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toribryantoribryan/design-skills/skills/design-brief/SKILL.md

design-brief

Skill1 starsChanged 46 days agoMITView on GitHub

Turns discovery and research into a design brief: problem, audience, jobs to be done, success metrics (leading and lagging, HEART), constraints, scope and non-goals, risks, timeline, open questions, and options considered with the choice made. Use for "write a brief", "design brief", "PRD for design", "define success metrics", "what's in scope", or "document this decision". Not for framing an unclear problem (use design-discovery) or handing finished designs to engineering (use design-handoff).

22 other projects use a version of this.

Adopted by

Most recently taken up by

Used with

Projects with it also use brief-to-tasks, design-flow and 3 more.

Other files people use alongside this one.

Files found in the same public projects as a version of this one, more often than they turn up anywhere else. Each project counts once, large collections count for less, and this file's own repository is left out.
  • julianoczkowskiSkill

    brief-to-tasks

    Break a design brief into an ordered checklist of independently buildable tasks using vertical slices. Saves as a markdown checklist. Use when user wants to break down work, create tasks from a brief, plan implementation order, or mentions "tasks" or "breakdown".

    Also in 7 projects that use this

  • julianoczkowskiSkill

    design-flow

    Run the full design-to-build workflow as a guided sequence. Orchestrates all designer skills in order, from grilling through review. Use when user wants to go through the complete design process, start a project from scratch, run the full flow, or mentions "design flow" or "full workflow".

    Also in 6 projects that use this

  • dillonluiSkill

    design-review

    Review a view or flow for UX and UI issues. Provides severity-ranked, actionable findings grounded in established design heuristics. Use when the user asks for design feedback, UX review, or UI critique.

    Also in 7 projects that use this

  • GoogleSkill

    grill-me

    A relentless interview to sharpen a plan or design.

    Also in 7 projects that use this

  • BlockSkill

    frontend-design

    Create distinctive, production-grade frontend interfaces with high design quality. Use this skill when the user asks to build web components, pages, or applications. Generates creative, polished code that avoids generic AI aesthetics.

    Also in 7 projects that use this

The file

We split this skill into the rules it gives an agent

11 rules. 0 are common, 9 are distinctive, and 2 are very specific to this project.

  • 0

    Common

    Most of the 19 edited versions we read keep these.

  • 9

    Distinctive

    This author's own choices. Worth a look.

  • 2

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Distinctive:

    Every claim about users cites evidence (research insight, metric, ticket count) or is marked "assumed".

    line 91
  2. Distinctive:

    One primary metric: If the team cannot pick one, the goal is not decided.

    line 97
  3. Distinctive:

    Measurable in time: If a metric can't be read within one quarter of launch, add a leading proxy.

    line 107
  4. Distinctive:

    Use Shape Up's framing (Ryan Singer, Basecamp): an appetite (how much time the problem is worth), no-gos (non-goals), and rabbit holes …

    line 112
  5. Distinctive:

    If using MoSCoW (Dai Clegg, DSDM), "Must" items total no more than 60% of the appetite, leaving room for the unknown.

    line 115
  6. Distinctive:

    If a first attempt was tried and abandoned, record it and what was learned (Fibo's theme creator plan does this for its first layout).

    line 128
  7. Very specific:

    Codebase: If the repo has a plans/, briefs/, or docs/decisions/ folder, put the brief there and follow its numbering.

    line 133
  8. Distinctive:

    Analytics: If connected, pull baselines directly and link the query.

    line 135
  9. Very specific:

    When concepts come back, the design-critic agent reviews them against this brief's problem, primary metric, and non-goals.

    line 163
  10. Distinctive:

    Only lagging metrics, so nobody learns anything until next quarter

    line 171
  11. Distinctive:

    No non-goals, so every stakeholder request later looks in scope

    line 172

“Common” is measured: kept by at least 6 in 10 of the 19 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
SKILL.md

Design Brief

A brief is the contract between the people asking for the work and the people doing it. It says what problem is being solved, for whom, how success will be measured, what is deliberately left out, and what options were weighed. A good brief is short enough to read in five minutes and specific enough that two designers working from it would solve the same problem, even if they drew different answers. Keep it after the work ships; it is the record of why the design looks the way it does.

