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AshExplainedAshExplained/roblox-skills/roblox-studio-workflow/SKILL.md

roblox-studio-workflow

Skill5 starsChanged 5 months agoMITView on GitHub

Use Roblox Studio MCP safely and productively from Claude. Use when connecting to Studio, inspecting a Roblox place, editing scripts or instances, inserting assets, generating models/materials, or playtesting through MCP tools.

1 other project uses a version of this.

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The file

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We split this skill into the rules it gives an agent

19 rules. About 0 are common, 3 are distinctive, and 16 are very specific to this project.

  • ≈0

    Common · estimate

    Many files like this have a rule of this kind.

  • ≈3

    Distinctive · estimate

    This author's own choices. Worth a look.

  • 16

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Very specific:

    Use this skill when work needs the local Roblox_Studio MCP server.

    line 10
  2. Very specific:

    If more than one Studio is open, use set_active_studio before making changes.

    line 15
  3. Very specific:

    Run get_studio_state to confirm play state and available DataModel types.

    line 16
  4. Very specific:

    If the place has a ROADMAP.md or project instruction file, read it before deciding what to build next.

    line 17
  5. Very specific:

    If MCP tools are deferred in the current Claude session, use Tool Search to select the exact mcp__Roblox_Studio__<tool> names needed before …

    line 21
  6. Very specific:

    Read the target with script_read.

    line 28
  7. Distinctive:

    Never edit a Roblox script you have not read in the current task context.

    line 33
  8. Very specific:

    Use search_game_tree to find relevant objects.

    line 37
  9. Very specific:

    Use inspect_instance before changing a specific object or hierarchy.

    line 38
  10. Very specific:

    Use execute_luau for small targeted queries, scene setup, or one-off validation.

    line 39
  11. Distinctive:

    Prefer server-side validation and authoritative server logic for currency, inventory, purchases, item grants, and progression.

    line 40
  12. Very specific:

    Search existing assets first with search_asset.

    line 44
  13. Very specific:

    Run roblox-creator-store-security-audit after importing any third-party model, package, gameplay asset, UI asset, or plugin-like asset …

    line 46
  14. Very specific:

    Use store_image or upload_image when local or web images need to become Roblox-ready assets.

    line 51
  15. Very specific:

    Use start_stop_play for live verification.

    line 55
  16. Very specific:

    Use character_navigation, user_keyboard_input, and user_mouse_input to exercise gameplay and UI.

    line 56
  17. Very specific:

    Use screen_capture to verify visual state.

    line 57
  18. Very specific:

    Always check get_console_output after a playtest.

    line 58
  19. Distinctive:

    Only mark roadmap items complete after implementation, testing, and explicit human approval.

    line 62

≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
SKILL.md

Roblox Studio Workflow

Purpose

Use this skill when work needs the local Roblox_Studio MCP server. Keep the loop grounded in the live Studio session: connect, inspect, read, edit, playtest, and check output.

Start Every Roblox MCP Session

  1. Run list_roblox_studios first.
  2. If more than one Studio is open, use set_active_studio before making changes.
  3. Run get_studio_state to confirm play state and available DataModel types.
  4. If the place has a ROADMAP.md or project instruction file, read it before deciding what to build next.

Tool Loading

If MCP tools are deferred in the current Claude session, use Tool Search to select the exact mcp__Roblox_Studio__<tool> names needed before calling them.

Code Change Rule

For scripts, follow this sequence:

  1. Locate with script_search or script_grep.
  2. Read the target with script_read.
  3. Edit with multi_edit.
  4. Playtest with start_stop_play.
  5. Check get_console_output.

Never edit a Roblox script you have not read in the current task context.

Instance And World Changes

  • Use search_game_tree to find relevant objects.
  • Use inspect_instance before changing a specific object or hierarchy.
  • Use execute_luau for small targeted queries, scene setup, or one-off validation.
  • Prefer server-side validation and authoritative server logic for currency, inventory, purchases, item grants, and progression.

Assets

  • Search existing assets first with search_asset.
  • Insert third-party Creator Store or inventory assets with insert_asset only into a controlled location first.
  • Run roblox-creator-store-security-audit after importing any third-party model, package, gameplay asset, UI asset, or plugin-like asset before trusting it or leaving scripts enabled.
  • Generate only when marketplace or inventory assets do not fit:
    • generate_mesh for one custom mesh.
    • generate_material for a surface look.
    • generate_procedural_model for configurable primitive-built models.
  • Use store_image or upload_image when local or web images need to become Roblox-ready assets.

Playtesting

  • Use start_stop_play for live verification.
  • Use character_navigation, user_keyboard_input, and user_mouse_input to exercise gameplay and UI.
  • Use screen_capture to verify visual state.
  • Always check get_console_output after a playtest.

Roadmap Discipline

Only mark roadmap items complete after implementation, testing, and explicit human approval. Use an awaiting-approval marker when a feature is built and tested but not yet approved.

Next

With Studio connected, move to the task at hand — usually roblox-luau-architecture for code, roblox-ui-implementation for UI, or roblox-debugging-bugfix for a bug. Use roblox-game-development-lifecycle if you are unsure what to work on.

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