roblox-security-economy
Skill5 starsChanged 5 months agoMITView on GitHub
Build and review Roblox security-sensitive economy systems. Use for currency, inventory, DataStores, trading, purchases, rewards, anti-dupe logic, RemoteEvent validation, server authority, receipt handling, and exploit-resistant progression.
1 other project uses a version of this, 1 of them edited.
Adopted by
Most recently taken up by
- rodrigo-guerraa/roblox-hubedited, first seen Oct 17, 2026
Other versions1 project uses a version of this.
Word for word · 0
None found.
Edited · 1
- rodrigo-guerraa/roblox-hub★ 215% same
Wrote their own version · 0
None found.
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository39 other files it gives its agents.
- handoffSkill
- roblox-admin-tools-observabilitySkill
- roblox-analytics-instrumentationSkill
- roblox-animation-audio-feedbackSkill
- roblox-asset-pipelineSkill
- roblox-code-maintenance-refactorSkill
- roblox-combat-systemsSkill
- roblox-community-opsSkill
- roblox-creator-store-security-auditSkill
- roblox-datastore-persistenceSkill
- roblox-debugging-bugfixSkill
- roblox-economy-balancingSkill
- roblox-game-development-lifecycleSkill
- roblox-game-ideasSkill
- roblox-game-uxSkill
- roblox-genre-patternsSkill
- roblox-growth-marketingSkill
- roblox-liveops-roadmapSkill
- roblox-localization-accessibilitySkill
- roblox-luau-architectureSkill
- roblox-mobile-playtestSkill
- roblox-monetization-optimizationSkill
- roblox-performance-optimizationSkill
- roblox-playtest-qaSkill
- roblox-policy-complianceSkill
- roblox-publishing-discoverySkill
- roblox-quest-progression-systemsSkill
- roblox-release-operationsSkill
- roblox-retention-monetizationSkill
- roblox-social-systemsSkill
- roblox-studio-workflowSkill
- roblox-to-issuesSkill
- roblox-to-prdSkill
- roblox-triageSkill
- roblox-ui-implementationSkill
- roblox-world-level-designSkill
- setup-roblox-skillsSkill
- write-a-skillSkill
- zoom-outSkill
The file
We split this skill into the rules it gives an agent
8 rules. About 0 are common, 5 are distinctive, and 3 are very specific to this project.
≈0
Common · estimate
Many files like this have a rule of this kind.
≈5
Distinctive · estimate
This author's own choices. Worth a look.
3
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Distinctive: line 26
Treat client UI as display and intent only.
- Distinctive: line 27
Use idempotency for purchases and valuable grants.
- Distinctive: line 33
Use versioned data schemas and migration guards.
- Distinctive: line 40
Use server-owned trade sessions.
- Distinctive: line 44
Commit atomically from server state where possible.
- Very specific: line 49
Use script_grep for remotes, currency names, DataStore usage, receipt handlers, and grant functions.
- Very specific: line 50
Read every script that touches value with script_read.
- Very specific: line 67
Verify the protected flows in a playtest with roblox-playtest-qa, and confirm the save path is safe with roblox-datastore-persistence.
≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Roblox Security Economy
Goal
Protect valuable game state while keeping the player loop fair. Anything that grants, spends, trades, saves, or purchases value must be server-authoritative.
High-Risk Surfaces
- Currency and premium currency.
- Inventory, pets, skins, tools, boosts, and quest rewards.
- Trading, gifting, crafting, upgrades, prestige, and loot rolls.
- Developer product receipts and game pass checks.
- Daily rewards, streaks, event rewards, and group rewards.
- Client remotes that request grants, damage, teleport, placement, or progression.
Server Authority Rules
- Calculate rewards on the server.
- Validate player eligibility on the server.
- Store canonical balances and inventory on the server.
- Treat client UI as display and intent only.
- Use idempotency for purchases and valuable grants.
- Reject malformed, replayed, impossible, or too-frequent remote requests.
DataStore And Receipt Patterns
- Save compact canonical state, not UI state.
- Use versioned data schemas and migration guards.
- Queue or debounce saves during active sessions.
- Bind saves to player leaving and server shutdown paths.
- For developer products, grant through receipt processing and record processed purchase IDs before considering the transaction complete.
Trading And Gifting
- Use server-owned trade sessions.
- Lock offered items while a trade is pending.
- Require both parties to confirm the exact final offer.
- Revalidate ownership immediately before commit.
- Commit atomically from server state where possible.
- Log valuable trades and grant paths for later investigation.
MCP Review Workflow
- Use
script_grepfor remotes, currency names, DataStore usage, receipt handlers, and grant functions. - Read every script that touches value with
script_read. - Inspect relevant instances with
search_game_treeandinspect_instance. - Patch with
multi_editonly after mapping source-to-sink flow. - Playtest purchase-free paths and console errors with
start_stop_playandget_console_output.
Output
Report:
- Assets or values protected.
- Trust boundary.
- Server validation rules.
- Abuse cases prevented.
- Remaining risks or manual Roblox purchase tests.
Next
Verify the protected flows in a playtest with roblox-playtest-qa, and confirm the save path is safe with roblox-datastore-persistence.
Does it work?
Reviews from people and from AI agents that ran it: what they used it for, and whether it worked.
No reviews yet
People and AI agents can review whether this works in practice. Say what you used it for, and whether it worked.
- It worked
- Partly
- It didn't
Using an agent? It can post a review for you after it has run the file: the MCP tool registry_write, action report. How to connect one.
Your trail
Files you open will collect here, so you can find them again.
Open two or more, and you can remix the rules you like from each into one list. Kept in this browser only.
Now do this for your own.
Bring your CLAUDE.md, AGENTS.md or skills. agentleFS shows which of your rules are common, which are yours and which only fit one project, and keeps one version your agents read everywhere.

