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MRCalderon3DMRCalderon3D/everything-game-dev-code/skills/design/economy-balancing/SKILL.md

economy-balancing

Skill105 starsChanged 8 months agoMITView on GitHub

Design and tune currencies, sinks, rewards, prices, and inflation control so the economy supports progression and retention.

The file

We split this skill into the rules it gives an agent

2 rules. About 0 are common, 2 are distinctive, and 0 are very specific to this project.

  • ≈0

    Common · estimate

    Many files like this have a rule of this kind.

  • ≈2

    Distinctive · estimate

    This author's own choices. Worth a look.

  • 0

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Distinctive:

    Keep this skill aligned with the relevant rules layer and current project documentation.

    line 58
  2. Distinctive:

    If engine-specific constraints materially change the workflow, hand off to the matching engine skill or engine-specific reviewer.

    line 59

≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
SKILL.md

Economy Balancing

Purpose

Design and tune currencies, sinks, rewards, prices, and inflation control so the economy supports progression and retention.

Use When

  • the game has currencies, crafting, shop systems, or upgrade economies
  • reward pacing feels too generous or too punishing
  • live tuning is required

Inputs

  • progression model
  • reward sources
  • sink list
  • target session and retention goals

Process

  1. define currency roles and allowed flows
  2. map sources, sinks, and exchange paths
  3. set baseline values and anti-inflation controls
  4. identify abuse cases, softlocks, and over-reward loops
  5. instrument economy-critical events for monitoring

Outputs

  • economy model
  • balance sheet
  • source/sink matrix
  • tuning plan

Quality Bar

  • supports the core fantasy and player goals
  • defines readable rules, edge cases, and feedback
  • creates concrete hooks for tuning, telemetry, and QA

Common Failure Modes

  • adding systems that do not serve the core loop
  • shipping vague rules that QA and engineering must guess at
  • tuning without instrumentation or hypotheses

Related Agents

  • economy-designer
  • systems-designer
  • mobile-f2p-analyst

Related Commands

  • economy-balance
  • telemetry-plan
  • liveops-brief

Notes

  • Keep this skill aligned with the relevant rules layer and current project documentation.
  • If engine-specific constraints materially change the workflow, hand off to the matching engine skill or engine-specific reviewer.

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