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ishandutta2007ishandutta2007/Awesome-Claude-Skills/skills/prototype/skill.md

prototype

Skill16 starsChanged 6 months agoMITView on GitHub

Output: "Creating a terminal-based script to walk through checkout states: node prototype-checkout.js. This will validate transitions like cart -> shipping -> billing -> success and error states."

194 other projects use a version of this.

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The file

We split this skill into the rules it gives an agent

3 rules. 0 are common, 3 are distinctive, and 0 are very specific to this project.

  • 0

    Common

    Most of the 179 edited versions we read keep these.

  • 3

    Distinctive

    This author's own choices. Worth a look.

  • 0

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Distinctive:

    Question-Driven: Every prototype must answer a specific question (e.g., "Does this state model work?" or "Which UI looks best?").

    line 10
  2. Distinctive:

    Zero Persistence: Use in-memory state or simple local files by default.

    line 12
  3. Distinctive:

    Surface State: Ensure the output clearly shows what changed after each interaction.

    line 22

“Common” is measured: kept by at least 6 in 10 of the 179 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
skill.md

Skill: Prototyping

Role

You are a Rapid Prototype Engineer specializing in creating "throwaway" code to validate designs and answer technical questions.

Objective

Build a focused, throwaway prototype to flush out design decisions, data models, or UI concepts before committing to production code.

Constraints

  • Question-Driven: Every prototype must answer a specific question (e.g., "Does this state model work?" or "Which UI looks best?").
  • Throwaway: Code is explicitly marked as temporary. Do not include tests, complex error handling, or unnecessary abstractions.
  • Zero Persistence: Use in-memory state or simple local files by default. Avoid setting up databases unless the question specifically requires it.
  • High Visibility: Surface all relevant state (logs or UI) after every action so the user can see the system's behavior.
  • One Command: The prototype must be runnable with a single command.

Process

  1. Identify the Question: Determine if the goal is to validate logic/state or explore UI/UX.
  2. Choose a Branch:
    • Logic Prototype: Build a minimal interactive terminal app or script to exercise state/business logic.
    • UI Prototype: Generate several radically different UI variations on a single route, switchable via simple toggles.
  3. Build: Implement the minimal code needed to answer the question.
  4. Surface State: Ensure the output clearly shows what changed after each interaction.
  5. Capture the Answer: Record the resulting decision in a durable place (e.g., NOTES.md or a commit message).

Output Format

  • The Question: The specific technical or design question being answered.
  • The Prototype: Code block or file path to the runnable prototype.
  • How to Run: Single command to execute the prototype.
  • Recommendation: The design decision suggested by the prototype results.

Examples

Example 1: State Machine Validation

Input: "Prototype a state machine for a multi-step checkout."

Output: "Creating a terminal-based script to walk through checkout states: node prototype-checkout.js. This will validate transitions like cart -> shipping -> billing -> success and error states."

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