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MRCalderon3DMRCalderon3D/everything-game-dev-code/skills/art-audio-content/dialogue-content-pipeline/SKILL.md

dialogue-content-pipeline

Skill105 starsChanged 8 months agoMITView on GitHub

Manage dialogue and text content so it remains editable, implementable, localizable, and testable.

The file

We split this skill into the rules it gives an agent

3 rules. About 0 are common, 3 are distinctive, and 0 are very specific to this project.

  • ≈0

    Common · estimate

    Many files like this have a rule of this kind.

  • ≈3

    Distinctive · estimate

    This author's own choices. Worth a look.

  • 0

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Distinctive:

    test branch logic and fallback lines

    line 28
  2. Distinctive:

    Keep this skill aligned with the relevant rules layer and current project documentation.

    line 58
  3. Distinctive:

    If engine-specific constraints materially change the workflow, hand off to the matching engine skill or engine-specific reviewer.

    line 59

≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
SKILL.md

Dialogue Content Pipeline

Purpose

Manage dialogue and text content so it remains editable, implementable, localizable, and testable.

Use When

  • dialogue volume is increasing
  • quest and narrative content are branching
  • text implementation is brittle

Inputs

  • narrative brief
  • quest logic
  • VO constraints
  • localization pipeline

Process

  1. define content structure and identifiers
  2. separate speaker, condition, and line content clearly
  3. track implementation state, review state, and localization state
  4. test branch logic and fallback lines
  5. prevent canon drift and naming inconsistency

Outputs

  • dialogue content model
  • branching rules
  • review checklist
  • implementation status notes

Quality Bar

  • is usable by content creators without tribal knowledge
  • respects quality bars and runtime constraints together
  • defines validation and ownership for content flow

Common Failure Modes

  • style consistency that ignores gameplay readability
  • manual pipeline steps that create drift
  • content that cannot be validated before release

Related Agents

  • narrative-designer
  • level-designer
  • ui-ux-designer

Related Commands

  • quest-design
  • update-docs
  • verify

Notes

  • Keep this skill aligned with the relevant rules layer and current project documentation.
  • If engine-specific constraints materially change the workflow, hand off to the matching engine skill or engine-specific reviewer.

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