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roblox-playtest-qa

Skill5 starsChanged 5 months agoMITView on GitHub

Playtest Roblox experiences through Studio MCP with attention to first-session fun, mobile UX, console errors, progression, social hooks, performance, and exploit-sensitive flows.

The file

We split this skill into the rules it gives an agent

5 rules. About 0 are common, 3 are distinctive, and 2 are very specific to this project.

  • ≈0

    Common · estimate

    Many files like this have a rule of this kind.

  • ≈3

    Distinctive · estimate

    This author's own choices. Worth a look.

  • 2

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Distinctive:

    Use this skill to verify that a Roblox change works in Studio and supports player-facing quality.

    line 10
  2. Very specific:

    Use set_active_studio if needed.

    line 15
  3. Very specific:

    Start play mode with start_stop_play when verification requires live behavior.

    line 17
  4. Distinctive:

    No obvious frame drops or runaway instance/script growth.

    line 29
  5. Distinctive:

    Do not mark roadmap items complete without human approval, even after a passing playtest.

    line 50

≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
SKILL.md

Roblox Playtest QA

Purpose

Use this skill to verify that a Roblox change works in Studio and supports player-facing quality. A playtest should prove both behavior and feel.

Setup

  1. Run list_roblox_studios.
  2. Use set_active_studio if needed.
  3. Run get_studio_state.
  4. Start play mode with start_stop_play when verification requires live behavior.

Test Checklist

  • First action is reachable within 10-30 seconds.
  • Controls work without keyboard-only assumptions.
  • HUD text is readable and not blocking gameplay.
  • Rewards, currency, XP, or progress update correctly.
  • The next objective is visible after each loop.
  • Social features are visible early when relevant.
  • Monetization prompts are optional and do not interrupt first-session flow.
  • Server-side systems own valuable state.
  • No obvious frame drops or runaway instance/script growth.
  • get_console_output has no new errors.

MCP Tools To Use

  • character_navigation for movement and route checks.
  • user_keyboard_input and user_mouse_input for controls and UI.
  • screen_capture for visual verification.
  • get_console_output for errors and warnings.
  • inspect_instance or execute_luau for state checks after interaction.

Report Format

Return:

  • What was tested.
  • Evidence gathered, including screenshots or console results when available.
  • Pass/fail by area.
  • Bugs or risks ranked by player impact.
  • Recommended next verification step.

Do not mark roadmap items complete without human approval, even after a passing playtest.

Next

Send any bug to roblox-debugging-bugfix and any performance issue to roblox-performance-optimization. If the slice passes, mark it in roblox-triage / ROADMAP.md and prepare the build with roblox-release-operations.

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