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MRCalderon3DMRCalderon3D/everything-game-dev-code/skills/art-audio-content/technical-art-pipeline/SKILL.md

technical-art-pipeline

Skill105 starsChanged 8 months agoMITView on GitHub

Align content creation, shaders, import settings, runtime presentation, and performance constraints.

The file

We split this skill into the rules it gives an agent

3 rules. About 0 are common, 3 are distinctive, and 0 are very specific to this project.

  • ≈0

    Common · estimate

    Many files like this have a rule of this kind.

  • ≈3

    Distinctive · estimate

    This author's own choices. Worth a look.

  • 0

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Distinctive:

    document validation and troubleshooting flow

    line 27
  2. Distinctive:

    Keep this skill aligned with the relevant rules layer and current project documentation.

    line 58
  3. Distinctive:

    If engine-specific constraints materially change the workflow, hand off to the matching engine skill or engine-specific reviewer.

    line 59

≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
SKILL.md

Technical Art Pipeline

Purpose

Align content creation, shaders, import settings, runtime presentation, and performance constraints.

Use When

  • art production needs stronger technical guardrails
  • visual features are causing instability
  • tooling or shader workflow is scaling up

Inputs

  • art style
  • engine constraints
  • platform budgets
  • asset pipeline

Process

  1. define the supported content and shader path
  2. set import and material standards by asset class
  3. document validation and troubleshooting flow
  4. coordinate with build, performance, and rendering owners
  5. flag high-risk features before they spread across the project

Outputs

  • technical art pipeline
  • shader/material rules
  • validation checklist
  • production guardrails

Quality Bar

  • is usable by content creators without tribal knowledge
  • respects quality bars and runtime constraints together
  • defines validation and ownership for content flow

Common Failure Modes

  • style consistency that ignores gameplay readability
  • manual pipeline steps that create drift
  • content that cannot be validated before release

Related Agents

  • technical-artist
  • build-engineer
  • performance-reviewer

Related Commands

  • tools-pass
  • verify
  • perf-budget

Notes

  • Keep this skill aligned with the relevant rules layer and current project documentation.
  • If engine-specific constraints materially change the workflow, hand off to the matching engine skill or engine-specific reviewer.

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