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roblox-asset-pipeline

Skill5 starsChanged 5 months agoMITView on GitHub

Plan and execute Roblox asset workflows. Use for Creator Store search, inventory/group/universe assets, inserting assets, generated meshes, generated materials, procedural models, uploaded images, thumbnails, icons, decals, style consistency, import security audits, and asset performance budgets.

The file

We split this skill into the rules it gives an agent

11 rules. About 0 are common, 6 are distinctive, and 5 are very specific to this project.

  • ≈0

    Common · estimate

    Many files like this have a rule of this kind.

  • ≈6

    Distinctive · estimate

    This author's own choices. Worth a look.

  • 5

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Very specific:

    Search existing assets with search_asset.

    line 14
  2. Very specific:

    Before inserting Creator Store or third-party model/package assets, plan a roblox-creator-store-security-audit pass.

    line 15
  3. Very specific:

    Use store_image or upload_image for local or web images that need to become Roblox assets.

    line 20
  4. Distinctive:

    When an inventory asset belongs to a different owner than the current place, ask for explicit user consent before inserting it.

    line 24
  5. Distinctive:

    Keep a consistent silhouette language, scale, color palette, and material style.

    line 32
  6. Distinctive:

    Avoid dark, noisy, or over-detailed first-area assets that obscure gameplay.

    line 35
  7. Distinctive:

    Prefer low-to-moderate poly meshes for mobile.

    line 39
  8. Distinctive:

    Run performance review for large asset drops.

    line 43
  9. Distinctive:

    Search or generate the asset.

    line 47
  10. Very specific:

    Run an import security audit for third-party model/package/gameplay/UI assets.

    line 50
  11. Very specific:

    Use screen_capture for visual fit.

    line 51

≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
SKILL.md

Roblox Asset Pipeline

Goal

Choose assets that fit the game fantasy, load reliably, and stay within mobile performance budgets.

Selection Order

  1. Search existing assets with search_asset.
  2. Before inserting Creator Store or third-party model/package assets, plan a roblox-creator-store-security-audit pass.
  3. Insert selected assets with insert_asset.
  4. Generate custom meshes with generate_mesh only when existing assets do not fit.
  5. Generate custom materials with generate_material for unique surface treatments.
  6. Generate procedural models with generate_procedural_model when configurable primitive-based models are useful.
  7. Use store_image or upload_image for local or web images that need to become Roblox assets.

Cross-Owner Caution

When an inventory asset belongs to a different owner than the current place, ask for explicit user consent before inserting it. Name the source owner and destination.

Security Audit Requirement

Creator Store and third-party model/package imports can include scripts. After inserting any third-party model, package, UI, gameplay asset, or plugin-like asset, use roblox-creator-store-security-audit before trusting it or leaving its scripts enabled. Prefer visual-only assets when possible. Treat obfuscated code, suspicious require calls, dynamic asset loading, HTTP usage, DataStore mutation, remote creation, hidden scripts, and deceptive names as high risk.

Art Direction

  • Keep a consistent silhouette language, scale, color palette, and material style.
  • Make important interactables visually louder than background props.
  • Design icons and thumbnails for click clarity at small sizes.
  • Avoid dark, noisy, or over-detailed first-area assets that obscure gameplay.

Performance Budgets

  • Prefer low-to-moderate poly meshes for mobile.
  • Watch texture size, transparency, particles, dynamic lighting, and physics complexity.
  • Anchor decorative props unless they must simulate.
  • Convert repeated decorative objects into cheaper reusable patterns where possible.
  • Run performance review for large asset drops.

MCP Workflow

  1. Search or generate the asset.
  2. Insert third-party assets into a controlled quarantine folder or workspace location.
  3. Inspect with inspect_instance.
  4. Run an import security audit for third-party model/package/gameplay/UI assets.
  5. Use screen_capture for visual fit.
  6. Playtest if the asset affects collision, navigation, UI, or interaction.
  7. Check get_console_output.

Output

Return:

  • Asset source or generation method.
  • Placement and ownership notes.
  • Security audit result for third-party imports.
  • Visual-fit notes.
  • Performance risks.
  • Verification performed.

Next

Audit any imported third-party asset with roblox-creator-store-security-audit before trusting it, and check its cost with roblox-performance-optimization.

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