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AshExplainedAshExplained/roblox-skills/setup-roblox-skills/SKILL.md

setup-roblox-skills

Skill5 starsChanged 5 months agoMITView on GitHub

Bootstrap the Roblox skill pack in a game project by injecting a `## Roblox Skills` block into CLAUDE.md — the full game-development lifecycle map, every skill's purpose, use case, and trigger words, and the next-skill routing so each skill ends by telling the user what to run next. Also records the project's tracker (GitHub issues or local roadmap), triage labels, and UI design artifact layout. Run once when setting up a Roblox project, or if the skills seem to be missing lifecycle, tracker, label, or routing context.

The file

We split this skill into the rules it gives an agent

5 rules. About 0 are common, 2 are distinctive, and 3 are very specific to this project.

  • ≈0

    Common · estimate

    Many files like this have a rule of this kind.

  • ≈2

    Distinctive · estimate

    This author's own choices. Worth a look.

  • 3

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Distinctive:

    Read what already exists — don't assume:

    line 28
  2. Distinctive:

    If CLAUDE.md exists, edit it.

    line 56
  3. Very specific:

    If a ## Roblox Skills block already exists, update it in place — don't append a duplicate, and don't clobber surrounding sections.

    line 57
  4. Very specific:

    Write docs/agents/tracker.md, docs/agents/triage-labels.md, and docs/agents/design.md from the chosen seed files.

    line 59
  5. Very specific:

    Start (or resume) the game with roblox-game-development-lifecycle, which reads this block to find the current phase and route to the right …

    line 67

≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
SKILL.md

Setup Roblox Skills

Wire the Roblox skill pack into a specific game project so every skill knows the lifecycle, its neighbors, and where this project tracks work — and so each skill ends by suggesting what to run next.

This is a prompt-driven skill, not a script. Explore, ask a few short questions, confirm, then write.

The tracker is for planning, not code. The game's Luau code and instances live in the Roblox cloud experience and are edited through Studio MCP (roblox-studio-workflow) — never committed to Git. Git / the tracker holds only planning artifacts: ROADMAP.md, PRDs, slices, and UI design briefs. Make this explicit when setting up.

What it writes

  1. A ## Roblox Skills block in the project's CLAUDE.md, containing:
    • the game-development lifecycle map (phases → which skills run in each),
    • the skill catalog — every skill's one-line purpose, use when, and trigger words,
    • the next-skill routing convention: at the end of any skill, tell the user which skill to run next. The canonical block is claude-block.md — inject it verbatim (trimming any skill folders this project doesn't have installed).
  2. docs/agents/ config files: the tracker, the triage labels, and the UI design artifact layout.

Process

1. Explore

Read what already exists — don't assume:

  • git remote -v — is this game project a GitHub repo?
  • CLAUDE.md at the root — does it exist? Is there already a ## Roblox Skills block?
  • ROADMAP.md, roadmap/, .roblox/ — is a local roadmap/tracker convention already in use?
  • docs/agents/ — did a prior run already write config?
  • design/ — do any UI design briefs already exist?

2. Ask (one at a time)

Assume the user may be new to this. Give a one-line explainer, then the choices and the default.

A — Where is work tracked? Slices from roblox-to-issues and bugs from roblox-triage need a home.

  • Local roadmap (default, Studio-first) — ROADMAP.md as the index plus markdown files under roadmap/<feature-slug>/. Best for solo devs working in Studio without a Git remote. Seed from tracker-local.md.
  • GitHub issues — issues live in the project's GitHub repo via the gh CLI. Propose this if a GitHub remote exists. Seed from tracker-github.md.
  • Other (Trello, Notion, etc.) — the user describes it in a sentence; record as prose.

B — Triage labels. The five canonical states (needs-triage, needs-info, ready-to-build, needs-human, wontfix) plus categories (bug, enhancement). Defaults equal their names; ask only if the user already uses different strings. Seed from triage-labels.md.

C — UI design artifacts. UI slices can't be built until an approved design brief exists (see roblox-game-ux). Confirm the layout (default: markdown briefs under design/features/<feature-slug>/, optionally with reference images/screenshots — Roblox UI is built in Studio, so these are specs, not HTML stylekits). Seed from design-artifacts.md.

3. Confirm

Show the user a draft of the ## Roblox Skills block and the docs/agents/*.md files. Let them edit before writing.

4. Write

  • If CLAUDE.md exists, edit it; if not, ask before creating one (don't also create AGENTS.md if the user prefers that — edit whichever they choose).
  • If a ## Roblox Skills block already exists, update it in place — don't append a duplicate, and don't clobber surrounding sections.
  • Inject the block from claude-block.md. Omit any skill whose folder isn't installed here rather than inventing it.
  • Write docs/agents/tracker.md, docs/agents/triage-labels.md, and docs/agents/design.md from the chosen seed files.

5. Done

Tell the user setup is complete, that every Roblox skill will now read this block for lifecycle and routing, and that they can edit docs/agents/*.md later without re-running this skill.

Next

Start (or resume) the game with roblox-game-development-lifecycle, which reads this block to find the current phase and route to the right specialist. For a brand-new game, go to roblox-game-ideas.

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Your trail

Files you open will collect here, so you can find them again.

Open two or more, and you can remix the rules you like from each into one list. Kept in this browser only.

Now do this for your own.

Bring your CLAUDE.md, AGENTS.md or skills. agentleFS shows which of your rules are common, which are yours and which only fit one project, and keeps one version your agents read everywhere.