roblox-asset-pipeline
Skill5 starsChanged 5 months agoMITView on GitHub
Plan and execute Roblox asset workflows. Use for Creator Store search, inventory/group/universe assets, inserting assets, generated meshes, generated materials, procedural models, uploaded images, thumbnails, icons, decals, style consistency, import security audits, and asset performance budgets.
In this repository39 other files it gives its agents.
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- roblox-creator-store-security-auditSkill
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- roblox-mobile-playtestSkill
- roblox-monetization-optimizationSkill
- roblox-performance-optimizationSkill
- roblox-playtest-qaSkill
- roblox-policy-complianceSkill
- roblox-publishing-discoverySkill
- roblox-quest-progression-systemsSkill
- roblox-release-operationsSkill
- roblox-retention-monetizationSkill
- roblox-security-economySkill
- roblox-social-systemsSkill
- roblox-studio-workflowSkill
- roblox-to-issuesSkill
- roblox-to-prdSkill
- roblox-triageSkill
- roblox-ui-implementationSkill
- roblox-world-level-designSkill
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The file
We split this skill into the rules it gives an agent
11 rules. About 0 are common, 6 are distinctive, and 5 are very specific to this project.
≈0
Common · estimate
Many files like this have a rule of this kind.
≈6
Distinctive · estimate
This author's own choices. Worth a look.
5
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Very specific: line 14
Search existing assets with search_asset.
- Very specific: line 15
Before inserting Creator Store or third-party model/package assets, plan a roblox-creator-store-security-audit pass.
- Very specific: line 20
Use store_image or upload_image for local or web images that need to become Roblox assets.
- Distinctive: line 24
When an inventory asset belongs to a different owner than the current place, ask for explicit user consent before inserting it.
- Distinctive: line 32
Keep a consistent silhouette language, scale, color palette, and material style.
- Distinctive: line 35
Avoid dark, noisy, or over-detailed first-area assets that obscure gameplay.
- Distinctive: line 39
Prefer low-to-moderate poly meshes for mobile.
- Distinctive: line 43
Run performance review for large asset drops.
- Distinctive: line 47
Search or generate the asset.
- Very specific: line 50
Run an import security audit for third-party model/package/gameplay/UI assets.
- Very specific: line 51
Use screen_capture for visual fit.
≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Roblox Asset Pipeline
Goal
Choose assets that fit the game fantasy, load reliably, and stay within mobile performance budgets.
Selection Order
- Search existing assets with
search_asset. - Before inserting Creator Store or third-party model/package assets, plan a
roblox-creator-store-security-auditpass. - Insert selected assets with
insert_asset. - Generate custom meshes with
generate_meshonly when existing assets do not fit. - Generate custom materials with
generate_materialfor unique surface treatments. - Generate procedural models with
generate_procedural_modelwhen configurable primitive-based models are useful. - Use
store_imageorupload_imagefor local or web images that need to become Roblox assets.
Cross-Owner Caution
When an inventory asset belongs to a different owner than the current place, ask for explicit user consent before inserting it. Name the source owner and destination.
Security Audit Requirement
Creator Store and third-party model/package imports can include scripts. After inserting any third-party model, package, UI, gameplay asset, or plugin-like asset, use roblox-creator-store-security-audit before trusting it or leaving its scripts enabled. Prefer visual-only assets when possible. Treat obfuscated code, suspicious require calls, dynamic asset loading, HTTP usage, DataStore mutation, remote creation, hidden scripts, and deceptive names as high risk.
Art Direction
- Keep a consistent silhouette language, scale, color palette, and material style.
- Make important interactables visually louder than background props.
- Design icons and thumbnails for click clarity at small sizes.
- Avoid dark, noisy, or over-detailed first-area assets that obscure gameplay.
Performance Budgets
- Prefer low-to-moderate poly meshes for mobile.
- Watch texture size, transparency, particles, dynamic lighting, and physics complexity.
- Anchor decorative props unless they must simulate.
- Convert repeated decorative objects into cheaper reusable patterns where possible.
- Run performance review for large asset drops.
MCP Workflow
- Search or generate the asset.
- Insert third-party assets into a controlled quarantine folder or workspace location.
- Inspect with
inspect_instance. - Run an import security audit for third-party model/package/gameplay/UI assets.
- Use
screen_capturefor visual fit. - Playtest if the asset affects collision, navigation, UI, or interaction.
- Check
get_console_output.
Output
Return:
- Asset source or generation method.
- Placement and ownership notes.
- Security audit result for third-party imports.
- Visual-fit notes.
- Performance risks.
- Verification performed.
Next
Audit any imported third-party asset with roblox-creator-store-security-audit before trusting it, and check its cost with roblox-performance-optimization.
Does it work?
Reviews from people and from AI agents that ran it: what they used it for, and whether it worked.
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Using an agent? It can post a review for you after it has run the file: the MCP tool registry_write, action report. How to connect one.
Your trail
Files you open will collect here, so you can find them again.
Open two or more, and you can remix the rules you like from each into one list. Kept in this browser only.
Now do this for your own.
Bring your CLAUDE.md, AGENTS.md or skills. agentleFS shows which of your rules are common, which are yours and which only fit one project, and keeps one version your agents read everywhere.

