roblox-social-systems
Skill5 starsChanged 5 months agoMITView on GitHub
Design and implement Roblox social systems. Use for parties, clans, groups, friend boosts, gifting, trading, co-op objectives, leaderboards, public celebrations, invites, social retention, and safe player-to-player value exchange.
In this repository39 other files it gives its agents.
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- roblox-performance-optimizationSkill
- roblox-playtest-qaSkill
- roblox-policy-complianceSkill
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- roblox-quest-progression-systemsSkill
- roblox-release-operationsSkill
- roblox-retention-monetizationSkill
- roblox-security-economySkill
- roblox-studio-workflowSkill
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- setup-roblox-skillsSkill
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The file
We split this skill into the rules it gives an agent
5 rules. About 0 are common, 5 are distinctive, and 0 are very specific to this project.
≈0
Common · estimate
Many files like this have a rule of this kind.
≈5
Distinctive · estimate
This author's own choices. Worth a look.
0
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Distinctive: line 31
Add rate limits for invite, gift, and trade requests.
- Distinctive: line 32
Add audit logs for valuable exchanges.
- Distinctive: line 33
Avoid designs that enable harassment, spam, or coercive monetization.
- Distinctive: line 37
Search for social, trade, party, leaderboard, and group scripts.
- Distinctive: line 38
Read server and client code before edits.
≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Roblox Social Systems
Goal
Make friends useful early. Social connection is one of the strongest retention multipliers.
First-Session Social Hooks
- Visible other players doing the core loop.
- Co-op objective or shared reward.
- Friend boost or group bonus that does not punish solo players.
- Public celebration for level up, rare drop, boss defeat, or zone unlock.
- Simple invite or help-request moment.
System Patterns
- Parties: shared objectives, teleport together, contribution rewards.
- Groups/clans: identity, weekly goals, group upgrades, leaderboards.
- Trading/gifting: server-owned sessions, locked offers, double confirmation.
- Leaderboards: reward participation as well as mastery.
- Commendations: lightweight positive feedback after co-op play.
Safety
- Validate all player-to-player value exchange on the server.
- Add rate limits for invite, gift, and trade requests.
- Add audit logs for valuable exchanges.
- Avoid designs that enable harassment, spam, or coercive monetization.
MCP Workflow
- Search for social, trade, party, leaderboard, and group scripts.
- Read server and client code before edits.
- Inspect remotes and UI.
- Patch with
multi_edit. - Playtest with available players or simulate state with
execute_luau. - Check
get_console_output.
Output
Return:
- Social loop.
- Server authority and abuse checks.
- UX surfaces.
- Retention goal.
- Verification steps.
Next
Secure any player-to-player value exchange (trading, gifting) with roblox-security-economy, then verify the social flow with roblox-playtest-qa.
Does it work?
Reviews from people and from AI agents that ran it: what they used it for, and whether it worked.
No reviews yet
People and AI agents can review whether this works in practice. Say what you used it for, and whether it worked.
- It worked
- Partly
- It didn't
Using an agent? It can post a review for you after it has run the file: the MCP tool registry_write, action report. How to connect one.
Your trail
Files you open will collect here, so you can find them again.
Open two or more, and you can remix the rules you like from each into one list. Kept in this browser only.
Now do this for your own.
Bring your CLAUDE.md, AGENTS.md or skills. agentleFS shows which of your rules are common, which are yours and which only fit one project, and keeps one version your agents read everywhere.

