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MRCalderon3DMRCalderon3D/everything-game-dev-code/skills/design/narrative-design/SKILL.md

narrative-design

Skill105 starsChanged 8 months agoMITView on GitHub

Build narrative structure, world logic, dialogue intent, and player motivation that support the game loop.

1 other project uses a version of this.

Adopted by

Most recently taken up by

The file

We split this skill into the rules it gives an agent

4 rules. About 0 are common, 4 are distinctive, and 0 are very specific to this project.

  • ≈0

    Common · estimate

    Many files like this have a rule of this kind.

  • ≈4

    Distinctive · estimate

    This author's own choices. Worth a look.

  • 0

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Distinctive:

    write or outline dialogue with implementation constraints in mind

    line 27
  2. Distinctive:

    create a canon reference and naming consistency rules

    line 28
  3. Distinctive:

    Keep this skill aligned with the relevant rules layer and current project documentation.

    line 58
  4. Distinctive:

    If engine-specific constraints materially change the workflow, hand off to the matching engine skill or engine-specific reviewer.

    line 59

≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
SKILL.md

Narrative Design

Purpose

Build narrative structure, world logic, dialogue intent, and player motivation that support the game loop.

Use When

  • story, dialogue, lore, or character arcs need structure
  • narrative and gameplay feel disconnected
  • content growth is making canon hard to manage

Inputs

  • game pillars
  • quest or mission structure
  • world rules
  • localization constraints

Process

  1. define narrative goals, arcs, and world rules
  2. link story beats to gameplay and objective flow
  3. write or outline dialogue with implementation constraints in mind
  4. create a canon reference and naming consistency rules
  5. plan subtitle, VO, and localization implications early

Outputs

  • narrative brief
  • canon notes
  • dialogue or quest specs
  • localization and VO considerations

Quality Bar

  • supports the core fantasy and player goals
  • defines readable rules, edge cases, and feedback
  • creates concrete hooks for tuning, telemetry, and QA

Common Failure Modes

  • adding systems that do not serve the core loop
  • shipping vague rules that QA and engineering must guess at
  • tuning without instrumentation or hypotheses

Related Agents

  • narrative-designer
  • gdd-designer
  • audio-designer

Related Commands

  • gdd
  • quest-design
  • update-docs

Notes

  • Keep this skill aligned with the relevant rules layer and current project documentation.
  • If engine-specific constraints materially change the workflow, hand off to the matching engine skill or engine-specific reviewer.

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