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AshExplainedAshExplained/roblox-skills/roblox-liveops-roadmap/SKILL.md

roblox-liveops-roadmap

Skill5 starsChanged 5 months agoMITView on GitHub

Plan Roblox live ops, update cadence, event systems, retention milestones, roadmap checkboxes, approval gates, content pacing, Day-1/Day-3/Day-7 hooks, quests, rewards, and release-ready task sequencing.

The file

We split this skill into the rules it gives an agent

3 rules. About 0 are common, 3 are distinctive, and 0 are very specific to this project.

  • ≈0

    Common · estimate

    Many files like this have a rule of this kind.

  • ≈3

    Distinctive · estimate

    This author's own choices. Worth a look.

  • 0

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Distinctive:

    Read project roadmap and instruction files before choosing work.

    line 14
  2. Distinctive:

    Use an awaiting-approval marker for work that is built and tested but not approved.

    line 17
  3. Distinctive:

    Keep current-state notes in sync with what was actually shipped.

    line 18

≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
SKILL.md

Roblox Live Ops Roadmap

Goal

Turn a Roblox idea into a shippable, updateable game plan that protects retention and avoids premature polish.

Roadmap Discipline

  • Read project roadmap and instruction files before choosing work.
  • Resume from the first unchecked item unless the user redirects.
  • Mark an item complete only after implementation, testing/playtesting, and explicit human approval.
  • Use an awaiting-approval marker for work that is built and tested but not approved.
  • Keep current-state notes in sync with what was actually shipped.

First Week Design

  • Day 1: immediate fun, clear loop, first reward, first goal.
  • Day 2: daily streak, unfinished objective, or friend/social reason to return.
  • Day 3: unlock meaningful new content around 2-3 hours of play.
  • Days 4-6: visible medium-term goals, collection progress, social identity.
  • Day 7: advertised reward or milestone visible from Day 1.

Update Cadence

Plan updates around:

  • New zones, modes, enemies, quests, pets, cosmetics, or upgrades.
  • Limited events and seasonal items.
  • Balance changes driven by funnel and retention data.
  • Social goals that encourage friends to return together.

Task Sequencing

Prioritize:

  1. Core action and reward loop.
  2. Progression signals and save/load.
  3. Social and return hooks.
  4. Mobile UX and performance.
  5. Monetization that fits the loop.
  6. Content expansion and live events.

Output Format

For roadmap work, provide:

  • Current phase.
  • Next buildable milestone.
  • Acceptance criteria.
  • Playtest criteria.
  • Approval gate.
  • Risks to retention, monetization fairness, or mobile performance.

Next

Break the roadmap into playtestable slices with roblox-to-issues, and ship each update through roblox-release-operations.

Download now (ZIP)

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