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adymireadymire/CraftLayer/skills/iconography/SKILL.md

iconography

Skill0 starsChanged 3 days agoMITView on GitHub

Use consistent, recognizable icons with accessible labels, predictable sizing, and verified licensing.

2 other projects use a version of this.

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The file

We split this skill into the rules it gives an agent

7 rules. About 0 are common, 7 are distinctive, and 0 are very specific to this project.

  • ≈0

    Common · estimate

    Many files like this have a rule of this kind.

  • ≈7

    Distinctive · estimate

    This author's own choices. Worth a look.

  • 0

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Distinctive:

    Use when choosing, adding, or standardizing interface icons.

    line 10
  2. Distinctive:

    Do not use icons to replace clear labels for unfamiliar or high-impact actions.

    line 14
  3. Distinctive:

    Check whether text, an existing icon, or a native control already communicates the action.

    line 24
  4. Distinctive:

    Keep decorative icons hidden from assistive technology.

    line 29
  5. Distinctive:

    Verify license and avoid bundling restricted assets.

    line 31
  6. Distinctive:

    Do not mix icon families without a clear design reason.

    line 37
  7. Distinctive:

    Check semantic name, keyboard target, visual consistency, state contrast, license, and whether a text label is needed.

    line 52

≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
SKILL.md

Iconography

When to use

Use when choosing, adding, or standardizing interface icons.

When not to use

Do not use icons to replace clear labels for unfamiliar or high-impact actions. Do not use emoji as production interface controls.

Inputs and assumptions

Inspect the existing icon library, stroke/fill style, sizing grid, intended meaning, accessibility label, and license.

Workflow

  1. Check whether text, an existing icon, or a native control already communicates the action.
  2. Choose a recognizable icon from one consistent family.
  3. Pair ambiguous icons with visible text; give icon-only controls an accessible name and adequate target size.
  4. Keep decorative icons hidden from assistive technology.
  5. Align stroke, optical size, baseline, and state color with the system.
  6. Verify license and avoid bundling restricted assets.

Decision rules

  • The accessible name describes the action, not the artwork.
  • A disabled or destructive action must not rely on icon color alone.
  • Do not mix icon families without a clear design reason.

Example

An icon-only “Delete project” control should expose that exact accessible name and open a confirmation that identifies the project.

Common failures

  • Unlabeled icon buttons and ambiguous glyphs.
  • Emoji whose appearance varies by platform.
  • Inconsistent stroke weights and undocumented copies of icon assets.

Validation

Check semantic name, keyboard target, visual consistency, state contrast, license, and whether a text label is needed.

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