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adymireadymire/CraftLayer/skills/design-intelligence/SKILL.md

design-intelligence

Skill0 starsChanged 3 days agoMITView on GitHub

Plan product interfaces from user needs, product constraints, and a deliberate visual direction before implementation.

6 other projects use a version of this.

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The file

We split this skill into the rules it gives an agent

9 rules. 0 are common, 9 are distinctive, and 0 are very specific to this project.

  • 0

    Common

    Most of the 3 edited versions we read keep these.

  • 9

    Distinctive

    This author's own choices. Worth a look.

  • 0

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Distinctive:

    Use before creating or substantially redesigning a marketing page, product interface, dashboard, admin tool, or design system.

    line 10
  2. Distinctive:

    Do not invoke a full design process for a purely internal refactor, bug fix with no interface impact, or a request that explicitly asks for …

    line 16
  3. Distinctive:

    Use a repeated pattern only when content structure justifies repetition.

    line 53
  4. Distinctive:

    Keep design tokens semantic and consistent.

    line 54
  5. Distinctive:

    Use real content and assets.

    line 56
  6. Distinctive:

    Ask before replacing a working design system or changing product flows.

    line 58
  7. Distinctive:

    Do navigation and controls work by keyboard and at realistic viewport widths?

    line 80
  8. Distinctive:

    Do designs preserve the existing stack, brand, and functioning flows?

    line 82
  9. Distinctive:

    Use the design brief and decision guide when the task spans several screens, has significant unknowns, or needs approval before …

    line 87

“Common” is measured: kept by at least 6 in 10 of the 3 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
SKILL.md

Design Intelligence

When to use

Use before creating or substantially redesigning a marketing page, product interface, dashboard, admin tool, or design system. Reuse it for a smaller change when the user asks for visual direction or UX planning.

When not to use

Do not invoke a full design process for a purely internal refactor, bug fix with no interface impact, or a request that explicitly asks for a narrowly scoped code change. Do not invent product strategy when the user has not provided it.

Inputs and assumptions

Identify the product and task, intended users, primary user action, existing brand and UI, target platforms, content/assets, technical stack, constraints, and what the user considers success. Mark missing facts as assumptions and ask only questions that change the design or implementation materially.

Workflow

  1. Inspect the repository before proposing a solution: routes, entry points, components, tokens, dependencies, tests, and current responsive patterns.
  2. Summarize the user problem, primary journey, important secondary tasks, content model, constraints, and unknowns.
  3. Pick one visual direction that follows the product's audience and brand. State the hierarchy, type roles, color intent, layout, density, surfaces, and image or icon approach.
  4. Sketch the page or workflow as information hierarchy and interaction states before choosing decorative details.
  5. Reuse existing primitives and tokens; introduce only the smallest coherent extension needed.
  6. Implement in the project's idioms, including loading, empty, error, success, disabled, hover, keyboard focus, and destructive states as relevant.
  7. Review at narrow and wide viewport sizes, then fix the most important usability, accessibility, and visual inconsistencies.
  8. Report decisions, files changed, checks run, unresolved assumptions, and trade-offs.

Decision rules

  • Product purpose and task clarity outrank novelty.
  • Establish hierarchy with content, type, spacing, and layout before effects.
  • Use a repeated pattern only when content structure justifies repetition.
  • Keep design tokens semantic and consistent; ensure text and controls meet applicable contrast and focus requirements.
  • Use real content and assets. Never fabricate trust signals, customers, metrics, or product capabilities.
  • Ask before replacing a working design system or changing product flows.

Example

For a finance dashboard, inspect the existing data and user roles first. Prioritize balances, change over time, and the next required action; distinguish estimated from settled values; provide a table for exact figures and a chart for trends. Do not copy a generic marketing hero into the authenticated workspace.

Common failures

  • Designing from a trend before understanding the task.
  • Making every page a card grid or making every heading oversized.
  • Treating a screenshot as proof that keyboard or mobile flows work.
  • Replacing existing styles globally to fix one page.

Validation

  • Can a first-time user identify the page purpose and primary action?
  • Are content hierarchy and important states understandable without color alone?
  • Do navigation and controls work by keyboard and at realistic viewport widths?
  • Do designs preserve the existing stack, brand, and functioning flows?
  • Does the summary distinguish verified facts from assumptions?

Supporting guide

Use the design brief and decision guide when the task spans several screens, has significant unknowns, or needs approval before implementation.

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