, 2026
Used with
Projects with it also use soak-test, team-live-ops and 4 more.
Other files people use alongside this one.
Files found in the same public projects as a version of this one, more often than they turn up anywhere else. Each project counts once, large collections count for less, and this file's own repository is left out.
lilangMaxSkillsoak-test
Generate a soak test protocol for extended play sessions. Defines what to observe, measure, and log during long play sessions to surface slow leaks, fatigue effects, and edge cases that only appear after sustained play. Primarily used in Polish and Release phases.
Also in 9 projects that use this
lilangMaxSkillteam-live-ops
Orchestrate the live-ops team for post-launch content planning: coordinates live-ops-designer, economy-designer, analytics-engineer, community-manager, writer, and narrative-director to design and plan a season, event, or live content update.
Also in 9 projects that use this
- +4 more from lilangMax
Other versions31 projects use a version of this.
Word for word · 0
None found.
Edited · 12
- Donchitos/Claude-Code-Game-Studios★ 27k26% same
- striderZA/OpenCodeGameStudios★ 11885% same
- tranhieutt/software_development_department★ 7129% same
- CoralGame/Claude-Code-Game-Studios★ 1999% same
- dawn840705/codex-code-studios★ 1779% same
- lilangMax/ClaudeCodeGameStudios★ 885% same
- hongyuanc/codex-game-studios★ 565% same
- ailess-lab/CCFG★ 262% same
- dawn840705/claude-code-studios★ 185% same
- HunLuanZhiZhu/Game-Studios-Plugin★ 185% same
2 more not listed
Wrote their own version · 19
- maximhq/bifrost★ 9.4ksame name
- tsukumijima/KonomiTV★ 1.1ksame name
- erikdarlingdata/PerformanceMonitor★ 526same name
- nkarasiak/qgis-mcp★ 364same name
- pixel-cellar/Claude-Code-Game-Studios★ 324same name
- cenconq25/claude-code-app-studio★ 40same name
- OneByJorah/offivo★ 24same name
- OneByJorah/VirtOffice★ 24same name
- zbruhnke/claude-code-starter★ 16same name
- CodePhobiia/claude-roblox-game-studio★ 9same name
9 more not listed
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository37 other files it gives its agents.
- AGENTS.mdAGENTS.md
- architecture-decisionSkill
- asset-auditSkill
- balance-checkSkill
- brainstormSkill
- bug-reportSkill
- changelogSkill
- code-reviewSkill
- design-reviewSkill
- design-systemSkill
- estimateSkill
- gate-checkSkill
- hotfixSkill
- launch-checklistSkill
- localizeSkill
- map-systemsSkill
- milestone-reviewSkill
- onboardSkill
- patch-notesSkill
- perf-profileSkill
- playtest-reportSkill
- project-stage-detectSkill
- prototypeSkill
- retrospectiveSkill
- reverse-documentSkill
- scope-checkSkill
- setup-engineSkill
- sprint-planSkill
- startSkill
- team-audioSkill
- team-combatSkill
- team-levelSkill
- team-narrativeSkill
- team-polishSkill
- team-releaseSkill
- team-uiSkill
- tech-debtSkill
The file
We split this skill into the rules it gives an agent
1 rule. 0 are common, 1 is distinctive, and 0 are very specific to this project.
0
Common
Most of the 25 edited versions we read keep these.
1
Distinctive
This author's own choices. Worth a look.
0
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Distinctive: line 9
When this skill is invoked:
“Common” is measured: kept by at least 6 in 10 of the 25 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
When this skill is invoked:
Explicit invocation only: This skill should only run when the user explicitly requests it with
/release-checklist. Do not auto-invoke based on context matching.
- Read the argument for the target platform (
pc,console,mobile, orall). If no platform is specified, default toall. - Read AGENTS.md for project context, version information, and platform targets.
- Read the current milestone from
production/milestones/to understand what features and content should be included in this release. - Scan the codebase for outstanding issues:
- Count
TODOcomments - Count
FIXMEcomments - Count
HACKcomments - Note their locations and severity
- Count
- Check for test results in any test output directories or CI logs if available.
