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MRCalderon3DMRCalderon3D/everything-game-dev-code/skills/design/monetization-design/SKILL.md

monetization-design

Skill105 starsChanged 8 months agoMITView on GitHub

Design monetization systems that fit the product, respect player trust, and remain technically and legally manageable.

The file

We split this skill into the rules it gives an agent

3 rules. About 0 are common, 3 are distinctive, and 0 are very specific to this project.

  • ≈0

    Common · estimate

    Many files like this have a rule of this kind.

  • ≈3

    Distinctive · estimate

    This author's own choices. Worth a look.

  • 0

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Distinctive:

    document entitlement, UX, and compliance behavior

    line 27
  2. Distinctive:

    Keep this skill aligned with the relevant rules layer and current project documentation.

    line 58
  3. Distinctive:

    If engine-specific constraints materially change the workflow, hand off to the matching engine skill or engine-specific reviewer.

    line 59

≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
SKILL.md

Monetization Design

Purpose

Design monetization systems that fit the product, respect player trust, and remain technically and legally manageable.

Use When

  • the game includes IAP, battle passes, DLC, ads, or premium upsell
  • economy and monetization need alignment
  • store or entitlement flows are being added

Inputs

  • business model
  • economy rules
  • platform requirements
  • player trust constraints

Process

  1. define the monetization role in the product
  2. map offers to progression and retention without creating unfair pressure
  3. document entitlement, UX, and compliance behavior
  4. coordinate telemetry and experimentation
  5. review long-term inflation, abuse, and messaging risk

Outputs

  • monetization model
  • offer matrix
  • store UX requirements
  • compliance and telemetry notes

Quality Bar

  • supports the core fantasy and player goals
  • defines readable rules, edge cases, and feedback
  • creates concrete hooks for tuning, telemetry, and QA

Common Failure Modes

  • adding systems that do not serve the core loop
  • shipping vague rules that QA and engineering must guess at
  • tuning without instrumentation or hypotheses

Related Agents

  • mobile-f2p-analyst
  • economy-designer
  • liveops-manager

Related Commands

  • economy-balance
  • liveops-brief
  • cert-check

Notes

  • Keep this skill aligned with the relevant rules layer and current project documentation.
  • If engine-specific constraints materially change the workflow, hand off to the matching engine skill or engine-specific reviewer.

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