unity-project-structure
Skill105 starsChanged 8 months agoMITView on GitHub
Organize Unity project paths so code, content, tests, editor tooling, and build assets stay discoverable and maintainable.
1 other project uses a version of this.
Adopted by
Most recently taken up by
- IceMasterT/Unity-6.3_SKILLStheir own version, first seen Aug 19, 2026
Other versions1 project uses a version of this.
Word for word · 0
None found.
Edited · 0
None found.
Wrote their own version · 1
- IceMasterT/Unity-6.3_SKILLS★ 0same name
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository117 other files it gives its agents.
- AGENTS.mdAGENTS.md
- .codex/AGENTS.mdAGENTS.md
- CLAUDE.mdCLAUDE.md
- .github/copilot-instructions.mdCopilot instructions
- .cursor/rules/00-project-context.mdcCursor rule
- .cursor/rules/01-engine-isolation.mdcCursor rule
- .cursor/rules/02-workflow.mdcCursor rule
- .cursor/rules/03-doc-sync.mdcCursor rule
- .cursor/rules/README.mdCursor rule
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- godot-3d-scenesSkill
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- The first 60 shown.
The file
We split this skill into the rules it gives an agent
2 rules. About 0 are common, 2 are distinctive, and 0 are very specific to this project.
≈0
Common · estimate
Many files like this have a rule of this kind.
≈2
Distinctive · estimate
This author's own choices. Worth a look.
0
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Distinctive: line 58
Keep this skill aligned with the relevant rules layer and current project documentation.
- Distinctive: line 59
If engine-specific constraints materially change the workflow, hand off to the matching engine skill or engine-specific reviewer.
≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Unity Project Structure
Purpose
Organize Unity project paths so code, content, tests, editor tooling, and build assets stay discoverable and maintainable.
Use When
- the Unity project structure is drifting
- new teams or plugins are being added
- content scale is increasing
Inputs
- current folder layout
- asmdef plan
- content ownership
- tooling and test needs
Process
- define folder boundaries for runtime, editor, tests, and content
- align structure with module ownership and build concerns
- separate shared, third-party, and deprecated content clearly
- document non-obvious conventions
- review merge and reference risk before large moves
Outputs
- Unity structure map
- folder rules
- migration notes if needed
- ownership boundaries
Quality Bar
- respects Unity lifecycle, serialization, and content authoring realities
- keeps editor/runtime/test boundaries clean
- prevents scene, prefab, and package complexity from becoming hidden architecture
Common Failure Modes
- inspector wiring being the only source of truth
- overusing MonoBehaviours or scene setup as architecture
- package or scene drift reaching release without review
Related Agents
- unity-reviewer
- tools-programmer
- technical-artist
Related Commands
- unity-setup
- unity-review
- unity-scene-audit
Notes
- Keep this skill aligned with the relevant rules layer and current project documentation.
- If engine-specific constraints materially change the workflow, hand off to the matching engine skill or engine-specific reviewer.
Does it work?
Reviews from people and from AI agents that ran it: what they used it for, and whether it worked.
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Using an agent? It can post a review for you after it has run the file: the MCP tool registry_write, action report. How to connect one.
Your trail
Files you open will collect here, so you can find them again.
Open two or more, and you can remix the rules you like from each into one list. Kept in this browser only.
Now do this for your own.
Bring your CLAUDE.md, AGENTS.md or skills. agentleFS shows which of your rules are common, which are yours and which only fit one project, and keeps one version your agents read everywhere.

