roblox-studio-workflow
Skill5 starsChanged 5 months agoMITView on GitHub
Use Roblox Studio MCP safely and productively from Claude. Use when connecting to Studio, inspecting a Roblox place, editing scripts or instances, inserting assets, generating models/materials, or playtesting through MCP tools.
1 other project uses a version of this.
Adopted by
Most recently taken up by
- gamedev-skills/awesome-gamedev-agent-skillstheir own version, first seen Oct 23, 2026
Other versions1 project uses a version of this.
Word for word · 0
None found.
Edited · 0
None found.
Wrote their own version · 1
- gamedev-skills/awesome-gamedev-agent-skills★ 6.4ksame name
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository39 other files it gives its agents.
- handoffSkill
- roblox-admin-tools-observabilitySkill
- roblox-analytics-instrumentationSkill
- roblox-animation-audio-feedbackSkill
- roblox-asset-pipelineSkill
- roblox-code-maintenance-refactorSkill
- roblox-combat-systemsSkill
- roblox-community-opsSkill
- roblox-creator-store-security-auditSkill
- roblox-datastore-persistenceSkill
- roblox-debugging-bugfixSkill
- roblox-economy-balancingSkill
- roblox-game-development-lifecycleSkill
- roblox-game-ideasSkill
- roblox-game-uxSkill
- roblox-genre-patternsSkill
- roblox-growth-marketingSkill
- roblox-liveops-roadmapSkill
- roblox-localization-accessibilitySkill
- roblox-luau-architectureSkill
- roblox-mobile-playtestSkill
- roblox-monetization-optimizationSkill
- roblox-performance-optimizationSkill
- roblox-playtest-qaSkill
- roblox-policy-complianceSkill
- roblox-publishing-discoverySkill
- roblox-quest-progression-systemsSkill
- roblox-release-operationsSkill
- roblox-retention-monetizationSkill
- roblox-security-economySkill
- roblox-social-systemsSkill
- roblox-to-issuesSkill
- roblox-to-prdSkill
- roblox-triageSkill
- roblox-ui-implementationSkill
- roblox-world-level-designSkill
- setup-roblox-skillsSkill
- write-a-skillSkill
- zoom-outSkill
The file
Show its rules and text
We split this skill into the rules it gives an agent
19 rules. About 0 are common, 3 are distinctive, and 16 are very specific to this project.
≈0
Common · estimate
Many files like this have a rule of this kind.
≈3
Distinctive · estimate
This author's own choices. Worth a look.
16
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Very specific: line 10
Use this skill when work needs the local Roblox_Studio MCP server.
- Very specific: line 15
If more than one Studio is open, use set_active_studio before making changes.
- Very specific: line 16
Run get_studio_state to confirm play state and available DataModel types.
- Very specific: line 17
If the place has a ROADMAP.md or project instruction file, read it before deciding what to build next.
- Very specific: line 21
If MCP tools are deferred in the current Claude session, use Tool Search to select the exact mcp__Roblox_Studio__<tool> names needed before …
- Very specific: line 28
Read the target with script_read.
- Distinctive: line 33
Never edit a Roblox script you have not read in the current task context.
- Very specific: line 37
Use search_game_tree to find relevant objects.
- Very specific: line 38
Use inspect_instance before changing a specific object or hierarchy.
- Very specific: line 39
Use execute_luau for small targeted queries, scene setup, or one-off validation.
- Distinctive: line 40
Prefer server-side validation and authoritative server logic for currency, inventory, purchases, item grants, and progression.
- Very specific: line 44
Search existing assets first with search_asset.
- Very specific: line 46
Run roblox-creator-store-security-audit after importing any third-party model, package, gameplay asset, UI asset, or plugin-like asset …
- Very specific: line 51
Use store_image or upload_image when local or web images need to become Roblox-ready assets.
- Very specific: line 55
Use start_stop_play for live verification.
- Very specific: line 56
Use character_navigation, user_keyboard_input, and user_mouse_input to exercise gameplay and UI.
- Very specific: line 57
Use screen_capture to verify visual state.
- Very specific: line 58
Always check get_console_output after a playtest.
- Distinctive: line 62
Only mark roadmap items complete after implementation, testing, and explicit human approval.
≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Roblox Studio Workflow
Purpose
Use this skill when work needs the local Roblox_Studio MCP server. Keep the loop grounded in the live Studio session: connect, inspect, read, edit, playtest, and check output.
Start Every Roblox MCP Session
- Run
list_roblox_studiosfirst. - If more than one Studio is open, use
set_active_studiobefore making changes. - Run
get_studio_stateto confirm play state and available DataModel types. - If the place has a
ROADMAP.mdor project instruction file, read it before deciding what to build next.
Tool Loading
If MCP tools are deferred in the current Claude session, use Tool Search to select the exact mcp__Roblox_Studio__<tool> names needed before calling them.
Code Change Rule
For scripts, follow this sequence:
- Locate with
script_searchorscript_grep. - Read the target with
script_read. - Edit with
multi_edit. - Playtest with
start_stop_play. - Check
get_console_output.
Never edit a Roblox script you have not read in the current task context.
Instance And World Changes
- Use
search_game_treeto find relevant objects. - Use
inspect_instancebefore changing a specific object or hierarchy. - Use
execute_luaufor small targeted queries, scene setup, or one-off validation. - Prefer server-side validation and authoritative server logic for currency, inventory, purchases, item grants, and progression.
Assets
- Search existing assets first with
search_asset. - Insert third-party Creator Store or inventory assets with
insert_assetonly into a controlled location first. - Run
roblox-creator-store-security-auditafter importing any third-party model, package, gameplay asset, UI asset, or plugin-like asset before trusting it or leaving scripts enabled. - Generate only when marketplace or inventory assets do not fit:
generate_meshfor one custom mesh.generate_materialfor a surface look.generate_procedural_modelfor configurable primitive-built models.
- Use
store_imageorupload_imagewhen local or web images need to become Roblox-ready assets.
Playtesting
- Use
start_stop_playfor live verification. - Use
character_navigation,user_keyboard_input, anduser_mouse_inputto exercise gameplay and UI. - Use
screen_captureto verify visual state. - Always check
get_console_outputafter a playtest.
Roadmap Discipline
Only mark roadmap items complete after implementation, testing, and explicit human approval. Use an awaiting-approval marker when a feature is built and tested but not yet approved.
Next
With Studio connected, move to the task at hand — usually roblox-luau-architecture for code, roblox-ui-implementation for UI, or roblox-debugging-bugfix for a bug. Use roblox-game-development-lifecycle if you are unsure what to work on.
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