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roblox-retention-monetization

Skill5 starsChanged 5 months agoMITView on GitHub

Plan Roblox retention, progression, live ops, and fair monetization systems. Use when designing daily rewards, content pacing, economy, game passes, developer products, cosmetics, events, or anti-pay-to-win strategy.

The file

We split this skill into the rules it gives an agent

5 rules. About 0 are common, 5 are distinctive, and 0 are very specific to this project.

  • ≈0

    Common · estimate

    Many files like this have a rule of this kind.

  • ≈5

    Distinctive · estimate

    This author's own choices. Worth a look.

  • 0

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Distinctive:

    Add collection, prestige, mastery, badges, or cosmetics for long-term chase.

    line 23
  2. Distinctive:

    Avoid selling direct skips that bypass the core loop.

    line 44
  3. Distinctive:

    Treat currency, inventory, rewards, purchases, trades, and progression as server-authoritative.

    line 48
  4. Distinctive:

    Add logging or audit trails for valuable grants and trades.

    line 51
  5. Distinctive:

    When planning a retention or monetization system, include:

    line 55

≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
SKILL.md

Roblox Retention And Monetization

Retention Targets

Design around the first week:

  • Day 1: prove the core action is fun fast.
  • Day 2: create a return habit through streaks, unfinished goals, or social pull.
  • Day 3: unlock meaningful new content around the 2-3 hour mark.
  • Days 4-6: deepen progress visibility and social investment.
  • Day 7: deliver a reward advertised from Day 1.

Progression

  • Pair instant rewards with longer ladders.
  • Show the next upgrade, next zone, next item, or next rank at all times.
  • Prevent the early loop from exhausting before players reach their first major unlock.
  • Add collection, prestige, mastery, badges, or cosmetics for long-term chase.

Social Retention

Prioritize mechanics that make friends useful early:

  • Co-op objectives.
  • Group or clan membership.
  • Trading, gifting, or help requests.
  • Shared events and public celebrations.
  • Leaderboards that reward participation as well as mastery.

Monetization

Good monetization feels optional and integrated:

  • Game passes: permanent conveniences, VIP areas, cosmetics, auto-collect, extra loadouts.
  • Developer products: boosts, refills, currency packs, event pulls, temporary perks.
  • Cosmetics: pets, trails, emotes, skins, profile effects, housing decor.
  • Premium anchor: one high-value item can frame the store, but it must not dominate progression.

Avoid selling direct skips that bypass the core loop. Never let purchases invalidate non-paying players.

Economy Safety

  • Treat currency, inventory, rewards, purchases, trades, and progression as server-authoritative.
  • Validate all client requests on the server.
  • Save important state through reliable DataStore patterns.
  • Add logging or audit trails for valuable grants and trades.

Output Format

When planning a retention or monetization system, include:

  • Player loop placement.
  • Day 1 / Day 3 / Day 7 impact.
  • Economy inputs and sinks.
  • Store offers and fairness notes.
  • Abuse/exploit risks.
  • Implementation checkpoints for server validation.

Next

Sequence the retention and event work with roblox-liveops-roadmap, and track its impact with roblox-analytics-instrumentation.

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