design-systems
Skill1 starsChanged 47 days agoMITView on GitHub
Design-System-Grundlagen — Token-Architektur (Farbe/Spacing/Typografie als benannte Variablen), Komponentenbibliotheken strukturieren, Variable Themes, responsive Component-Patterns. Nutzen beim Aufbau oder der Erweiterung eines Design-Tokens-Sets bzw. einer Komponentenbibliothek. Für die konkrete Dark-Mode-Implementierung siehe darkmode, für Animations-Tokens siehe motion-design, für die 7 UI-Kernregeln siehe ui-design.
19 other projects use a version of this.
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- ldaume/agentic-engineering-harnesstheir own version, first seen Nov 8, 2026
- naman10parikh/pennytheir own version, first seen Nov 8, 2026
- hamzzaqureshi/gravidextheir own version, first seen Nov 8, 2026
- AxlZero21/Skillstheir own version, first seen Nov 8, 2026
- memi-design/design-skillstheir own version, first seen Nov 8, 2026
- reddygopalkrishna/developer-agent-skillstheir own version, first seen Nov 8, 2026
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Projects with it also use ecosystem-reference, fractal-delegation and 10 more.
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naman10parikhSkillecosystem-reference
Quick-access directory of Claude Code ecosystem repos, skills, plugins, MCPs, and patterns. Use when improving the harness.
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naman10parikhSkillfractal-delegation
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KirchliveSkillskill-routing
Decides which of the installed skills a task needs and loads them before the work starts. This skill should be used at the beginning of any multi-step task — build, fix, refactor, migrate, review, plan, release, research, write, design, video — and again at every phase change, after context compaction, and when work moves into a different part of the codebase. Use it for requests like "let's build X", "fix this bug", "refactor Y", "plan the migration", "review this", and also when the user asks which skill applies, why a skill did not fire, or asks to check what is available.
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sublimotionSkillagent-runtime
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BenjaminGSkillharness-review
Turn one PR's review comments into harness fixes — classify each cause by the most solid place it can live (codebase, lint, rules, skill), then draft the fixes in a separate PR.
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Other versions19 projects use a version of this.
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- Mindrally/skills★ 275same name
- cuellarfr/design-skills★ 94same name
- nahid-sparktales/agent-dispatcher★ 59same name
- nimadorostkar/Claude-Skills-collection★ 33same name
- codetesla51/skills★ 32same name
- naman10parikh/agentgrid★ 9same name
- naman10parikh/wikimem★ 8same name
- reddygopalkrishna/developer-agent-skills★ 8same name
- memi-design/design-skills★ 7same name
- botirkhaltaev/botir-skills★ 4same name
9 more not listed
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
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The file
Files
Design-System-Grundlagen
Token-Architektur — drei Ebenen
| Ebene | Beispiel | Zweck |
| Primitive | --blue-500: oklch(...) | Rohwerte, nie direkt in Komponenten referenzieren |
| Semantic | --color-accent: var(--blue-500) | Bedeutung statt Farbe — das wird in Komponenten benutzt |
| Component | --button-bg: var(--color-accent) | Optional, nur wenn eine Komponente vom Semantic-Token abweichen muss |
Warum drei Ebenen: Ein Rebrush (Primitives ändern sich) bricht nichts, weil Komponenten nie direkt auf Primitives zeigen. Ein Theme-Wechsel (Semantic ändert sich) reicht für die meisten Fälle.
Typische Fehler
- Komponenten referenzieren Primitives direkt (
bg-blue-500stattbg-accent) → ein Themewechsel erfordert Suchen-und-Ersetzen über die ganze Codebase. - Zu viele Semantic-Tokens ("Inflation") — jedes neue Feature bekommt einen eigenen Token statt bestehende wiederzuverwenden. Vor jedem neuen Token prüfen: passt ein bestehender?
- Tokens ohne Namenskonvention (
--blue,--primaryColor,--btn-colorgemischt) — eine Konvention projektweit durchziehen (z. B.--{category}-{role}-{variant}).
Komponentenbibliothek strukturieren
- Atomic-Ansatz nur so weit treiben, wie er echten Wiederverwendungsnutzen bringt — eine "Atom/Molekül/Organismus"-Taxonomie als Ordnerstruktur ist bei kleinen Projekten oft mehr Overhead als Nutzen.
- Pragmatischer Standard:
primitives/(Button, Input, Badge — keine Business-Logik) vs.patterns/(ComposedCard, FormGroup — kombinieren Primitives) vs.sections/(Hero, Pricing — seitenspezifisch, nicht wiederverwendet). - Jede Primitive-Komponente exponiert Varianten über Props (
variant="primary"|"secondary"), nicht über Klassennamen, die von außen zusammengesetzt werden — sonst entstehen ungültige Kombinationen.
Variable Themes
- Themes sind Sets von Semantic-Token-Werten, nicht eigene Komponentenversionen.
- Umsetzung über CSS Custom Properties + Klassen-/Attribut-Scope (
[data-theme="dark"],.brand-b), nicht über JS-Runtime-Style-Injection. - Ein Theme-Wechsel darf nie Primitive-Tokens anfassen müssen — sonst ist die Trennung aus dem Token-Modell oben nicht sauber.
Responsive Component-Patterns
- Container Queries statt Media Queries für Komponenten, die in unterschiedlichen Kontexten (Sidebar vs. Hauptspalte) unterschiedlich breit sind — die Komponente kennt ihren eigenen Container, nicht den Viewport.
- Fluid Typography über
clamp()statt fester Breakpoint-Sprünge, wo Werte kontinuierlich skalieren sollen. - Komponenten-API bleibt über Breakpoints stabil — kein
MobileCard/DesktopCard-Duplikat, stattdessen eine Komponente mit responsivem CSS.
Gotchas
- Ein Design-System ist nur so gut wie seine Durchsetzung — ungenutzte Primitives ("keiner hält sich dran") sind ein Zeichen, dass die Tokens die echten Bedürfnisse nicht treffen, nicht dass Disziplin fehlt.
- Dark-Mode-spezifische Umsetzung (Toggle, FOUC-Vermeidung, Kontrastpaare) → [[darkmode]].
- Animations-/Timing-Tokens → [[motion-design]].
- Die inhaltlichen Farb-/Spacing-/Typografie-Regeln (60/30/10, 8px-Grid, Type-Scale) → [[ui-design]].
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