iconography
Skill1 starsChanged 45 days agoMITView on GitHub
Sets up a product's icon system: library choice or a custom set, the 24px grid and keylines, stroke weight, optical sizing, sizing and spacing inside components, SVG hygiene, and accessible names. Use for "which icon library", "icons look inconsistent", "design a custom icon", "icon sizes", "icon in a button", "Lucide vs Phosphor", "optimize SVGs", or "icon accessibility". Not for logos or brand marks; use brand-identity. Not for illustration; use art-direction.
In this repository33 other files it gives its agents.
- AGENTS.mdAGENTS.md
- CLAUDE.mdCLAUDE.md
- accessibility-reviewSkill
- art-directionSkill
- brand-identitySkill
- brand-strategySkill
- brand-voiceSkill
- color-systemSkill
- component-api-designSkill
- design-briefSkill
- design-case-studySkill
- design-critiqueSkill
- design-discoverySkill
- design-handoffSkill
- design-system-auditSkill
- design-system-docsSkill
- design-to-codeSkill
- design-tokensSkill
- information-architectureSkill
- interface-polishSkill
- landing-page-designSkill
- layout-and-hierarchySkill
- micro-interactionsSkill
- motion-implementationSkill
- motion-languageSkill
- product-design-processSkill
- reference-researchSkill
- typography-systemSkill
- usability-testingSkill
- user-researchSkill
- ux-writingSkill
- visual-qaSkill
- wireframingSkill
The file
We split this skill into the rules it gives an agent
8 rules. About 0 are common, 2 are distinctive, and 6 are very specific to this project.
≈0
Common · estimate
Many files like this have a rule of this kind.
≈2
Distinctive · estimate
This author's own choices. Worth a look.
6
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Very specific: line 45
If the project has no system and uses React + Tailwind, start from Fibo, which uses Lucide, via pnpm dlx shadcn@latest add @fibo/button, …
- Distinctive: line 53
Choose one library: Use the comparison below. Mixing libraries is the most common cause of mismatched weight.
- Very specific: line 104
When a 24px-grid icon renders at 16px, a 2px stroke becomes 1.33px.
- Very specific: line 121
No embedded styles, IDs, <title> from the design tool, editor metadata, transforms or clip paths that are not needed.
- Distinctive: line 123
Keep strokes as strokes in outline sets so stroke width stays adjustable.
- Very specific: line 125
Import per icon (import { XIcon } from "lucide-react"), never a whole set.
- Very specific: line 126
Read references/svg-checklist.md before adding a custom icon.
- Very specific: line 191
Every icon-only button has an accessible name (axe button-name passes in story tests or the app).
≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Iconography
Icons are a small vocabulary that has to read at 16px in half a second. An icon system fixes one grid, one stroke, one corner style and a short list of sizes, so any two icons on a screen look like they were drawn by the same hand, and it fixes how icons sit inside components so nobody sizes them per instance. The output is a library decision, sizing and spacing rules in code, an SVG checklist, and accessibility rules.
When to use
- Choosing an icon library, or replacing a mix of three
- Icons look mismatched in weight, size or corner style
- Drawing custom icons that must sit beside a library set
- Icons inside buttons, inputs and menus are sized or spaced inconsistently
- Icon-only controls fail an accessibility audit
Not for: logos and brand marks (use brand-identity), illustration and
spot art (use art-direction), animated icon transitions (use
micro-interactions).
Inputs
Gather these. If one is missing, use the default in brackets.
- Current icons: grep imports (
rg -n "from ['\"](lucide|@phosphor|@heroicons|react-icons)") and inline<svgin components. [none] - Type scale: the body and UI text sizes the icons sit beside. [14px UI text]
- Brand character: [neutral, precise]
- Stack: [React; an icon package with tree-shaken per-icon imports]
- Figma: the icon library file or component set, via the Figma MCP if connected.
If the project has no system and uses React + Tailwind, start from Fibo, which
uses Lucide, via pnpm dlx shadcn@latest add @fibo/button, and keep its icon
sizing rule.
