event-bus-patterns
Skill105 starsChanged 8 months agoMITView on GitHub
Use events and messaging without creating hidden coupling, ordering bugs, or impossible debugging paths.
In this repository117 other files it gives its agents.
- AGENTS.mdAGENTS.md
- .codex/AGENTS.mdAGENTS.md
- CLAUDE.mdCLAUDE.md
- .github/copilot-instructions.mdCopilot instructions
- .cursor/rules/00-project-context.mdcCursor rule
- .cursor/rules/01-engine-isolation.mdcCursor rule
- .cursor/rules/02-workflow.mdcCursor rule
- .cursor/rules/03-doc-sync.mdcCursor rule
- .cursor/rules/README.mdCursor rule
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- The first 60 shown.
The file
We split this skill into the rules it gives an agent
6 rules. About 0 are common, 6 are distinctive, and 0 are very specific to this project.
≈0
Common · estimate
Many files like this have a rule of this kind.
≈6
Distinctive · estimate
This author's own choices. Worth a look.
0
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Distinctive: line 11
Use events and messaging without creating hidden coupling, ordering bugs, or impossible debugging paths.
- Distinctive: line 26
document subscription lifecycle and ordering assumptions
- Distinctive: line 27
avoid using events where direct ownership is clearer
- Distinctive: line 28
add diagnostics for event-heavy systems
- Distinctive: line 57
Keep this skill aligned with the relevant rules layer and current project documentation.
- Distinctive: line 58
If engine-specific constraints materially change the workflow, hand off to the matching engine skill or engine-specific reviewer.
≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Event Bus Patterns
Purpose
Use events and messaging without creating hidden coupling, ordering bugs, or impossible debugging paths.
Use When
- systems need indirect communication
- direct references are creating brittle architecture
- event usage is becoming chaotic
Inputs
- system boundary map
- ownership notes
- runtime lifecycle
Process
- define which events are domain events and who owns them
- limit event payloads to stable contracts
- document subscription lifecycle and ordering assumptions
- avoid using events where direct ownership is clearer
- add diagnostics for event-heavy systems
Outputs
- event contract list
- subscription ownership notes
- debugging guidance
- anti-pattern warnings
Quality Bar
- makes ownership, state flow, and failure behavior explicit
- improves maintainability without over-abstracting
- supports testing, debugging, and safe iteration
Common Failure Modes
- coupling systems through hidden globals or timing assumptions
- writing logic that is hard to test or debug
- optimizing the wrong layer before measuring
Related Agents
- architect
- gameplay-programmer
- tools-programmer
Related Commands
- tech-design
- verify
- refactor-clean
Notes
- Keep this skill aligned with the relevant rules layer and current project documentation.
- If engine-specific constraints materially change the workflow, hand off to the matching engine skill or engine-specific reviewer.
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