memory-budgeting
Skill105 starsChanged 8 months agoMITView on GitHub
Define residency and memory budgets so content, streaming, and runtime systems fit target platforms.
2 other projects use a version of this.
Adopted by
Most recently taken up by
- wedsamuel1230/arduino-skillstheir own version, first seen Nov 1, 2026
- wedsamuel1230/embedded-engineering-skillstheir own version, first seen Oct 15, 2026
Other versions2 projects use a version of this.
Word for word · 0
None found.
Edited · 0
None found.
Wrote their own version · 2
- wedsamuel1230/arduino-skills★ 28same name
- wedsamuel1230/embedded-engineering-skills★ 28same name
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository117 other files it gives its agents.
- AGENTS.mdAGENTS.md
- .codex/AGENTS.mdAGENTS.md
- CLAUDE.mdCLAUDE.md
- .github/copilot-instructions.mdCopilot instructions
- .cursor/rules/00-project-context.mdcCursor rule
- .cursor/rules/01-engine-isolation.mdcCursor rule
- .cursor/rules/02-workflow.mdcCursor rule
- .cursor/rules/03-doc-sync.mdcCursor rule
- .cursor/rules/README.mdCursor rule
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- The first 60 shown.
The file
We split this skill into the rules it gives an agent
2 rules. About 0 are common, 2 are distinctive, and 0 are very specific to this project.
≈0
Common · estimate
Many files like this have a rule of this kind.
≈2
Distinctive · estimate
This author's own choices. Worth a look.
0
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Distinctive: line 58
Keep this skill aligned with the relevant rules layer and current project documentation.
- Distinctive: line 59
If engine-specific constraints materially change the workflow, hand off to the matching engine skill or engine-specific reviewer.
≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Memory Budgeting
Purpose
Define residency and memory budgets so content, streaming, and runtime systems fit target platforms.
Use When
- the project has constrained hardware targets
- memory spikes cause instability
- large content sets are growing
Inputs
- target platforms
- asset classes
- streaming model
- system residency assumptions
Process
- budget memory by asset and system class
- define who owns loading and unloading decisions
- measure peak and steady-state memory in representative flows
- flag accidental hard references or pinned content
- connect fixes to content and architecture owners
Outputs
- memory budget sheet
- residency rules
- peak-memory review notes
- ownership map
Quality Bar
- makes ownership, state flow, and failure behavior explicit
- improves maintainability without over-abstracting
- supports testing, debugging, and safe iteration
Common Failure Modes
- coupling systems through hidden globals or timing assumptions
- writing logic that is hard to test or debug
- optimizing the wrong layer before measuring
Related Agents
- performance-reviewer
- technical-artist
- build-engineer
Related Commands
- memory-budget
- verify
- release-check
Notes
- Keep this skill aligned with the relevant rules layer and current project documentation.
- If engine-specific constraints materially change the workflow, hand off to the matching engine skill or engine-specific reviewer.
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