roblox-growth-marketing
Skill5 starsChanged 5 months agoMITView on GitHub
Plan Roblox growth marketing and user acquisition. Use for launch campaigns, Roblox sponsored ads, trailers, TikTok/YouTube/influencer outreach, social promotion, creative testing, update promotion, acquisition funnels, retention-aware growth loops, and launch-day push planning.
In this repository39 other files it gives its agents.
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- roblox-performance-optimizationSkill
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- roblox-retention-monetizationSkill
- roblox-security-economySkill
- roblox-social-systemsSkill
- roblox-studio-workflowSkill
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- roblox-ui-implementationSkill
- roblox-world-level-designSkill
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The file
We split this skill into the rules it gives an agent
3 rules. About 0 are common, 3 are distinctive, and 0 are very specific to this project.
≈0
Common · estimate
Many files like this have a rule of this kind.
≈3
Distinctive · estimate
This author's own choices. Worth a look.
0
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Distinctive: line 28
Test multiple hooks, visuals, and calls to action.
- Distinctive: line 29
Avoid misleading clips that create early churn.
- Distinctive: line 30
Use social proof only when it is real.
≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Roblox Growth Marketing
Goal
Bring the right players into the game and make the first session match the marketing promise.
Growth Channels
Plan across:
- Roblox sponsored experiences or platform-native paid promotion.
- YouTube, TikTok, Shorts, and creator/influencer campaigns.
- Trailers, thumbnails, gameplay clips, and update teasers.
- Discord or community announcements when appropriate.
- Cross-promotion from existing experiences or groups.
- Update-driven reactivation campaigns.
Creative Strategy
- Lead with the core fantasy and the most clickable moment.
- Show real gameplay quickly.
- Match the ad, thumbnail, and first 30 seconds of the game.
- Test multiple hooks, visuals, and calls to action.
- Avoid misleading clips that create early churn.
- Use social proof only when it is real.
Launch Plan
Define:
- Target player and genre expectation.
- Launch date and content readiness.
- Creator outreach list and pitch angle.
- Short-form content calendar.
- Paid promotion budget and test cells.
- First update or event that gives players a reason to return.
Metrics
Track:
- Click-through rate.
- Cost per qualified player where paid ads are used.
- First-action completion.
- Session length.
- D1 and D7 retention.
- New player conversion to core loop, social action, and first purchase.
Output
Return:
- Growth hypothesis.
- Channel plan.
- Creative concepts.
- Launch-day checklist.
- Metrics and iteration plan.
- Risks where marketing promise and gameplay reality diverge.
Next
Measure campaign performance with roblox-analytics-instrumentation, and keep acquired players with the retention plan in roblox-liveops-roadmap.
Does it work?
Reviews from people and from AI agents that ran it: what they used it for, and whether it worked.
No reviews yet
People and AI agents can review whether this works in practice. Say what you used it for, and whether it worked.
- It worked
- Partly
- It didn't
Using an agent? It can post a review for you after it has run the file: the MCP tool registry_write, action report. How to connect one.
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