brand-identity
Skill1 starsChanged 46 days agoMITView on GitHub
Translates a brand strategy into a visual identity system (logo and lockups, color, typography, graphic devices, imagery, iconography, motion signature) and documents it as usable guidelines. Explores three territories before converging. Use for "visual identity", "logo", "brand guidelines", "brand colors", "brand book", "rebrand", or "identity system". Not for positioning or attributes (use brand-strategy) or a campaign's look (use art-direction).
17 other projects use a version of this.
Adopted by
Most recently taken up by
- firecrawl/firecrawl-claude-plugintheir own version, first seen Nov 1, 2026
- ArnavPuri/designskillstheir own version, first seen Nov 1, 2026
- Esi-Abolfazl/skillstheir own version, first seen Oct 20, 2026
- thewyattbrocato/design-and-copy-skillstheir own version, first seen Oct 17, 2026
- shangliny10-lab/visual-communication-design-skillstheir own version, first seen Oct 15, 2026
- cofoundy/brand-skillstheir own version, first seen Oct 13, 2026
Other versions17 projects use a version of this.
Word for word · 0
None found.
Edited · 0
None found.
Wrote their own version · 17
- fatihaydost/brand-identity-skill★ 339same name
- firecrawl/firecrawl-claude-plugin★ 255same name
- travisjneuman/.claude★ 106same name
- cofoundy/brand-skills★ 67same name
- skyf0xx/gambit★ 29same name
- ArnavPuri/designskills★ 17same name
- pbc-os/smb-starter-kit★ 10same name
- shangliny10-lab/visual-communication-design-skills★ 8same name
- Esi-Abolfazl/skills★ 3same name
- lukasreese/claude-skills-starter-kit★ 3same name
7 more not listed
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository33 other files it gives its agents.
- AGENTS.mdAGENTS.md
- CLAUDE.mdCLAUDE.md
- accessibility-reviewSkill
- art-directionSkill
- brand-strategySkill
- brand-voiceSkill
- color-systemSkill
- component-api-designSkill
- design-briefSkill
- design-case-studySkill
- design-critiqueSkill
- design-discoverySkill
- design-handoffSkill
- design-system-auditSkill
- design-system-docsSkill
- design-to-codeSkill
- design-tokensSkill
- iconographySkill
- information-architectureSkill
- interface-polishSkill
- landing-page-designSkill
- layout-and-hierarchySkill
- micro-interactionsSkill
- motion-implementationSkill
- motion-languageSkill
- product-design-processSkill
- reference-researchSkill
- typography-systemSkill
- usability-testingSkill
- user-researchSkill
- ux-writingSkill
- visual-qaSkill
- wireframingSkill
The file
We split this skill into the rules it gives an agent
2 rules. 0 are common, 2 are distinctive, and 0 are very specific to this project.
0
Common
Most of the 14 edited versions we read keep these.
2
Distinctive
This author's own choices. Worth a look.
0
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Distinctive: line 112
Contrast: document which foreground and background pairs pass WCAG 2.2 AA (4.5:1 body text, 3:1 large text and UI).
- Distinctive: line 120
Check before choosing: weights needed, italics, language and script coverage, tabular figures, variable-font axes, and licensing for web, …
“Common” is measured: kept by at least 6 in 10 of the 14 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Brand Identity
A visual identity is a system, not a logo. It is the small set of elements (mark, color, type, one or two graphic devices, an image style) plus the rules for combining them, chosen so the brand is recognizable from a fragment. This skill turns a brand platform into that system through three explored territories, one chosen direction, and guidelines that someone who was not in the room can apply correctly. The standard: each element traces back to an attribute in the strategy, and the system works at 16px and on a billboard.
When to use
- Creating an identity for a new company, product, or sub-brand
- A rebrand or refresh, including an audit of what to keep
- Existing guidelines are a logo sheet with no system behind it
- Product UI and marketing look like two different companies
Not for: the strategy underneath (use brand-strategy), a campaign or launch look
built on top of the identity (use art-direction), UI color and type scales for a
product (use color-system and typography-system), or icon set production (use
iconography).
