changelog
Skill1 starsChanged 8 months agoMITView on GitHub
Auto-generates a changelog from git commits, sprint data, and design documents. Produces both internal and player-facing versions.
160 other projects use a version of this, 9 of them edited.
Adopted by
Most recently taken up by
- morethanwords/twebtheir own version, first seen Nov 9, 2026
- 27Aaron/skillstheir own version, first seen Nov 8, 2026
- computerlovetech/skillstheir own version, first seen Nov 8, 2026
- ainurdev/mystical-assistanttheir own version, first seen Nov 8, 2026
- RodrigoAnciaes/golem-sddtheir own version, first seen Nov 8, 2026
- itsryanarmani/skillstheir own version, first seen Nov 8, 2026
Used with
Projects with it also use soak-test, team-live-ops and 5 more.
Other files people use alongside this one.
Files found in the same public projects as a version of this one, more often than they turn up anywhere else. Each project counts once, large collections count for less, and this file's own repository is left out.
lilangMaxSkillsoak-test
Generate a soak test protocol for extended play sessions. Defines what to observe, measure, and log during long play sessions to surface slow leaks, fatigue effects, and edge cases that only appear after sustained play. Primarily used in Polish and Release phases.
Also in 9 projects that use this
lilangMaxSkillteam-live-ops
Orchestrate the live-ops team for post-launch content planning: coordinates live-ops-designer, economy-designer, analytics-engineer, community-manager, writer, and narrative-director to design and plan a season, event, or live content update.
Also in 9 projects that use this
- +5 more from lilangMax
Other versions160 projects use a version of this.
Word for word · 2
- CoralGame/Claude-Code-Game-Studios★ 19100% same
- Swih/godot-foundry★ 1100% same
Edited · 9
- Donchitos/Claude-Code-Game-Studios★ 27k33% same
- striderZA/OpenCodeGameStudios★ 11864% same
- tranhieutt/software_development_department★ 7158% same
- dawn840705/codex-code-studios★ 1761% same
- lilangMax/ClaudeCodeGameStudios★ 863% same
- hongyuanc/codex-game-studios★ 551% same
- dawn840705/claude-code-studios★ 163% same
- HunLuanZhiZhu/Game-Studios-Plugin★ 163% same
- venus2099/codex-game-studios★ 133% same
Wrote their own version · 149
- meteor/meteor★ 45ksame name
- MaaAssistantArknights/MaaAssistantArknights★ 24ksame name
- pipecat-ai/pipecat★ 17ksame name
- elie222/inbox-zero★ 13ksame name
- hashicorp/terraform-provider-aws★ 11ksame name
- JetBrains/ideavim★ 10ksame name
- BuilderIO/agent-native★ 7.6ksame name
- UnigramDev/Unigram★ 5.5ksame name
- entireio/cli★ 5.3ksame name
- statamic/cms★ 4.9ksame name
139 more not listed
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository37 other files it gives its agents.
- AGENTS.mdAGENTS.md
- architecture-decisionSkill
- asset-auditSkill
- balance-checkSkill
- brainstormSkill
- bug-reportSkill
- code-reviewSkill
- design-reviewSkill
- design-systemSkill
- estimateSkill
- gate-checkSkill
- hotfixSkill
- launch-checklistSkill
- localizeSkill
- map-systemsSkill
- milestone-reviewSkill
- onboardSkill
- patch-notesSkill
- perf-profileSkill
- playtest-reportSkill
- project-stage-detectSkill
- prototypeSkill
- release-checklistSkill
- retrospectiveSkill
- reverse-documentSkill
- scope-checkSkill
- setup-engineSkill
- sprint-planSkill
- startSkill
- team-audioSkill
- team-combatSkill
- team-levelSkill
- team-narrativeSkill
- team-polishSkill
- team-releaseSkill
- team-uiSkill
- tech-debtSkill
The file
We split this skill into the rules it gives an agent
7 rules. 0 are common, 7 are distinctive, and 0 are very specific to this project.
0
Common
Most of the 147 edited versions we read keep these.
7
Distinctive
This author's own choices. Worth a look.
0
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Distinctive: line 12
When this skill is invoked:
- Distinctive: line 19
Run git rev-parse --is-inside-work-tree to confirm git is available
- Distinctive: line 20
If not a git repo, inform the user and abort gracefully
- Distinctive: line 26
If no tags exist, read the full log or a reasonable recent range (last 100 commits).
