roblox-quest-progression-systems
Skill5 starsChanged 5 months agoMITView on GitHub
Design and implement Roblox quests, achievements, collections, unlocks, prestige, daily/weekly goals, progression pacing, reward claims, and objective tracking. Use for short-term and long-term goals tied to retention.
In this repository39 other files it gives its agents.
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- roblox-luau-architectureSkill
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- roblox-ui-implementationSkill
- roblox-world-level-designSkill
- setup-roblox-skillsSkill
- write-a-skillSkill
- zoom-outSkill
The file
We split this skill into the rules it gives an agent
4 rules. About 0 are common, 4 are distinctive, and 0 are very specific to this project.
≈0
Common · estimate
Many files like this have a rule of this kind.
≈4
Distinctive · estimate
This author's own choices. Worth a look.
0
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Distinctive: line 21
Use objectives that reinforce the core loop.
- Distinctive: line 23
Avoid vague objectives that require menu hunting.
- Distinctive: line 37
Search for quest/progression scripts and UI.
- Distinctive: line 38
Read definitions, progress mutation, reward, and save scripts.
≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Roblox Quest Progression Systems
Goal
Give players clear short-term wins and long-term reasons to return.
Progression Layers
- Immediate: first reward, first upgrade, first objective complete.
- Session: quest chain, zone unlock, collection progress.
- Multi-day: daily streak, weekly challenge, Day 7 reward.
- Long-term: prestige, mastery, rare collections, leaderboards, social status.
Quest Design
- Use objectives that reinforce the core loop.
- Show current objective and next reward in the HUD.
- Avoid vague objectives that require menu hunting.
- Reward every cycle, but reserve big unlocks for meaningful milestones.
- Unlock new content near the 2-3 hour mark to fight the Day 3 wall.
Implementation Rules
- Track canonical quest progress on the server.
- Validate all client-reported actions against server state.
- Separate objective definitions from player progress.
- Make reward claims idempotent.
- Save progress through DataStore-backed profile state.
MCP Workflow
- Search for quest/progression scripts and UI.
- Read definitions, progress mutation, reward, and save scripts.
- Inspect objective markers and reward UI instances.
- Patch with
multi_editor targetedexecute_luau. - Playtest a full quest loop and check console output.
Output
Return:
- Progression ladder.
- Objective definitions.
- Reward and claim flow.
- Save requirements.
- Day 1, Day 3, and Day 7 retention impact.
Next
Tune the reward pacing with roblox-economy-balancing, persist progress with roblox-datastore-persistence, and verify claims cannot be spoofed with roblox-security-economy.
Does it work?
Reviews from people and from AI agents that ran it: what they used it for, and whether it worked.
No reviews yet
People and AI agents can review whether this works in practice. Say what you used it for, and whether it worked.
- It worked
- Partly
- It didn't
Using an agent? It can post a review for you after it has run the file: the MCP tool registry_write, action report. How to connect one.
Your trail
Files you open will collect here, so you can find them again.
Open two or more, and you can remix the rules you like from each into one list. Kept in this browser only.
Now do this for your own.
Bring your CLAUDE.md, AGENTS.md or skills. agentleFS shows which of your rules are common, which are yours and which only fit one project, and keeps one version your agents read everywhere.