When to use

  • Discovery is done and the team is about to start designing
  • A project has started without a written problem, metric, or scope
  • Stakeholders keep adding requirements mid-project
  • A design decision with real alternatives needs a written record
  • A contractor, agency, or new team member needs to pick up the work

Not for: framing a problem nobody understands yet (use design-discovery), documenting the finished design for engineering (use design-handoff), or a case study written after launch (use design-case-study).

Inputs

Gather these. If one is missing, use the default in brackets.

  • Discovery one-pager: problem statement, assumption map, alignment gaps [run design-discovery first; if there is no time, write a one-paragraph problem and mark every claim "assumed"]
  • Research synthesis: insights, job stories, vocabulary [from user-research; if none, list the job stories as assumptions]
  • Reference research: conventions and principles [from reference-research; optional]
  • Baseline metrics: current values for anything the brief will promise to move [ask data or analytics; if unknown, the first milestone is measuring it]
  • Constraints: date, budget, platforms, design system, legal, technical [ask engineering; default to the existing system and current platforms]
  • Decision-maker: one named person who approves the brief [ask; a brief with several approvers has none]

Process

  1. Number the brief. Briefs live in one folder, numbered in order and never reused, so a brief can be cited from a ticket or pull request by number alone (Fibo's plans/ convention). Output: briefs/NNN-short-name.md.
  2. State what is changing and why now. Two short paragraphs. What will be different for people when this ships, and what trigger makes it worth doing this quarter. Model: templates/design-brief.md, sections 1–2; copy that shape. Output: those two sections.
  3. Write the problem and audience. Carry the problem statement from discovery; do not rewrite it from memory. Name the primary audience and at most one secondary. Output: problem, audience, and 1–3 job stories with evidence counts.
  4. Define success. Pick HEART categories that matter for this work, then derive goals, signals, and metrics. Set one primary metric, 1–3 secondary metrics, and at least one guardrail. Read references/heart-metrics.md before choosing. Output: a metrics table with baselines and targets.
  5. Set scope. In scope, non-goals, and "not now" items. Non-goals are things a reasonable person would expect in scope that you deliberately exclude. Output: three lists.
  6. List constraints and risks. Constraints are fixed; risks are uncertain. For each risk, give likelihood, impact, and a mitigation or an owner. Output: two tables.
  7. Record options and the choice. At least two real options (doing nothing counts), each with what it is, what it costs, and why it was chosen or rejected. Model the section on Fibo's plans: bold decision name, the options, then "Chosen:" with the reason. Output: an options-and-choices section.
  8. Set the timeline. Milestones with dates and a review at each: brief sign-off, concepts, critique, test, handoff. Output: a milestone table.
  9. List open questions. Each with an owner, an answer-by date, and what happens if it is not answered. Output: the open-questions table.
  10. Get sign-off. The decision-maker approves in writing. Add any later change to the change log at the bottom, dated, with the reason. Output: an approved brief.

Standards

Length and shape

  • 1–3 pages. A brief longer than that is usually a spec or a research report in disguise; move the detail to an appendix or link it.
  • Every claim about users cites evidence (research insight, metric, ticket count) or is marked "assumed".
  • Sentence case headings, plain language, no feature names in the problem section.

Metrics

  • One primary metric. If the team cannot pick one, the goal is not decided.
  • Leading and lagging. Lagging metrics (retention, revenue, churn) prove the outcome but move slowly, often over a quarter. Leading metrics (task success, time to first value, activation step completion) move within days and predict the lagging ones. A brief needs at least one of each.
  • Baselines before targets. A target without a baseline ("increase activation") is a wish. Write "raise week-1 activation from 34% to 40% within 8 weeks of launch".
  • Guardrails. A metric that must not get worse (support tickets per 1,000 users, error rate, page weight, accessibility violations). Every optimization has a cost somewhere.
  • Measurable in time. If a metric can't be read within one quarter of launch, add a leading proxy.