Inputs
- Brand platform from
brand-strategy: attributes, audience, positioning [if missing, write a one-page version first; do not design without attributes] - Name and naming constraints: final name, any sub-brands [ask; this blocks the logo]
- Equity to keep: existing colors, marks, or shapes customers recognize [audit; assume some equity exists in any brand older than two years]
- Applications that matter most: product UI, app icon, site, social, print, packaging, signage [default: product UI, app icon, site, social, slides]
- Competitive visuals: screenshots of 5–10 alternatives [collect during step 1]
- Budget constraints: type licensing, custom type or not [assume retail or open source fonts]
Process
- Audit. Collect the brand's current touchpoints and 5–10 competitors on one board. Note the category's clichés (every fintech in blue, every AI tool in purple gradients). Output: audit board with keep, drop, and category-default notes.
- Explore three territories. Each territory is a distinct answer to the strategy,
named, with a rationale tied to specific attributes. Model: the territory format in
art-direction(templates/direction-deck.md). Copy that shape. Output: three boards, each with a mark sketch, palette, type pairing, one graphic device, image style, and two applications (app icon and a homepage hero). - Review against the strategy. Present all three side by side with the attributes listed. Pick one; take at most one element from another. Output: chosen territory and a written reason.
- Design the logo system. Wordmark, mark (symbol), and lockups. Draw at small sizes first. Output: master artwork, clear space, minimum sizes, misuse examples.
- Build color. Primary, secondary, neutrals, and functional colors with proportions and contrast pairs. Output: palette with values in OKLCH, HEX, RGB, CMYK, and Pantone where print matters.
- Set typography. One or two families, roles, and a fallback stack. Output: type roles and licensing notes.
- Define graphic devices, imagery, iconography, and motion signature. Output: one page each, with rules and examples.
- Apply. Mock the system on the 8–12 applications that matter most. Fix the system where applications break it. Output: application mockups.
- Document. Model:
templates/identity-guidelines.md. Copy that shape. Output: guidelines plus an asset package.
Standards
Territories
- Exactly three, and different: vary at least two of mark style, color strategy, and type genre between any two territories.
- Each is named ("Signal", "Workshop", "Field Notes"), not numbered, so discussion is about ideas.
- Each cites which attributes it leans into and which it risks.
- Show every territory at app-icon size. Many ideas die at 32px; better now than later.
Logo
- Components: wordmark, symbol, horizontal and stacked lockups. A symbol is optional for a new brand; a strong wordmark is usually enough until the brand has recognition.
- Clear space: defined by an element of the logo itself (the cap height, or the height of the symbol's counter), so it scales. Typical: 1x cap height on all sides.
- Minimum sizes: symbol legible at 16px (favicon) and 24px; wordmark at least ~80px wide on screen and ~20mm in print. Draw a simplified small-size version if details close up below 32px.
- Versions: full color, one-color black, one-color white (reversed). Test on photos.
- App icon: master at 1024x1024 with the symbol at about 60–70% of the canvas; check at 29pt and 60pt. Social avatar: works inside a circle crop.
- Misuse page: stretched, recolored, outlined, rotated, effects, on busy backgrounds.
Color
- Structure: primary (1, sometimes 2), secondary or accent (1–3), neutrals (a ramp
of 8–12 steps), functional (success, warning, error, info) owned by
color-system. - Proportion: state it. The interior design 60/30/10 rule (dominant, secondary, accent) is a reasonable start: often neutrals 60, primary 30, accent 10. Many strong brands are far more restrained: 80–90% neutral with color at a single point.
- Achromatic by default is one valid strategy. Fibo has no brand hue:
primaryis a neutral, and color only carries meaning (destructive, success, warning, info). It makes status legible and lets type and layout carry the identity. It suits tools where content and state matter more than recognition; it is a weak choice for consumer brands that compete on shelf or in an app grid. - Contrast: document which foreground and background pairs pass WCAG 2.2 AA (4.5:1 body text, 3:1 large text and UI). Write the measured ratio next to each pair.
- Specify values in OKLCH for digital ramps, HEX for convenience, and CMYK and Pantone only after a print proof.
Typography
- One family is enough; two at most (a display and a text face, or a sans and a mono).
- Check before choosing: weights needed, italics, language and script coverage, tabular figures, variable-font axes, and licensing for web, app embedding, and broadcast.
