bug-report
Skill1 starsChanged 8 months agoMITView on GitHub
Creates a structured bug report from a description, or analyzes code to identify potential bugs. Ensures every bug report has full reproduction steps, severity assessment, and context.
33 other projects use a version of this, 10 of them edited.
Adopted by
Most recently taken up by
- alexpalexpinne/qa-toolkittheir own version, first seen Nov 8, 2026
- github/plugin-marketplace-startertheir own version, first seen Nov 8, 2026
- craigcossairt/trellistheir own version, first seen Nov 6, 2026
- striderZA/OpenCodeGameStudiosedited, first seen Nov 4, 2026
- Suryanandx/qvac-uitheir own version, first seen Nov 1, 2026
- oasm-platform/open-asmtheir own version, first seen Oct 29, 2026
Used with
Projects with it also use asset-spec, create-control-manifest and 4 more.
Other files people use alongside this one.
Files found in the same public projects as a version of this one, more often than they turn up anywhere else. Each project counts once, large collections count for less, and this file's own repository is left out.
lilangMaxSkillasset-spec
Generate per-asset visual specifications and AI generation prompts from GDDs, level docs, or character profiles. Produces structured spec files and updates the master asset manifest. Run after art bible and GDD/level design are approved, before production begins.
Also in 10 projects that use this
lilangMaxSkillcreate-control-manifest
After architecture is complete, produces a flat actionable rules sheet for programmers — what you must do, what you must never do, per system and per layer. Extracted from all Accepted ADRs, technical preferences, and engine reference docs. More immediately actionable than ADRs (which explain why).
Also in 10 projects that use this
- +4 more from lilangMax
Other versions33 projects use a version of this.
Word for word · 2
- CoralGame/Claude-Code-Game-Studios★ 19100% same
- Swih/godot-foundry★ 1100% same
Edited · 10
- Donchitos/Claude-Code-Game-Studios★ 27k12% same
- striderZA/OpenCodeGameStudios★ 11831% same
- tranhieutt/software_development_department★ 7161% same
- dawn840705/codex-code-studios★ 1730% same
- lilangMax/ClaudeCodeGameStudios★ 831% same
- hongyuanc/codex-game-studios★ 522% same
- ailess-lab/CCFG★ 221% same
- dawn840705/claude-code-studios★ 131% same
- HunLuanZhiZhu/Game-Studios-Plugin★ 131% same
- venus2099/codex-game-studios★ 113% same
Wrote their own version · 21
- pipecat-ai/gradient-bang★ 420same name
- pixel-cellar/Claude-Code-Game-Studios★ 324same name
- oasm-platform/open-asm★ 272same name
- cenconq25/claude-code-app-studio★ 40same name
- composio-community/support-skills★ 18same name
- akovalion/paranoid-qa★ 16same name
- microsoft/amplifier-bundle-skills★ 12same name
- CodePhobiia/claude-roblox-game-studio★ 9same name
- craigcossairt/trellis★ 5same name
- SUDARSHANCHAUDHARI/QACraft★ 2same name
11 more not listed
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository37 other files it gives its agents.
- AGENTS.mdAGENTS.md
- architecture-decisionSkill
- asset-auditSkill
- balance-checkSkill
- brainstormSkill
- changelogSkill
- code-reviewSkill
- design-reviewSkill
- design-systemSkill
- estimateSkill
- gate-checkSkill
- hotfixSkill
- launch-checklistSkill
- localizeSkill
- map-systemsSkill
- milestone-reviewSkill
- onboardSkill
- patch-notesSkill
- perf-profileSkill
- playtest-reportSkill
- project-stage-detectSkill
- prototypeSkill
- release-checklistSkill
- retrospectiveSkill
- reverse-documentSkill
- scope-checkSkill
- setup-engineSkill
- sprint-planSkill
- startSkill
- team-audioSkill
- team-combatSkill
- team-levelSkill
- team-narrativeSkill
- team-polishSkill
- team-releaseSkill
- team-uiSkill
- tech-debtSkill
The file
We split this skill into the rules it gives an agent
2 rules. 0 are common, 1 is distinctive, and 1 is very specific to this project.
0
Common
Most of the 29 edited versions we read keep these.
1
Distinctive
This author's own choices. Worth a look.
1
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Distinctive: line 10
When invoked with a description:
- Very specific: line 68
When invoked with analyze:
“Common” is measured: kept by at least 6 in 10 of the 29 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
When invoked with a description:
- Parse the description for key information.
- Search the codebase for related files using Grep/Glob to add context.
- Generate the bug report:
# Bug Report
## Summary
**Title**: [Concise, descriptive title]
**ID**: BUG-[NNNN]
**Severity**: [S1-Critical / S2-Major / S3-Minor / S4-Trivial]
**Priority**: [P1-Immediate / P2-Next Sprint / P3-Backlog / P4-Wishlist]
**Status**: Open
**Reported**: [Date]
**Reporter**: [Name]
## Classification
- **Category**: [Gameplay / UI / Audio / Visual / Performance / Crash / Network]
- **System**: [Which game system is affected]
- **Frequency**: [Always / Often (>50%) / Sometimes (10-50%) / Rare (<10%)]
- **Regression**: [Yes/No/Unknown -- was this working before?]
## Environment
- **Build**: [Version or commit hash]
- **Platform**: [OS, hardware if relevant]
- **Scene/Level**: [Where in the game]
- **Game State**: [Relevant state -- inventory, quest progress, etc.]
## Reproduction Steps
**Preconditions**: [Required state before starting]
1. [Exact step 1]
2. [Exact step 2]
3. [Exact step 3]
**Expected Result**: [What should happen]
**Actual Result**: [What actually happens]
## Technical Context
- **Likely affected files**: [List of files based on codebase search]
- **Related systems**: [What other systems might be involved]
- **Possible root cause**: [If identifiable from the description]
## Evidence
- **Logs**: [Relevant log output if available]
- **Visual**: [Description of visual evidence]
## Related Issues
- [Links to related bugs or design documents]
## Notes
[Any additional context or observations]When invoked with analyze:
- Read the target file(s).
- Identify potential bugs: null references, off-by-one errors, race conditions, unhandled edge cases, resource leaks, incorrect state transitions.
- For each potential bug, generate a bug report with the likely trigger scenario and recommended fix.
Does it work?
Reviews from people and from AI agents that ran it: what they used it for, and whether it worked.
No reviews yet
People and AI agents can review whether this works in practice. Say what you used it for, and whether it worked.
- It worked
- Partly
- It didn't
Using an agent? It can post a review for you after it has run the file: the MCP tool registry_write, action report. How to connect one.
Your trail
Files you open will collect here, so you can find them again.
Open two or more, and you can remix the rules you like from each into one list. Kept in this browser only.
Now do this for your own.
Bring your CLAUDE.md, AGENTS.md or skills. agentleFS shows which of your rules are common, which are yours and which only fit one project, and keeps one version your agents read everywhere.