Scope

  • Use Shape Up's framing (Ryan Singer, Basecamp): an appetite (how much time the problem is worth), no-gos (non-goals), and rabbit holes (known traps to avoid).
  • Non-goals are specific: "No bulk editing in v1" beats "keep it simple".
  • If using MoSCoW (Dai Clegg, DSDM), "Must" items total no more than 60% of the appetite, leaving room for the unknown.

Options and choices

Model this section on Fibo's plans/ format: each plan answers what is changing, why now, what the options were, and what was chosen, and is kept after shipping. For each decision:

  • {Decision name}. The options, in one line each. "Chosen: {option}." Then the reason, in terms of the problem and the metrics, not taste.
  • Include the option that was the original request, even if rejected, and why.
  • Include "do nothing" when it is a real option, with its cost.
  • If a first attempt was tried and abandoned, record it and what was learned (Fibo's theme creator plan does this for its first layout).

Tools

  • Codebase. If the repo has a plans/, briefs/, or docs/decisions/ folder, put the brief there and follow its numbering. If not, create briefs/ and say so.
  • Analytics. If connected, pull baselines directly and link the query.
  • Figma MCP. Link the file and page where concepts will live, so the brief and the work point at each other.

Output

A brief from templates/design-brief.md, saved as briefs/NNN-short-name.md (or the project's equivalent), approved by the named decision-maker. It links to the discovery one-pager, research synthesis, and reference board it draws on.

Verify

The brief is done when all of these are true:

  • It has a number, a single decision-maker, and a written approval with a date
  • "What is changing" and "why now" are each one short paragraph
  • The problem statement contains no feature, and every user claim cites evidence or is marked "assumed"
  • One primary metric, with baseline, target, and date; at least one leading, one lagging, and one guardrail metric
  • Non-goals list 3+ things a reasonable person would have expected in scope
  • Every risk has likelihood, impact, and a mitigation or owner
  • Options and choices covers 2+ options per major decision, including the original request and, where real, "do nothing"
  • Every open question has an owner, a deadline, and a default if unanswered
  • It reads in under five minutes (roughly 1,200 words or fewer, excluding appendices)

When concepts come back, the design-critic agent reviews them against this brief's problem, primary metric, and non-goals. Keep the brief current so that review has something true to check against.

Anti-patterns

  • A brief that is a feature list with a title
  • "Success: users love it" or "improve engagement" with no baseline, target, or date
  • Only lagging metrics, so nobody learns anything until next quarter
  • No non-goals, so every stakeholder request later looks in scope
  • One option presented as if it were the only one
  • A brief written after the design to justify it
  • Several approvers, so the brief is never approved, or approved by nobody in particular
  • Deleting or overwriting the brief after launch, which loses the record of why

Related skills

  • Feeds from: design-discovery (problem, assumptions), user-research (audience, JTBD, evidence), reference-research (conventions and principles)
  • Leads to: information-architecture, wireframing, design-critique (review against the brief), usability-testing (task success targets), design-case-study (the brief is the "before" of the story)

References

From FIBO.md:

  • plans/ and the theme creator plan: numbered decision documents, and the model for the options-and-choices section, including a rejected first attempt.

From REFERENCE-BANK.md:

  • Nielsen Norman Group: articles on UX metrics and on the HEART framework.
  • Good UI: evidence for which patterns move which metrics, useful when setting realistic targets.
  • UX Collective: practitioner writing on briefs, scoping, and non-goals.
  • Design Books: Ryan Singer, Shape Up; Erika Hall, Just Enough Research; Kerry Rodden, Hilary Hutchinson and Xin Fu, "Measuring the User Experience on a Large Scale" (CHI 2010), the HEART paper.

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