Process
- Inventory. List every icon in use, its source, and its rendered size. Output: a table with duplicates (three different "close" icons) flagged.
- Choose one library. Use the comparison below. Mixing libraries is the most common cause of mismatched weight. Output: the library and why.
- Fix the sizes. Two or three sizes tied to the type scale. Output: a size table (see Standards).
- Encode sizing in components, not instances. Components size their own
icons by default and let an explicit class override. Model: Fibo's
button.tsxbase classes; copy that shape. Output: the rule in each component that holds an icon. - Define placement. Leading or trailing icon, with padding that adjusts.
Output: the markup convention (Fibo's
data-icon="inline-start"). - Draw custom icons to the library's grid, if any are needed. Output: SVGs on the same canvas, stroke and corner radius, run through SVGO.
- Write accessibility rules. Decorative vs meaningful, and names for icon-only controls. Output: the rules, and fixes for every violation found.
Standards
Grid and keylines (24px canvas)
- Canvas 24×24, with 2px padding: the live area is 20×20. Lucide requires at least 1px padding; Material uses 2dp.
- Keyline shapes, so different forms read as the same size: circle 20px diameter, square 18×18, portrait rectangle 16×20, landscape rectangle 20×16.
- Draw circles and triangles 5–10% larger than squares so they look equal.
- Align strokes to the pixel grid at the primary size: with a 2px stroke, put path coordinates on whole pixels so edges land on pixel boundaries.
Stroke and style
| Library | Canvas | Stroke | Style | Weights |
| Lucide | 24 | 2px, round caps and joins | Outline | One, stroke adjustable |
| Phosphor | 256 (scaled) | Varies by weight | Outline, fill, duotone | Six: thin, light, regular, bold, fill, duotone |
| Heroicons | 24 outline, 20 mini, 16 micro | 1.5px outline | Outline and solid | Per size |
- 1.5px reads lighter and more refined; 2px holds up better at 16px and on low-density screens. Match the stroke to the text weight: 400-weight UI text pairs with 1.5–2px at 24px.
- One corner style across the set: all round or all square joins.
- Filled variants signal state (selected tab, active favorite), not emphasis.
Sizes
| Icon size | Beside text of | Use |
| 12px | 12px | Extra-small buttons, dense badges |
| 16px | 14px | Default for UI: buttons, menus, inputs |
| 20px | 16px | Larger controls, navigation |
| 24px | 18–20px | Standalone and empty-state icons |
- Icon size is about 1.1–1.25 times the text size it sits beside.
- When a 24px-grid icon renders at 16px, a 2px stroke becomes 1.33px. That is
usually right: the icon matches lighter UI text. If strokes must stay constant
across sizes, Lucide's
absoluteStrokeWidthprop does that. - Gap between icon and label: 4px at 12–14px text, 6px at 14–16px, 8px at 18px+.
- Pull the padding in on the icon's side by 2–4px so the visual weight balances
(Fibo:
px-3becomespl-2.5with a leading icon,px-4becomespl-3atlg).
Color
currentColorfor stroke or fill, so the icon follows the text role.- Color an icon only when it carries meaning (a success check in
text-success), and never let color be the only signal.
SVG hygiene
viewBox="0 0 24 24", no hard-codedwidthandheightin the source (or1em),fill="none" stroke="currentColor"for outline sets.- No embedded styles, IDs,
<title>from the design tool, editor metadata, transforms or clip paths that are not needed. Run SVGO (or SVGOMG) and diff. - Keep strokes as strokes in outline sets so stroke width stays adjustable; outline them only for fill-based sets.
- Import per icon (
import { XIcon } from "lucide-react"), never a whole set. - Read
references/svg-checklist.mdbefore adding a custom icon.
