roblox-liveops-roadmap
Skill5 starsChanged 5 months agoMITView on GitHub
Plan Roblox live ops, update cadence, event systems, retention milestones, roadmap checkboxes, approval gates, content pacing, Day-1/Day-3/Day-7 hooks, quests, rewards, and release-ready task sequencing.
In this repository39 other files it gives its agents.
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- roblox-luau-architectureSkill
- roblox-mobile-playtestSkill
- roblox-monetization-optimizationSkill
- roblox-performance-optimizationSkill
- roblox-playtest-qaSkill
- roblox-policy-complianceSkill
- roblox-publishing-discoverySkill
- roblox-quest-progression-systemsSkill
- roblox-release-operationsSkill
- roblox-retention-monetizationSkill
- roblox-security-economySkill
- roblox-social-systemsSkill
- roblox-studio-workflowSkill
- roblox-to-issuesSkill
- roblox-to-prdSkill
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- roblox-ui-implementationSkill
- roblox-world-level-designSkill
- setup-roblox-skillsSkill
- write-a-skillSkill
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The file
We split this skill into the rules it gives an agent
3 rules. About 0 are common, 3 are distinctive, and 0 are very specific to this project.
≈0
Common · estimate
Many files like this have a rule of this kind.
≈3
Distinctive · estimate
This author's own choices. Worth a look.
0
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Distinctive: line 14
Read project roadmap and instruction files before choosing work.
- Distinctive: line 17
Use an awaiting-approval marker for work that is built and tested but not approved.
- Distinctive: line 18
Keep current-state notes in sync with what was actually shipped.
≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Roblox Live Ops Roadmap
Goal
Turn a Roblox idea into a shippable, updateable game plan that protects retention and avoids premature polish.
Roadmap Discipline
- Read project roadmap and instruction files before choosing work.
- Resume from the first unchecked item unless the user redirects.
- Mark an item complete only after implementation, testing/playtesting, and explicit human approval.
- Use an awaiting-approval marker for work that is built and tested but not approved.
- Keep current-state notes in sync with what was actually shipped.
First Week Design
- Day 1: immediate fun, clear loop, first reward, first goal.
- Day 2: daily streak, unfinished objective, or friend/social reason to return.
- Day 3: unlock meaningful new content around 2-3 hours of play.
- Days 4-6: visible medium-term goals, collection progress, social identity.
- Day 7: advertised reward or milestone visible from Day 1.
Update Cadence
Plan updates around:
- New zones, modes, enemies, quests, pets, cosmetics, or upgrades.
- Limited events and seasonal items.
- Balance changes driven by funnel and retention data.
- Social goals that encourage friends to return together.
Task Sequencing
Prioritize:
- Core action and reward loop.
- Progression signals and save/load.
- Social and return hooks.
- Mobile UX and performance.
- Monetization that fits the loop.
- Content expansion and live events.
Output Format
For roadmap work, provide:
- Current phase.
- Next buildable milestone.
- Acceptance criteria.
- Playtest criteria.
- Approval gate.
- Risks to retention, monetization fairness, or mobile performance.
Next
Break the roadmap into playtestable slices with roblox-to-issues, and ship each update through roblox-release-operations.
Does it work?
Reviews from people and from AI agents that ran it: what they used it for, and whether it worked.
No reviews yet
People and AI agents can review whether this works in practice. Say what you used it for, and whether it worked.
- It worked
- Partly
- It didn't
Using an agent? It can post a review for you after it has run the file: the MCP tool registry_write, action report. How to connect one.
Your trail
Files you open will collect here, so you can find them again.
Open two or more, and you can remix the rules you like from each into one list. Kept in this browser only.
Now do this for your own.
Bring your CLAUDE.md, AGENTS.md or skills. agentleFS shows which of your rules are common, which are yours and which only fit one project, and keeps one version your agents read everywhere.