- Distinctive: line 124
Never expose internal code references, file paths, or developer names in the player-facing changelog
- Distinctive: line 127
If a commit message is unclear, check the associated files and sprint data for context
- Distinctive: line 132
If the git history is messy (merge commits, reverts, fixup commits), clean up the narrative rather than listing every commit literally
“Common” is measured: kept by at least 6 in 10 of the 147 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
When this skill is invoked:
- Read the argument for the target version or sprint number. If a version is given, use the corresponding git tag. If a sprint number is given, use the sprint date range.
1b. Check git availability — Verify the repository is initialized:
- Run
git rev-parse --is-inside-work-treeto confirm git is available - If not a git repo, inform the user and abort gracefully
- Read the git log since the last tag or release:
If no tags exist, read the full log or a reasonable recent range (last 100 commits).git log --oneline [last-tag]..HEAD - Read sprint reports from
production/sprints/for the relevant period to understand planned work and context behind changes. - Read completed design documents from
design/gdd/for any new features that were implemented during this period. - Categorize every change into one of these categories:
- New Features: Entirely new gameplay systems, modes, or content
- Improvements: Enhancements to existing features, UX improvements, performance gains
- Bug Fixes: Corrections to broken behavior
- Balance Changes: Tuning of gameplay values, difficulty, economy
- Known Issues: Issues the team is aware of but have not yet resolved
- Generate the INTERNAL changelog (full technical detail):
# Internal Changelog: [Version]
Date: [Date]
Sprint(s): [Sprint numbers covered]
Commits: [Count] ([first-hash]..[last-hash])
## New Features
- [Feature Name] -- [Technical description, affected systems]
- Commits: [hash1], [hash2]
- Owner: [who implemented it]
- Design doc: [link if applicable]
## Improvements
- [Improvement] -- [What changed technically and why]
- Commits: [hashes]
- Owner: [who]
## Bug Fixes
- [BUG-ID] [Description of bug and root cause]
- Fix: [What was changed]
- Commits: [hashes]
- Owner: [who]
## Balance Changes
- [What was tuned] -- [Old value -> New value] -- [Design intent]
- Owner: [who]
## Technical Debt / Refactoring
- [What was cleaned up and why]
- Commits: [hashes]
## Known Issues
- [Issue description] -- [Severity] -- [ETA for fix if known]
## Metrics
- Total commits: [N]
- Files changed: [N]
- Lines added: [N]
- Lines removed: [N]- Generate the PLAYER-FACING changelog (friendly, non-technical):
# What is New in [Version]
## New Features
- **[Feature Name]**: [Player-friendly description of what they can now do
and why it is exciting. Focus on the experience, not the implementation.]
## Improvements
- **[What improved]**: [How this makes the game better for the player.
Be specific but avoid jargon.]
## Bug Fixes
- Fixed an issue where [describe what the player experienced, not what was
wrong in the code]
- Fixed [player-visible symptom]
## Balance Changes
- [What changed in player-understandable terms and the design intent.
Example: "Healing potions now restore 50 HP (up from 30) -- we felt
players needed more recovery options in late-game encounters."]
## Known Issues
- We are aware of [issue description in player terms] and are working on a
fix. [Workaround if one exists.]
---
Thank you for playing! Your feedback helps us make the game better.
Report issues at [link].- Output both changelogs to the user. The internal changelog is the primary working document. The player-facing changelog is ready for community posting after review.
Guidelines
- Never expose internal code references, file paths, or developer names in the player-facing changelog
- Group related changes together rather than listing individual commits
- If a commit message is unclear, check the associated files and sprint data for context
- Balance changes should always include the design reasoning, not just the numbers
- Known issues should be honest -- players appreciate transparency
- If the git history is messy (merge commits, reverts, fixup commits), clean up the narrative rather than listing every commit literally
Does it work?
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Using an agent? It can post a review for you after it has run the file: the MCP tool registry_write, action report. How to connect one.
Your trail
Files you open will collect here, so you can find them again.
Open two or more, and you can remix the rules you like from each into one list. Kept in this browser only.
Now do this for your own.
Bring your CLAUDE.md, AGENTS.md or skills. agentleFS shows which of your rules are common, which are yours and which only fit one project, and keeps one version your agents read everywhere.