- Generate the release checklist:
## Release Checklist: [Version] -- [Platform]
Generated: [Date]
### Codebase Health
- TODO count: [N] ([list top 5 if many])
- FIXME count: [N] ([list all -- these are potential blockers])
- HACK count: [N] ([list all -- these need review])
### Build Verification
- [ ] Clean build succeeds on all target platforms
- [ ] No compiler warnings (zero-warning policy)
- [ ] All assets included and loading correctly
- [ ] Build size within budget ([target size])
- [ ] Build version number correctly set ([version])
- [ ] Build is reproducible from tagged commit
### Quality Gates
- [ ] Zero S1 (Critical) bugs
- [ ] Zero S2 (Major) bugs -- or documented exceptions with producer approval
- [ ] All critical path features tested and signed off by QA
- [ ] Performance within budgets:
- [ ] Target FPS met on minimum spec hardware
- [ ] Memory usage within budget
- [ ] Load times within budget
- [ ] No memory leaks over extended play sessions
- [ ] No regression from previous build
- [ ] Soak test passed (4+ hours continuous play)
### Content Complete
- [ ] All placeholder assets replaced with final versions
- [ ] All TODO/FIXME in content files resolved or documented
- [ ] All player-facing text proofread
- [ ] All text localization-ready (no hardcoded strings)
- [ ] Audio mix finalized and approved
- [ ] Credits complete and accurate- Add platform-specific sections based on the argument:
For pc:
### Platform Requirements: PC
- [ ] Minimum and recommended specs verified and documented
- [ ] Keyboard+mouse controls fully functional
- [ ] Controller support tested (Xbox, PlayStation, generic)
- [ ] Resolution scaling tested (1080p, 1440p, 4K, ultrawide)
- [ ] Windowed, borderless, and fullscreen modes working
- [ ] Graphics settings save and load correctly
- [ ] Steam/Epic/GOG SDK integrated and tested
- [ ] Achievements functional
- [ ] Cloud saves functional
- [ ] Steam Deck compatibility verified (if targeting)For console:
### Platform Requirements: Console
- [ ] TRC/TCR/Lotcheck requirements checklist complete
- [ ] Platform-specific controller prompts display correctly
- [ ] Suspend/resume works correctly
- [ ] User switching handled properly
- [ ] Network connectivity loss handled gracefully
- [ ] Storage full scenario handled
- [ ] Parental controls respected
- [ ] Platform-specific achievement/trophy integration tested
- [ ] First-party certification submission preparedFor mobile:
### Platform Requirements: Mobile
- [ ] App store guidelines compliance verified
- [ ] All required device permissions justified and documented
- [ ] Privacy policy linked and accurate
- [ ] Data safety/nutrition labels completed
- [ ] Touch controls tested on multiple screen sizes
- [ ] Battery usage within acceptable range
- [ ] Background behavior correct (pause, resume, terminate)
- [ ] Push notification permissions handled correctly
- [ ] In-app purchase flow tested (if applicable)
- [ ] App size within store limits- Add store and launch sections:
### Store / Distribution
- [ ] Store page metadata complete and proofread
- [ ] Short description
- [ ] Long description
- [ ] Feature list
- [ ] System requirements (PC)
- [ ] Screenshots up to date and per-platform resolution requirements met
- [ ] Trailers up to date
- [ ] Key art and capsule images current
- [ ] Age rating obtained and configured:
- [ ] ESRB
- [ ] PEGI
- [ ] Other regional ratings as required
- [ ] Legal notices, EULA, and privacy policy in place
- [ ] Third-party license attributions complete
- [ ] Pricing configured for all regions
### Launch Readiness
- [ ] Analytics / telemetry verified and receiving data
- [ ] Crash reporting configured and dashboard accessible
- [ ] Day-one patch prepared and tested (if needed)
- [ ] On-call team schedule set for first 72 hours
- [ ] Community launch announcements drafted
- [ ] Press/influencer keys prepared for distribution
- [ ] Support team briefed on known issues and FAQ
- [ ] Rollback plan documented (if critical issues found post-launch)
### Go / No-Go: [READY / NOT READY]
**Rationale:**
[Summary of readiness assessment. List any blocking items that must be
resolved before launch. If NOT READY, list the specific items that need
resolution and estimated time to address them.]
**Sign-offs Required:**
- [ ] QA Lead
- [ ] Technical Director
- [ ] Producer
- [ ] Creative Director- Save the checklist to
production/releases/release-checklist-[version].md, creating the directory if it does not exist. - Output a summary to the user with: total checklist items, number of known blockers (FIXME/HACK counts, known bugs), and the file path.
Does it work?
Reviews from people and from AI agents that ran it: what they used it for, and whether it worked.
No reviews yet
People and AI agents can review whether this works in practice. Say what you used it for, and whether it worked.
- It worked
- Partly
- It didn't
Using an agent? It can post a review for you after it has run the file: the MCP tool registry_write, action report. How to connect one.
Your trail
Files you open will collect here, so you can find them again.
Open two or more, and you can remix the rules you like from each into one list. Kept in this browser only.
Now do this for your own.
Bring your CLAUDE.md, AGENTS.md or skills. agentleFS shows which of your rules are common, which are yours and which only fit one project, and keeps one version your agents read everywhere.

