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adymireadymire/CraftLayer/skills/accessibility/SKILL.md

accessibility

Skill0 starsChanged 3 days agoMITView on GitHub

Build and evaluate inclusive interfaces with semantic structure, keyboard support, clear feedback, and assistive-technology compatibility.

129 other projects use a version of this.

Adopted by

Most recently taken up by

Used with

Projects with it also use author-contributions, tool-rename-deprecation and 10 more.

Other files people use alongside this one.

Files found in the same public projects as a version of this one, more often than they turn up anywhere else. Each project counts once, large collections count for less, and this file's own repository is left out.
  • MicrosoftSkill

    author-contributions

    Identify all files a specific author contributed to on a branch vs its upstream, tracing code through renames. Use when asked who edited what, what code an author contributed, or to audit authorship before a merge. This skill should be run as a subagent — it performs many git operations and returns a concise table.

    Also in 7 projects that use this

  • gitpod-ioSkill

    tool-rename-deprecation

    Ensure renamed built-in tool references preserve backward compatibility. Use when renaming a toolReferenceName, tool set referenceName, or any tool identifier. Run on ANY change to tool registration code. Covers legacyToolReferenceFullNames for tools and legacyFullNames for tool sets.

    Also in 5 projects that use this

  • DepressionCenterSkill

    project-preferences

    Apply repository-specific preferences when planning, implementing, or reviewing changes in this project.

    Also in 6 projects that use this

  • MicrosoftSkill

    chat-perf

    Run chat perf benchmarks and memory leak checks against the local dev build or any published VS Code version. Use when investigating chat rendering regressions, validating perf-sensitive changes to chat UI, or checking for memory leaks in the chat response pipeline.

    Also in 5 projects that use this

  • DepressionCenterSkill

    create-media-pack

    Create a coordinated project branding and media pack with three accessible design options, approved vector artwork, image exports, a branding guide, and README integration. Use when asked for a repository media pack, brand kit, or complete project visual identity.

    Also in 5 projects that use this

  • +7 more from microsoft

The file

We split this skill into the rules it gives an agent

10 rules. 0 are common, 10 are distinctive, and 0 are very specific to this project.

  • 0

    Common

    Most of the 118 edited versions we read keep these.

  • 10

    Distinctive

    This author's own choices. Worth a look.

  • 0

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Distinctive:

    Use for any user-facing interface, interaction, content, form, navigation, or media change.

    line 10
  2. Distinctive:

    Use semantic elements and a logical heading and landmark structure.

    line 25
  3. Distinctive:

    Ensure every interaction works by keyboard, with visible focus and predictable focus order.

    line 26
  4. Distinctive:

    Use ARIA only when native HTML cannot express the behavior.

    line 33
  5. Distinctive:

    Test manually with keyboard and representative assistive technology in addition to automated checks.

    line 35
  6. Distinctive:

    Prefer native HTML controls over custom widgets.

    line 40
  7. Distinctive:

    Do not use placeholder text as the only label.

    line 41
  8. Distinctive:

    Avoid unexpected focus movement and status updates that are not announced.

    line 42
  9. Distinctive:

    Use native links if the interaction is navigation rather than in-place selection.

    line 50
  10. Distinctive:

    Test keyboard-only use, labels and names, focus, contrast, zoom/reflow, reduced motion, status announcements, and automated accessibility …

    line 61

“Common” is measured: kept by at least 6 in 10 of the 118 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
SKILL.md

Accessibility

When to use

Use for any user-facing interface, interaction, content, form, navigation, or media change.

When not to use

Accessibility is not an optional add-on skill; do not skip it because a task appears visual or because automated tooling reports no errors.

Inputs and assumptions

Inspect semantic structure, input methods, assistive technology needs, contrast, zoom, motion, language, and existing accessibility requirements.

Workflow

  1. Use semantic elements and a logical heading and landmark structure.
  2. Ensure every interaction works by keyboard, with visible focus and predictable focus order.
  3. Associate labels, instructions, errors, and status messages with controls.
  4. Provide text alternatives for meaningful images and non-color cues for state.
  5. Respect zoom, reflow, reduced motion, and user preferences.
  6. Use ARIA only when native HTML cannot express the behavior; follow required roles, names, states, and keyboard patterns.
  7. Test manually with keyboard and representative assistive technology in addition to automated checks.

Decision rules

  • Prefer native HTML controls over custom widgets.
  • Do not use placeholder text as the only label.
  • Avoid unexpected focus movement and status updates that are not announced.
  • Meet the project's target standard; do not imply automated checks certify accessibility.

Example

A custom tab interface must expose selected state, move focus using the expected keyboard pattern, and keep tab order separate from panel content. Use native links if the interaction is navigation rather than in-place selection.

Common failures

  • Clickable div elements without keyboard behavior.
  • Focus indicators removed for visual polish.
  • Errors communicated only by color or transient toast.

Validation

Test keyboard-only use, labels and names, focus, contrast, zoom/reflow, reduced motion, status announcements, and automated accessibility checks.

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