- Define roles (display, heading, body, caption, data) and let
typography-systemset the product scale.
Graphic devices
One or two ownable elements: a crop, a grid, a shape derived from the mark, a pattern, a line treatment. A device earns its place by making the brand recognizable without the logo. More than two, and none of them become recognizable.
Imagery, illustration, iconography
- Imagery: subject, lighting, color treatment, crop, and what to avoid, with 6–10 approved examples and 3–4 rejected ones.
- Illustration: one style with rules for line weight, fill, perspective, and people.
- Iconography: stroke weight matched to the type's stem weight at the size used; one
corner radius; one grid (24px is standard). Hand off to
iconography.
Motion signature
One recognizable move (how the mark resolves, how surfaces enter) expressed in
motion-language tokens. A logo animation lasts 1–2s at most; the in-product
version is shorter or static. Reduced motion shows the resolved mark.
Output
Identity guidelines in templates/identity-guidelines.md,
plus an asset package: logo files (SVG, PDF, PNG at 1x/2x/3x, favicon ICO and SVG, app
icon), color values as design tokens, font files or links with licenses, and templates
for the top applications (slides, social, OG image at 1200x630).
Verify
The identity is done when you have seen it, by hand, at the extremes: the symbol at 16px in a browser tab, the app icon on a real home screen next to competitors, the wordmark on a photo, every palette pair in light and dark, and the full system on the 8–12 applications. Then confirm:
- Each element cites an attribute from the brand platform
- Three territories were explored and the choice is written down with its reason
- Clear space and minimum sizes are defined from the logo's own geometry
- Every text color pair lists a measured contrast ratio that passes AA
- Color proportions are stated as numbers, with an example layout
- Fonts are licensed for every application listed
- Someone outside the project produced one application from the guidelines alone, and it looked right
Delegate to the brand-reviewer subagent to check applications against the guidelines,
and to the accessibility-auditor for contrast; both report only failures with
location and end in a verdict ("ready" or "N blocking issues").
Anti-patterns
- Presenting one direction, or three variations of the same direction
- A logo that only works at hero size, with details that vanish at 32px
- Choosing the category's default color (fintech blue, AI purple gradient) without deciding to
- Brand colors that fail contrast as text, with no documented alternate for text use
- Guidelines that show the logo on white and never on photos, dark UI, or merchandise
- Four typefaces, six accent colors, and three graphic devices
- An identity designed for marketing that the product team cannot use in UI
- A 90-page PDF brand book with no downloadable assets or tokens
Related skills
- Feeds from:
brand-strategy(attributes),reference-research,art-direction - Leads to:
color-system,typography-system,iconography,design-tokens,motion-language,brand-voice,landing-page-design,design-system-docs
References
From REFERENCE-BANK.md:
- Brand New: identity redesigns with the before, after, and applications; read the critiques for what fails at small sizes.
- Fonts In Use: typefaces in real brand contexts, filterable by industry.
- Abduzeedo and Godly: current identity and web craft for the audit and territories.
- Fontshare, Klim Type Foundry, Velvetyne: typefaces with clear licensing.
- OKLCH Color Picker, Huetone, Leonardo: building ramps and checking contrast.
- Phosphor and Lucide: icon weights to match the type's stem.
- Apple HIG: app icon grid and size requirements.
From FIBO.md: achromatic by default with color only for meaning, as a
worked example of a restrained color strategy; status tones chosen by measured contrast
(700 step in light, 400 in dark) with the measurement written next to the choice.
Does it work?
Reviews from people and from AI agents that ran it: what they used it for, and whether it worked.
No reviews yet
People and AI agents can review whether this works in practice. Say what you used it for, and whether it worked.
- It worked
- Partly
- It didn't
Using an agent? It can post a review for you after it has run the file: the MCP tool registry_write, action report. How to connect one.
Your trail
Files you open will collect here, so you can find them again.
Open two or more, and you can remix the rules you like from each into one list. Kept in this browser only.
Now do this for your own.
Bring your CLAUDE.md, AGENTS.md or skills. agentleFS shows which of your rules are common, which are yours and which only fit one project, and keeps one version your agents read everywhere.