Accessibility
- Decorative (next to a visible label):
aria-hidden="true". The label names the control. - Icon-only control: the name goes on the control,
aria-label="Delete", and the icon stays hidden. Atitleattribute is not an accessible name on its own. - Meaningful standalone icon (a status icon with no text):
role="img"and anaria-label, or visually hidden text beside it. - Hit area at least 24×24px for pointer and 44×44px for touch, even for a 16px icon.
- Icons that carry meaning need 3:1 contrast against their background.
- Spinners stop under
prefers-reduced-motion(or slow to a pulse).
Worked example: Fibo
Fibo uses Lucide (lucide-react), one of the three dependencies a base component
may have. Components size their own icons with one selector and let a size-*
class win. From
button.tsx:
[&_svg]:pointer-events-none [&_svg]:shrink-0 [&_svg:not([class*='size-'])]:size-4The same rule appears in select.tsx, toast.tsx and the scroll buttons. Small
sizes override it: xs and icon-xs use [&_svg:not([class*='size-'])]:size-3.
Placement is declared on the icon, and the button adjusts its own padding:
<Button>
<PlusIcon data-icon="inline-start" />
New project
</Button>h-9 gap-1.5 px-3 has-data-[icon=inline-end]:pr-2.5 has-data-[icon=inline-start]:pl-2.5Icon-only buttons are a size (icon, icon-xs, icon-sm, icon-lg) and are
named on the control; the docs say "Icon-only buttons need an aria-label. The
icon is decorative." In
toast.tsx
the type icon is colored only where it carries meaning ("Colour only where the
type carries meaning; a plain toast has no icon"), wrapped in an
aria-hidden="true" span, and the loading spinner is
animate-spin motion-reduce:animate-none.
Output
- Library decision with the reason, and a list of icons replaced
- A size table tied to the type scale
- The sizing and placement rule in every component that holds an icon
- Custom SVGs (if any) on the library grid, optimized
- Accessibility fixes for every icon-only control
Verify
Checks that must pass
- One icon library in
package.json;rgfinds no imports from a second. rg -n "<svg" src/componentsshows no inline SVG that duplicates a library icon.- Every icon-only button has an accessible name (axe
button-namepasses in story tests or the app). - The project's gates pass (format, lint, build, typecheck, test).
By hand
- A screen with ten or more icons, in light and dark: weights and corner styles match, nothing is optically off-center (play and chevron glyphs especially).
- Buttons with leading and trailing icons: padding looks balanced on both sides.
- Keyboard through every icon-only control: each has a visible focus ring and a sensible screen reader name.
- Reduced motion on: spinners stop or slow.
Delegate names, contrast and target size to the accessibility-auditor
(agents/accessibility-auditor.md), and
icon placement inside a component to the component-reviewer
(agents/component-reviewer.md).
Anti-patterns
- Lucide in the header, Heroicons in settings and Font Awesome in the footer
className="w-4 h-4"on every icon instance instead of a component default- Icons centered mathematically when they need an optical nudge
- Icon-only buttons with
titleand noaria-label - An icon with its own
aria-labelinside a button that also has a text label - Custom icons at 1px stroke beside a 2px library
- Color on every icon for decoration, so meaningful color stops standing out
- Importing an entire icon set as a font or sprite for 12 icons
- Spinners that keep spinning with reduced motion on
Related skills
- Feeds from:
typography-system(sizes to match),brand-identity(character) - Leads to:
component-api-design(icon slots),design-to-code,interface-polish(optical alignment) - Checked by:
accessibility-review,design-system-audit
References
From REFERENCE-BANK.md:
- Lucide: the 24px, 2px-stroke set Fibo uses, and its design guidelines.
- Phosphor: six weights, for matching icon weight to a brand.
- Heroicons: 1.5px outline and size-specific mini and micro sets.
- Iconify: finding a missing glyph across 150+ sets (then redraw it to your grid).
- SVGOMG: optimizing SVGs with a visual diff.
- Gavin Nelson: craft in small icons.
- Inclusive Components: naming icon-only buttons.
From FIBO.md:
- Component conventions:
data-iconplacement and state through attributes.
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