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shashidharbabushashidharbabu/rocketride-design-skills/skills/iconography/SKILL.md

iconography

Skill0 starsChanged 2 days agoLicence not identifiedView on GitHub

Decide and wire a project's UI icon system once — choose the icon set (lucide, Tabler, Iconoir, Heroicons, Phosphor, Hugeicons, Remix, Radix) from verified facts (license, count, default size, stroke prop, aria default, shadcn-migrate and Next optimizePackageImports support), write a one-paragraph icon spec in precise vocabulary (grid, base size, stroke weight, caps/joins, corner radius, optical size), normalise every set through one typed <Icon> wrapper (size tokens, constant stroke, aria-hidden vs label), swap lucide out of shadcn with `shadcn migrate icons` (and know when that command can't help), keep bundles tree-shaken, and judge when to commission custom icons instead. Use this whenever someone asks "which icon set", "replace lucide", "swap shadcn icons", "icons look generic / too thick / off-brand", "match icons to our font", "1.5 stroke icons", "outline vs filled", "Phosphor vs Tabler vs Heroicons", "icon library for React/Next", "custom icon set", "icon style guide", "icon audit", "icons are blowing up the bundle", or an iconography.co link appears — and whenever another design skill's icon rule (lucide required vs lucide discouraged) conflicts with the project. This skill is the single place the per-project icon decision is made.

2 other projects use a version of this.

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The file

We split this skill into the rules it gives an agent

4 rules. About 0 are common, 1 is distinctive, and 3 are very specific to this project.

  • ≈0

    Common · estimate

    Many files like this have a rule of this kind.

  • ≈1

    Distinctive · estimate

    This author's own choices. Worth a look.

  • 3

    Very specific

    Tied to their project's names, files or tools. Probably skip.

The licence could not be identified — read it at the source. We count its rules but don't quote them. Read them on GitHub.

≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

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