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AshExplainedAshExplained/roblox-skills/roblox-quest-progression-systems/SKILL.md

roblox-quest-progression-systems

Skill5 starsChanged 5 months agoMITView on GitHub

Design and implement Roblox quests, achievements, collections, unlocks, prestige, daily/weekly goals, progression pacing, reward claims, and objective tracking. Use for short-term and long-term goals tied to retention.

The file

We split this skill into the rules it gives an agent

4 rules. About 0 are common, 4 are distinctive, and 0 are very specific to this project.

  • ≈0

    Common · estimate

    Many files like this have a rule of this kind.

  • ≈4

    Distinctive · estimate

    This author's own choices. Worth a look.

  • 0

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Distinctive:

    Use objectives that reinforce the core loop.

    line 21
  2. Distinctive:

    Avoid vague objectives that require menu hunting.

    line 23
  3. Distinctive:

    Search for quest/progression scripts and UI.

    line 37
  4. Distinctive:

    Read definitions, progress mutation, reward, and save scripts.

    line 38

≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
SKILL.md

Roblox Quest Progression Systems

Goal

Give players clear short-term wins and long-term reasons to return.

Progression Layers

  • Immediate: first reward, first upgrade, first objective complete.
  • Session: quest chain, zone unlock, collection progress.
  • Multi-day: daily streak, weekly challenge, Day 7 reward.
  • Long-term: prestige, mastery, rare collections, leaderboards, social status.

Quest Design

  • Use objectives that reinforce the core loop.
  • Show current objective and next reward in the HUD.
  • Avoid vague objectives that require menu hunting.
  • Reward every cycle, but reserve big unlocks for meaningful milestones.
  • Unlock new content near the 2-3 hour mark to fight the Day 3 wall.

Implementation Rules

  • Track canonical quest progress on the server.
  • Validate all client-reported actions against server state.
  • Separate objective definitions from player progress.
  • Make reward claims idempotent.
  • Save progress through DataStore-backed profile state.

MCP Workflow

  1. Search for quest/progression scripts and UI.
  2. Read definitions, progress mutation, reward, and save scripts.
  3. Inspect objective markers and reward UI instances.
  4. Patch with multi_edit or targeted execute_luau.
  5. Playtest a full quest loop and check console output.

Output

Return:

  • Progression ladder.
  • Objective definitions.
  • Reward and claim flow.
  • Save requirements.
  • Day 1, Day 3, and Day 7 retention impact.

Next

Tune the reward pacing with roblox-economy-balancing, persist progress with roblox-datastore-persistence, and verify claims cannot be spoofed with roblox-security-economy.

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