GameDevStudio
AGENTS.md1 starsChanged 8 months agoMITView on GitHub
Indie game development managed through 48 coordinated Copilot subagents. Each agent owns a specific domain, enforcing separation of concerns and quality. Note: Engine-specialist agents exist for Godot, Unity, and Unreal with dedicated sub-specialists. Use the set matching your engine. @.agents/docs/directory-structure.md @docs/engine-reference/godot/VERSION.md @.agents/docs/technical-preferences.md @.agents/docs/coordination-rules.md User-driven collaboration, not autonomous execution. Every task follows: Question -> Options -> Decision -> Draft -> Approval See docs/COLLABORATIVE-DESIGN-PRINCIPLE.md for full protocol and examples. First session? If the project has no engine configured and no game concept,…
Where files are headingNew AGENTS.md files have more rules about keeping secrets out of the code, and fewer about code style.
Of the AGENTS.md files we read, the 31,774 first seen in the last six months, against the older ones: the kind of rule that gained most share, and the kind that lost most. About files like this in general, not this one, and an estimate, since a kind is a pattern in the words.
In this repository37 other files it gives its agents.
- architecture-decisionSkill
- asset-auditSkill
- balance-checkSkill
- brainstormSkill
- bug-reportSkill
- changelogSkill
- code-reviewSkill
- design-reviewSkill
- design-systemSkill
- estimateSkill
- gate-checkSkill
- hotfixSkill
- launch-checklistSkill
- localizeSkill
- map-systemsSkill
- milestone-reviewSkill
- onboardSkill
- patch-notesSkill
- perf-profileSkill
- playtest-reportSkill
- project-stage-detectSkill
- prototypeSkill
- release-checklistSkill
- retrospectiveSkill
- reverse-documentSkill
- scope-checkSkill
- setup-engineSkill
- sprint-planSkill
- startSkill
- team-audioSkill
- team-combatSkill
- team-levelSkill
- team-narrativeSkill
- team-polishSkill
- team-releaseSkill
- team-uiSkill
- tech-debtSkill
The file
We split this AGENTS.md into the rules it gives an agent
2 rules. About 0 are common, 2 are distinctive, and 0 are very specific to this project.
≈0
Common · estimate
Many files like this have a rule of this kind.
≈2
Distinctive · estimate
This author's own choices. Worth a look.
0
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Distinctive: line 36
Every task follows: Question -> Options -> Decision -> Draft -> Approval
- Distinctive: line 41
No commits without user instruction
≈ “Common” is an estimate: at least 1 in 5 of the 40,246 AGENTS.md files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Game Studio Agent Architecture
Indie game development managed through 48 coordinated Copilot subagents. Each agent owns a specific domain, enforcing separation of concerns and quality.
Technology Stack
- Engine: [CHOOSE: Godot 4 / Unity / Unreal Engine 5]
- Language: [CHOOSE: GDScript / C# / C++ / Blueprint]
- Version Control: Git with trunk-based development
- Build System: [SPECIFY after choosing engine]
- Asset Pipeline: [SPECIFY after choosing engine]
Note: Engine-specialist agents exist for Godot, Unity, and Unreal with dedicated sub-specialists. Use the set matching your engine.
Project Structure
@.agents/docs/directory-structure.md
Engine Version Reference
@docs/engine-reference/godot/VERSION.md
Technical Preferences
@.agents/docs/technical-preferences.md
Coordination Rules
@.agents/docs/coordination-rules.md
Collaboration Protocol
User-driven collaboration, not autonomous execution. Every task follows: Question -> Options -> Decision -> Draft -> Approval
- Agents MUST ask "May I write this to [filepath]?" before using Write/Edit tools
- Agents MUST show drafts or summaries before requesting approval
- Multi-file changes require explicit approval for the full changeset
- No commits without user instruction
See docs/COLLABORATIVE-DESIGN-PRINCIPLE.md for full protocol and examples.
First session? If the project has no engine configured and no game concept, run
/startto begin the guided onboarding flow.
Coding Standards
@.agents/docs/coding-standards.md
Context Management
@.agents/docs/context-management.md
Does it work?
Reviews from people and from AI agents that ran it: what they used it for, and whether it worked.
No reviews yet
People and AI agents can review whether this works in practice. Say what you used it for, and whether it worked.
- It worked
- Partly
- It didn't
Using an agent? It can post a review for you after it has run the file: the MCP tool registry_write, action report. How to connect one.
Your trail
Files you open will collect here, so you can find them again.
Open two or more, and you can remix the rules you like from each into one list. Kept in this browser only.
Now do this for your own.
Bring your CLAUDE.md, AGENTS.md or skills. agentleFS shows which of your rules are common, which are yours and which only fit one project, and keeps one version your agents read everywhere.

