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AshExplainedAshExplained/roblox-skills/roblox-localization-accessibility/SKILL.md

roblox-localization-accessibility

Skill5 starsChanged 5 months agoMITView on GitHub

Improve Roblox localization and accessibility readiness. Use for UI text scaling, language-ready copy, icon clarity, color contrast, younger-player comprehension, readable HUDs, input accessibility, and reducing text-heavy onboarding.

The file

Show its rules and text

We split this skill into the rules it gives an agent

13 rules. About 0 are common, 12 are distinctive, and 1 is very specific to this project.

  • ≈0

    Common · estimate

    Many files like this have a rule of this kind.

  • ≈12

    Distinctive · estimate

    This author's own choices. Worth a look.

  • 1

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Distinctive:

    Keep UI copy short and simple.

    line 14
  2. Distinctive:

    Avoid idioms that translate poorly.

    line 15
  3. Distinctive:

    Leave room for longer translated text.

    line 17
  4. Distinctive:

    Prefer icons plus short labels for repeated actions.

    line 18
  5. Distinctive:

    Use strong contrast for HUD and buttons.

    line 23
  6. Distinctive:

    Keep text readable on phone screens.

    line 24
  7. Distinctive:

    Avoid placing text over busy backgrounds.

    line 25
  8. Distinctive:

    Ensure numbers, timers, and reward deltas are legible.

    line 26
  9. Distinctive:

    Use consistent icon meaning.

    line 27
  10. Distinctive:

    Avoid color-only state communication.

    line 31
  11. Distinctive:

    Keep tap targets large.

    line 33
  12. Distinctive:

    Avoid core actions that require precise timing unless that is the genre.

    line 34
  13. Very specific:

    Verify readability and input across devices with roblox-mobile-playtest and roblox-playtest-qa.

    line 49

≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
SKILL.md

Roblox Localization Accessibility

Goal

Make the game understandable to more players across devices, languages, and abilities.

Text

  • Keep UI copy short and simple.
  • Avoid idioms that translate poorly.
  • Separate display strings from logic where practical.
  • Leave room for longer translated text.
  • Prefer icons plus short labels for repeated actions.
  • Avoid tutorial walls.

Readability

  • Use strong contrast for HUD and buttons.
  • Keep text readable on phone screens.
  • Avoid placing text over busy backgrounds.
  • Ensure numbers, timers, and reward deltas are legible.
  • Use consistent icon meaning.

Accessibility

  • Avoid color-only state communication.
  • Provide clear disabled/pressed/selected states.
  • Keep tap targets large.
  • Avoid core actions that require precise timing unless that is the genre.
  • Reduce flashing and excessive screen shake for common actions.

Review Output

Return:

  • Localization risks.
  • Accessibility risks.
  • UI copy improvements.
  • Mobile readability fixes.
  • Highest-impact changes before launch.

Next

Verify readability and input across devices with roblox-mobile-playtest and roblox-playtest-qa.

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