unslop-engine
Skill0 starsChanged 3 days agoMITView on GitHub
Create, audit, or improve interfaces while challenging generic visual choices without treating any style as automatically wrong.
In this repository34 other files it gives its agents.
- accessibilitySkill
- admin-panelSkill
- ai-agent-interfaceSkill
- ai-chat-interfaceSkill
- ai-dashboardSkill
- ai-engineeringSkill
- analytics-and-data-visualizationSkill
- animation-and-motionSkill
- api-engineeringSkill
- authentication-and-rbacSkill
- backend-architectureSkill
- component-engineeringSkill
- dashboard-designSkill
- database-engineeringSkill
- design-intelligenceSkill
- design-systemsSkill
- frontend-engineeringSkill
- iconographySkill
- image-art-directionSkill
- integrations-and-webhooksSkill
- javascript-typescriptSkill
- performance-optimizationSkill
- premium-landing-pagesSkill
- python-engineeringSkill
- rag-and-knowledge-systemsSkill
- responsive-designSkill
- saas-dashboardSkill
- security-engineeringSkill
- super-admin-panelSkill
- testing-and-qualitySkill
- ux-researchSkill
- visual-designSkill
- visual-regressionSkill
- website-architectureSkill
The file
We split this skill into the rules it gives an agent
8 rules. About 0 are common, 8 are distinctive, and 0 are very specific to this project.
≈0
Common · estimate
Many files like this have a rule of this kind.
≈8
Distinctive · estimate
This author's own choices. Worth a look.
0
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Distinctive: line 10
Use when creating a user-facing interface that needs a distinct product-led visual direction, auditing a weak or generic screen, or …
- Distinctive: line 16
Do not use as a mandate to add visual novelty, remove familiar patterns, or rewrite a functional interface.
- Distinctive: line 33
Look for unmotivated defaults: template-like hero copy, repeated feature cards, arbitrary gradients/glows, decorative empty space, random …
- Distinctive: line 42
Check the same flow and important states at mobile and desktop sizes.
- Distinctive: line 50
Use realistic domain data.
- Distinctive: line 51
Never invent proof, screenshots, logos, capabilities, or chart data.
- Distinctive: line 72
Verify that improvements retain functionality, responsive behavior, accessibility, product identity, and realistic content.
- Distinctive: line 77
Use the evidence-led audit guide to structure a multi-screen review or to agree on severity and acceptance criteria before making visual …
≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Unslop Engine
When to use
Use when creating a user-facing interface that needs a distinct product-led visual direction, auditing a weak or generic screen, or improving an existing design without changing its intended behavior.
When not to use
Do not use as a mandate to add visual novelty, remove familiar patterns, or rewrite a functional interface. Do not treat gradients, cards, centered layouts, glass, or animation as defects by themselves.
Inputs and assumptions
Inspect the actual page, its purpose, audience, brand constraints, user journey, data, and existing implementation. Separate observable defects (for example, clipped content) from subjective choices (for example, a quiet palette).
Workflow
- Select Create, Audit, or Unslop mode and name the affected screen and primary task.
- Inspect real code and rendered states; note the intended hierarchy, content, layout, responsive behavior, and available design tokens.
- Look for unmotivated defaults: template-like hero copy, repeated feature cards, arbitrary gradients/glows, decorative empty space, random type, emoji as production icons, fake metrics, invented social proof, and generic domain-neutral dashboard patterns.
- For each finding, record evidence, severity, objective/subjective status, user impact, and a correction that preserves the user's goal.
- Rank work by task failure and clarity before aesthetic preference.
- Improve one coherent visual system: hierarchy, layout, typography, color, surfaces, content, and purposeful motion.
- Check the same flow and important states at mobile and desktop sizes.
- Re-audit changed areas and report remaining trade-offs.
Decision rules
- A familiar pattern is acceptable when it makes the task easier and fits users' expectations.
- A visual choice needs a product or usability reason, not just novelty.
- Use realistic domain data; label illustrative or synthetic examples.
- Never invent proof, screenshots, logos, capabilities, or chart data.
- Preserve workflows, semantics, keyboard access, and brand constraints.
Example audit finding
Medium, objective: the primary action is visually indistinguishable from secondary links and falls below the data table. Users scanning the page may miss the next step. Move it beside the relevant heading and provide a clear focus style. Check that the action remains discoverable on narrow screens.
Common failures
- Replacing one generic template with a different fashionable template.
- Treating every audit observation as a blocker.
- Removing useful cards or whitespace without understanding their purpose.
- Improving screenshots while breaking responsive or keyboard behavior.
Validation
Report findings with affected component, severity, evidence, impact, objective/subjective classification, recommendation, and acceptance check. Verify that improvements retain functionality, responsive behavior, accessibility, product identity, and realistic content.
Supporting guide
Use the evidence-led audit guide to structure a multi-screen review or to agree on severity and acceptance criteria before making visual changes.
Does it work?
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