roblox-performance-optimization
Skill5 starsChanged 5 months agoMITView on GitHub
Analyze and optimize Roblox scene and script performance. Use for mobile frame rate, memory, instance count, rendering cost, physics, particles, lighting, asset budgets, streaming, leaks, and using the rbx-scene-analysis workflow.
In this repository39 other files it gives its agents.
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- roblox-admin-tools-observabilitySkill
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- roblox-animation-audio-feedbackSkill
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- roblox-game-ideasSkill
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- roblox-growth-marketingSkill
- roblox-liveops-roadmapSkill
- roblox-localization-accessibilitySkill
- roblox-luau-architectureSkill
- roblox-mobile-playtestSkill
- roblox-monetization-optimizationSkill
- roblox-playtest-qaSkill
- roblox-policy-complianceSkill
- roblox-publishing-discoverySkill
- roblox-quest-progression-systemsSkill
- roblox-release-operationsSkill
- roblox-retention-monetizationSkill
- roblox-security-economySkill
- roblox-social-systemsSkill
- roblox-studio-workflowSkill
- roblox-to-issuesSkill
- roblox-to-prdSkill
- roblox-triageSkill
- roblox-ui-implementationSkill
- roblox-world-level-designSkill
- setup-roblox-skillsSkill
- write-a-skillSkill
- zoom-outSkill
The file
We split this skill into the rules it gives an agent
9 rules. About 0 are common, 5 are distinctive, and 4 are very specific to this project.
≈0
Common · estimate
Many files like this have a rule of this kind.
≈5
Distinctive · estimate
This author's own choices. Worth a look.
4
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Distinctive: line 10
Keep the experience smooth on lower-end phones.
- Very specific: line 14
When available, invoke rbx-scene-analysis before deep performance work.
- Very specific: line 19
Use search_game_tree and inspect_instance to identify heavy hierarchies.
- Very specific: line 20
Use execute_luau for targeted counts, tag scans, memory snapshots, or property audits.
- Very specific: line 21
Use screen_capture to preserve before/after visuals.
- Distinctive: line 38
Prefer fewer meaningful effects over many constant effects.
- Distinctive: line 39
Use Level of Detail thinking for distant props.
- Distinctive: line 40
Keep UI lightweight and avoid per-frame layout work.
- Distinctive: line 41
Test phones and tablet-like viewport sizes, not only desktop Studio.
≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Roblox Performance Optimization
Goal
Keep the experience smooth on lower-end phones. Favor measurable fixes over visual guesses.
Use The Scene Analysis Skill
When available, invoke rbx-scene-analysis before deep performance work. Use it to inspect rendering, memory, instance composition, unparented instances, and animation or audio asset usage.
MCP Workflow
- Confirm Studio state with
get_studio_state. - Use
search_game_treeandinspect_instanceto identify heavy hierarchies. - Use
execute_luaufor targeted counts, tag scans, memory snapshots, or property audits. - Use
screen_captureto preserve before/after visuals. - Playtest with
start_stop_playand checkget_console_output.
Optimization Targets
- Instance count and deeply nested hierarchies.
- Unanchored parts causing physics cost.
- Excessive constraints, touched events, or per-frame loops.
- Large textures, too many unique materials, and high-poly meshes.
- Particle emitters with high rate/lifetime combinations.
- Dynamic lights, shadows, post-processing, and expensive transparency.
- Scripts that connect events repeatedly or leave stale connections.
- Workspace content that should stream or load later.
Mobile Budget Habits
- Build the first area to be visually strong but technically cheap.
- Prefer fewer meaningful effects over many constant effects.
- Use Level of Detail thinking for distant props.
- Keep UI lightweight and avoid per-frame layout work.
- Test phones and tablet-like viewport sizes, not only desktop Studio.
Report Format
Return:
- Biggest performance risks.
- Evidence from scene analysis, instance inspection, console output, or captures.
- Fixes ranked by likely player impact.
- Verification steps and any tradeoffs.
Next
Confirm the gains on-device with roblox-mobile-playtest, and re-run roblox-playtest-qa to make sure nothing regressed.
Does it work?
Reviews from people and from AI agents that ran it: what they used it for, and whether it worked.
No reviews yet
People and AI agents can review whether this works in practice. Say what you used it for, and whether it worked.
- It worked
- Partly
- It didn't
Using an agent? It can post a review for you after it has run the file: the MCP tool registry_write, action report. How to connect one.
Your trail
Files you open will collect here, so you can find them again.
Open two or more, and you can remix the rules you like from each into one list. Kept in this browser only.
Now do this for your own.
Bring your CLAUDE.md, AGENTS.md or skills. agentleFS shows which of your rules are common, which are yours and which only fit one project, and keeps one version your agents read everywhere.

