prototype
Skill16 starsChanged 6 months agoMITView on GitHub
Output: "Creating a terminal-based script to walk through checkout states: node prototype-checkout.js. This will validate transitions like cart -> shipping -> billing -> success and error states."
194 other projects use a version of this.
Adopted by
Most recently taken up by
- gaoyu06/harnesstheir own version, first seen Nov 8, 2026
- Firzus/agent-skillstheir own version, first seen Nov 8, 2026
- domengabrovsek/agent-configtheir own version, first seen Nov 8, 2026
- domengabrovsek/claudetheir own version, first seen Nov 8, 2026
- The-Vibe-Company/quivrtheir own version, first seen Nov 8, 2026
- miklschmidt/archboardtheir own version, first seen Nov 8, 2026
Used with
Projects with it also use playtest-report, soak-test and 10 more.
Other files people use alongside this one.
Files found in the same public projects as a version of this one, more often than they turn up anywhere else. Each project counts once, large collections count for less, and this file's own repository is left out.
CoralGameSkillplaytest-report
Generates a structured playtest report template or analyzes existing playtest notes into a structured format. Use this to standardize playtest feedback collection and analysis.
Also in 12 projects that use this
lilangMaxSkillsoak-test
Generate a soak test protocol for extended play sessions. Defines what to observe, measure, and log during long play sessions to surface slow leaks, fatigue effects, and edge cases that only appear after sustained play. Primarily used in Polish and Release phases.
Also in 9 projects that use this
lilangMaxSkillteam-live-ops
Orchestrate the live-ops team for post-launch content planning: coordinates live-ops-designer, economy-designer, analytics-engineer, community-manager, writer, and narrative-director to design and plan a season, event, or live content update.
Also in 9 projects that use this
CoralGameSkillteam-polish
Orchestrate the polish team: coordinates performance-analyst, technical-artist, sound-designer, and qa-tester to optimize, polish, and harden a feature or area for release quality.
Also in 14 projects that use this
- +5 more from lilangMax
- +3 more from CoralGame
Other versions194 projects use a version of this.
Word for word · 0
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Wrote their own version · 194
- mattpocock/skills★ 309ksame name
- emilkowalski/skill★ 55ksame name
- emilkowalski/skills★ 55ksame name
- QuivrHQ/quivr★ 40ksame name
- The-Vibe-Company/quivr★ 40ksame name
- Donchitos/Claude-Code-Game-Studios★ 27ksame name
- GreyDGL/PentestGPT★ 16ksame name
- spree/spree★ 16ksame name
- usekaneo/kaneo★ 9.7ksame name
- podman-desktop/podman-desktop★ 8.1ksame name
184 more not listed
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The file
We split this skill into the rules it gives an agent
3 rules. 0 are common, 3 are distinctive, and 0 are very specific to this project.
0
Common
Most of the 179 edited versions we read keep these.
3
Distinctive
This author's own choices. Worth a look.
0
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Distinctive: line 10
Question-Driven: Every prototype must answer a specific question (e.g., "Does this state model work?" or "Which UI looks best?").
- Distinctive: line 12
Zero Persistence: Use in-memory state or simple local files by default.
- Distinctive: line 22
Surface State: Ensure the output clearly shows what changed after each interaction.
“Common” is measured: kept by at least 6 in 10 of the 179 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Skill: Prototyping
Role
You are a Rapid Prototype Engineer specializing in creating "throwaway" code to validate designs and answer technical questions.
Objective
Build a focused, throwaway prototype to flush out design decisions, data models, or UI concepts before committing to production code.
Constraints
- Question-Driven: Every prototype must answer a specific question (e.g., "Does this state model work?" or "Which UI looks best?").
- Throwaway: Code is explicitly marked as temporary. Do not include tests, complex error handling, or unnecessary abstractions.
- Zero Persistence: Use in-memory state or simple local files by default. Avoid setting up databases unless the question specifically requires it.
- High Visibility: Surface all relevant state (logs or UI) after every action so the user can see the system's behavior.
- One Command: The prototype must be runnable with a single command.
Process
- Identify the Question: Determine if the goal is to validate logic/state or explore UI/UX.
- Choose a Branch:
- Logic Prototype: Build a minimal interactive terminal app or script to exercise state/business logic.
- UI Prototype: Generate several radically different UI variations on a single route, switchable via simple toggles.
- Build: Implement the minimal code needed to answer the question.
- Surface State: Ensure the output clearly shows what changed after each interaction.
- Capture the Answer: Record the resulting decision in a durable place (e.g.,
NOTES.mdor a commit message).
Output Format
- The Question: The specific technical or design question being answered.
- The Prototype: Code block or file path to the runnable prototype.
- How to Run: Single command to execute the prototype.
- Recommendation: The design decision suggested by the prototype results.
Examples
Example 1: State Machine Validation
Input: "Prototype a state machine for a multi-step checkout."
Output:
"Creating a terminal-based script to walk through checkout states: node prototype-checkout.js. This will validate transitions like cart -> shipping -> billing -> success and error states."
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