roblox-animation-audio-feedback
Skill5 starsChanged 5 months agoMITView on GitHub
Improve Roblox feel through animation, audio, VFX, haptics-like feedback, reward juice, movement feel, combat feedback, UI transitions, emotes, and satisfying loop feedback without hurting mobile performance.
In this repository39 other files it gives its agents.
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The file
We split this skill into the rules it gives an agent
4 rules. About 0 are common, 3 are distinctive, and 1 is very specific to this project.
≈0
Common · estimate
Many files like this have a rule of this kind.
≈3
Distinctive · estimate
This author's own choices. Worth a look.
1
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Distinctive: line 25
Keep first-session effects readable and quick.
- Distinctive: line 27
Use consistent audio language for success, danger, rarity, and progression.
- Distinctive: line 32
Search scripts and assets for animation, sound, reward, and effect hooks.
- Very specific: line 34
Use search_asset for audio/visual assets before generating new ones.
≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Roblox Animation Audio Feedback
Goal
Make every core action feel satisfying and understandable.
Feedback Stack
Use layered feedback:
- Animation: anticipation, impact, recovery.
- Sound: action, hit, reward, failure, purchase, unlock.
- VFX: particles, highlights, trails, popups, camera-safe effects.
- UI: counters tick, bars fill, buttons press, reward deltas appear.
- World response: object changes, enemy reaction, collectible burst.
Rules
- Feedback must clarify state, not obscure it.
- Keep first-session effects readable and quick.
- Budget particles, transparency, lights, and looping sounds for mobile.
- Use consistent audio language for success, danger, rarity, and progression.
- Make rare rewards feel distinct without requiring long animations.
MCP Workflow
- Search scripts and assets for animation, sound, reward, and effect hooks.
- Inspect relevant instances with
search_game_treeandinspect_instance. - Use
search_assetfor audio/visual assets before generating new ones. - Patch trigger code with
multi_editor useexecute_luaufor instance setup. - Playtest and capture with
screen_capture. - Check
get_console_output.
Output
Return:
- Feedback moments.
- Asset or effect choices.
- Trigger ownership.
- Mobile performance risks.
- Verification notes.
Next
Confirm the added juice does not hurt mobile frame rate with roblox-performance-optimization and roblox-mobile-playtest.
Does it work?
Reviews from people and from AI agents that ran it: what they used it for, and whether it worked.
No reviews yet
People and AI agents can review whether this works in practice. Say what you used it for, and whether it worked.
- It worked
- Partly
- It didn't
Using an agent? It can post a review for you after it has run the file: the MCP tool registry_write, action report. How to connect one.
Your trail
Files you open will collect here, so you can find them again.
Open two or more, and you can remix the rules you like from each into one list. Kept in this browser only.
Now do this for your own.
Bring your CLAUDE.md, AGENTS.md or skills. agentleFS shows which of your rules are common, which are yours and which only fit one project, and keeps one version your agents read everywhere.

